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4 hours ago, Wolf 73 said:

Maxwell should not only have such weak fighting ability

He's one of the game's strongest fighters

 

4 hours ago, Wolf 73 said:

 he has no advantage over a former watchmaker

What about the servants who collect resources for him, his pocket dimension chest, and his cc abilities

 

4 hours ago, Wolf 73 said:

 As a character who needs a lot of nightmare fuel, Maxwell has no advantage in obtaining nightmare fuel

What about his ability to convert mobs into their shadow variants and guarantee nightmare fuel drops.

 

3 hours ago, Wolf 73 said:

I think the former king of shadow should have the best understanding of the eternal field

All things considered unlike Wanda it's not like Maxwell studied the shadows he was given a book with some of the information he needs and then placed on a throne that gave  him even more power at the cost of his health he knows a lot about the constant and some effects of magic because he witnessed countless things while sitting on the throne but most of his power came from the throne so it only makes sense that Wanda would be more knowledgeable as someone who not only studied the shadows but reverse engineered it.

  • Like 2

Well, this is some serious nerf. Though I can understand why they did it and how it will look with bosses in this update, this makes Maxwell even more skill based character now. But I don't really understand what they want to make out of the character, making his mechanics more and more complicated in the way they do?

  • Thanks 1
5 hours ago, Wolf 73 said:

Based on the above mentioned Shadow Incense Burner can be used to make a powerful exclusive shadow weapon for Old Mai, I think it is a good idea again, so I hope the author can see and consider again. Just like Wanda can make exclusive items and weapons with thulium ore fragments and nightmare fuel, maybe this weapon can do special damage to shadow monsters, or have a longer attack distance and a larger range of damage, Then nightmare fuel is needed as durability. I think the former king of shadow should have the best understanding of the eternal field, so he should clearly know what kind of weapons in the eternal field can better survive in the world. And because Maxwell is related to shadow, it is reasonable to link weapons and equipment with nightmare fuel, And it should also be the effect of high risk and high return to make up for the disadvantage of old Mai's blood. It's not just about revising the shadow content of the Shadow Code. It seems that the role is not the character, but the shadow code. I think it's disappointing to redo the role,All I said are my own ideas. I may not be the best, but I am standing behind a person who likes Maxwell's role, and I strongly hope the author can see and adopt, or put forward suggestions
 

he can farm NF via snares and with how easy is to be insane as him plus his spells and summons are super cheap

pd. he isnt the shadow king but a puppet controlled by them

Edited by ArubaroBeefalo
  • Like 3

Now that shadow prison is finally nerfed there is now no need for shadow Duelists to have such pathetic base damage and be as much reliant on the stupid gear tier mechanic as they are now.

IMO they should be buffed back up to at least base 30 dmg instead 20.

  • Like 4
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1 minute ago, sudoku said:

I wonder how happy klei are that they only have 1 of these reworks left. I definitley wont miss this constant back and forth!

I can certainly say I'm going to be happy to have more of a focus on other content. As fun as the character reworks have been, it's been tiring having such a large focus on characters for years now.

  • Like 7
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13 minutes ago, ALCRD said:

Now that shadow prison is finally nerfed there is now no need for shadow Duelists to have such pathetic base damage and be as much reliant on the stupid gear tier mechanic as they are now.

IMO they should be buffed back up to at least base 30 dmg instead 20.

why 20 is weak? is up to 120 extra damage each time they atack and only applied in very early game when you dont have any shadow item

  • Like 3
16 minutes ago, ALCRD said:

Now that shadow prison is finally nerfed there is now no need for shadow Duelists to have such pathetic base damage and be as much reliant on the stupid gear tier mechanic as they are now.

IMO they should be buffed back up to at least base 30 dmg instead 20.

 

30 minutes ago, Wenhelxing said:

After a day of playing I can confidently say that klei messed up big time on the shadow pillars. 

image.png.1360280b2909643e8a36ec5dd862f91e.png

 

Edited by SullyD
  • Like 4
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31 minutes ago, ArubaroBeefalo said:

is up to 120 extra damage each time they atack

Wut? That is not "each time they attack" but rather total max amount of damage max amount of his minions can do when they all perfectly attack at once a single target without any interruptions and target is not fighting back.

Which despite the number is pretty weak yeah considering their attack rate and special attack rate and other quirks with their AI.

30 per normal attack is reasonable now without it being overpowered since enemies focus aggro on Maxwell now and Shadow Prison is greatly nerfed.

Edited by ALCRD
  • Like 1
7 hours ago, BB Marioni said:

Gotta say, I was satisfied with all the previous updates, except for the first one where the duelists were basically the same as they currently are. But I'm not particularly happy with this one. Most of the updates are actually good, but the prison and shadow monster changes are a bit rough. The shadows are simple, it's a big hit against beginners as I wouldnt be able to help them fight shadow monsters while they are still learning the game. Maybe at least making them being able to hit using forced attack at full sanity would still be OK.

