Developer V2C Posted November 14, 2022 Developer Share Posted November 14, 2022 Changes Shadow Servants no longer run away from shadow creatures that aren’t hostile to their summoner. Shadow Servants no longer run away from the Reanimated Skeleton if it is not in combat. Shadow creature targeting changes (multiplayer): For your own shadow creatures, targeting and attacking works the same as usual. When you are insane, targeting and attacking works the same as usual. When you are below 50% sanity but not insane yet, the attack key will no longer auto-target other players’ shadow creatures. However, you can still target and force attack them. When you are above 50% sanity, you cannot target or force attack other players’ shadow creatures. Please note that as a visual cue, your idle animation changes at 50% sanity. Reduced frequency of Maxwell’s shadowy equipment speech hints. Maxwell can now cancel out of his spell casting animation slightly faster. Shadow Sneak can now cause Lavae, Woven Shadow, and Birchnutter to panic. Shadow Sneak will no longer be triggered by things that can’t panic. Shadow Prison breaks faster while you are attacking the target through it. AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Retinazor, Spazmatism, and Celestial Champion have been updated to account for the size of their targets. Celestial Champion will now move away from shadow puppets as well in phase 3. Enlightening Snare pulses will now cause shadow puppets to temporarily phase out. Bug Fixes Dragonfly will move while attacking again. Fixed a bug causing Bee Queen’s targeting to fail if she gets stuck in phase 1. Fixed a bug causing Ancient Guardian’s leap attack to fail targeting sometimes. Shadow Servants will no longer pick things off of structures. Repairing inspection strings will no longer show for the Lazy Forager. Fixed a crash with the Stagehand. View full update 32 3 11 Link to comment Share on other sites More sharing options...
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