As with the prison, I feel like before Maxwell had a choice of either having a dark sword and fighting alongside the duelists, or wearing a thurible and focus on CCing the enemies while the duelists do all the damage. Now it seems less viable to use a thurible at all as the prison duration would force you to get in the fight anyway. Before the prison's main purpose seemed to be to CC enemies to protect Maxwell's frail health. But now it seems the only purpose is to give Maxwell time to resummon duelists.

If you aren't joining the fight why does casting prison every 8 instead of 12 seconds matter? It's not like you need any time to swing your weapon, you're just sitting there.

2 hours ago, z3rox12 said:

I'm okay with the rework so far. All Max needs is a way to cast cancel and I'm sold.

They already made him cast 50% faster. His spells are practically free and incredibly powerful, the only downside to them is that you need to think about when to cast them instead of just mindlessly spamming them.

  • Like 2
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3 minutes ago, Cheggf said:

If you aren't joining the fight why does casting prison every 8 instead of 12 seconds matter? It's not like you need any time to swing your weapon, you're just sitting there.

I heard its down to 4 seconds apparently

Edited by ALCRD
1 minute ago, Cheggf said:

If you aren't joining the fight why does casting prison every 8 instead of 12 seconds matter? It's not like you need any time to swing your weapon, you're just sitting there.

that is exactly my problem with this nerf, this makes the easier to play better than the more specialized maxwell,( now that some bosses can hit in the walls better) so i think it is for the best interest have maxwell that figths more advantages than the one that only keep looking 

 

It's cool that klei listens a lot to the community, it allowed us to have good ideas added to the game like animations and duelist teleportation mechanics. But in terms of balancing, the community is too divided between wanting a powerful and fun maxwell, and a less powerful but harder to play maxwell. Despite all of Klei's best efforts, and I really want to thank them for that, they won't be able to perfectly reconcile these two visions of the character and will inevitably disappoint a part of the players anyway, on this precise point, I think that Klei will have to impose their vision, I find that the release of Wanda was a good example of that, I have the impression that they didn't get much feedback from the community (except for the klei ambassadors who tested it in advance) and then the final adjustments were made once everyone could witness its weaknesses and advantages in real situations and in its "final" version

  • Like 1
23 minutes ago, Arkhoz said:

But in terms of balancing, the community is too divided between wanting a powerful and fun maxwell, and a less powerful but harder to play maxwell

Overpowered and boring or balanced and fun*. And I don't even care if he's actually balanced any more, I just want some real downsides and\or him being a little less overpowered. But the people who you're implying are being more reasonable ignore him getting 300 huge buffs and just complain that he's dead and a worthless character that nobody will ever pick because one single thing he does became very slightly worse. Despite the fact that that one thing could literally be removed entirely and he'd still be the strongest character.

Edited by Cheggf
  • Like 2
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15 minutes ago, Cheggf said:

But the people who you're implying are being more reasonable ignore him getting 300 huge buffs and just complain that he's dead and a worthless character 

I am not implying anything, I have taken the formulations given by both parties.

2 hours ago, ALCRD said:

Wut? That is not "each time they attack" but rather total max amount of damage max amount of his minions can do when they all perfectly attack at once a single target without any interruptions and target is not fighting back.

Which despite the number is pretty weak yeah considering their attack rate and special attack rate and other quirks with their AI.

30 per normal attack is reasonable now without it being overpowered since enemies focus aggro on Maxwell now and Shadow Prison is greatly nerfed.

I don't see how it's too low we're talking about a extremely expendable minion even more so than spiders dealing only 10 less damage than merms and pigs when unarmored it's not forgetable damage even ungeared and it's first damage buff is extremely accessible the moment you find spiders.

23 minutes ago, Mysterious box said:

I don't see how it's too low we're talking about a extremely expendable minion even more so than spiders dealing only 10 less damage than merms and pigs when unarmored it's not forgetable damage even ungeared and it's first damage buff is extremely accessible the moment you find spiders.

Merms , Pigs , Spiders can follow you and are not restricted to a circle where they can attack and attack more frequently / consistently than shadows. AND most importantly take all the aggro unlike Shadows where enemies prioritize you over Shadows.

20 base dmg is too low for the way these Duelists work. 30 is fine , pre nerfs 40 was a bit too much.

Edited by ALCRD
  • Like 1
4 minutes ago, ALCRD said:

Merms , Pigs , Spiders can follow you and are not restricted to a circle where they can attack and attack more frequently / consistently than shadows. AND most importantly take all the aggro unlike Shadows where enemies prioritize you over Shadows.

20 base dmg is too low for the way these Duelists work. 30 is fine , pre nerfs 40 was a bit too much.

On the flipside you can't spawn them at will and they have spawning cooldowns.

4 minutes ago, Mysterious box said:

On the flipside you can't spawn them at will and they have spawning cooldowns.

On the flpside you can't have so many shadow duelists by your side at same time that it legit risks lagging/crashing the server.

Edited by ALCRD

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