Developer V2C Posted November 14, 2022 Developer Share Posted November 14, 2022 Changes Shadow Servants no longer run away from shadow creatures that aren’t hostile to their summoner. Shadow Servants no longer run away from the Reanimated Skeleton if it is not in combat. Shadow creature targeting changes (multiplayer): For your own shadow creatures, targeting and attacking works the same as usual. When you are insane, targeting and attacking works the same as usual. When you are below 50% sanity but not insane yet, the attack key will no longer auto-target other players’ shadow creatures. However, you can still target and force attack them. When you are above 50% sanity, you cannot target or force attack other players’ shadow creatures. Please note that as a visual cue, your idle animation changes at 50% sanity. Reduced frequency of Maxwell’s shadowy equipment speech hints. Maxwell can now cancel out of his spell casting animation slightly faster. Shadow Sneak can now cause Lavae, Woven Shadow, and Birchnutter to panic. Shadow Sneak will no longer be triggered by things that can’t panic. Shadow Prison breaks faster while you are attacking the target through it. AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Retinazor, Spazmatism, and Celestial Champion have been updated to account for the size of their targets. Celestial Champion will now move away from shadow puppets as well in phase 3. Enlightening Snare pulses will now cause shadow puppets to temporarily phase out. Bug Fixes Dragonfly will move while attacking again. Fixed a bug causing Bee Queen’s targeting to fail if she gets stuck in phase 1. Fixed a bug causing Ancient Guardian’s leap attack to fail targeting sometimes. Shadow Servants will no longer pick things off of structures. Repairing inspection strings will no longer show for the Lazy Forager. Fixed a crash with the Stagehand. View full update 32 3 11 Link to comment Share on other sites More sharing options...
LDee Posted November 14, 2022 Share Posted November 14, 2022 (edited) 11 minutes ago, V2C said: Shadow Prison breaks faster while you are attacking the target through it. View full update Does this apply only to the Maxwell that cast the spell (you) or does it apply to anything such as his duelists, friendly mobs and other characters? Edited November 14, 2022 by LDee 2 Link to comment Share on other sites More sharing options...
Developer V2C Posted November 14, 2022 Author Developer Share Posted November 14, 2022 5 minutes ago, LDee said: Does this apply only to the Maxwell that cast the spell (you) or does it apply to anything such as his duelists, friendly mobs and other characters? This applies to anything attacking it. 8 1 Link to comment Share on other sites More sharing options...
Cheggf Posted November 14, 2022 Share Posted November 14, 2022 Hope you can't get out of the cast animation too quickly since it being risky to use is very fun. 4 Link to comment Share on other sites More sharing options...
maeslay Posted November 14, 2022 Share Posted November 14, 2022 5 minutes ago, V2C said: This applies to anything attacking it. Does it stack depending on how many things are attacking it? Link to comment Share on other sites More sharing options...
Cloakingsumo198 Posted November 14, 2022 Share Posted November 14, 2022 25 minutes ago, V2C said: Shadow Prison breaks faster while you are attacking the target through it. Now to never hear the end of it. "Rip shadow prison" 4 3 Link to comment Share on other sites More sharing options...
ADM Posted November 14, 2022 Share Posted November 14, 2022 (edited) 30 minutes ago, V2C said: When you are above 50% sanity, you cannot target or force attack other players’ shadow creatures. That is quite interesting, so sane players can non longer help out allies fighting shadows ? I think I quite like this but may I suggest some Nightmare Amulet changes with that to make them refuelable / cheaper / more durable ? I’d like to help my allies in some early ways while staying with high sanity somehow, but this item is kinda goofy, time for it to shine more. Edited November 14, 2022 by ADM 3 1 Link to comment Share on other sites More sharing options...
MEATGOOD Posted November 14, 2022 Share Posted November 14, 2022 oh no Link to comment Share on other sites More sharing options...
Owlrust Posted November 14, 2022 Share Posted November 14, 2022 3 minutes ago, ADM said: That is quite interesting, so sane players can non longer help out allies fighting shadows ? I think I quite like this but may I suggest some Nightmare Amulet changes with that to make them refuelable / cheaper / more durable ? I’d like to help my allies in some early ways while staying with high sanity somehow, but this item is kinda goofy, time for it to shine more. I definitely think 1x Purple Gem instead of 2x would be nice. Do you think a 10 minute duration would be a bit much? Link to comment Share on other sites More sharing options...
SullyD Posted November 14, 2022 Share Posted November 14, 2022 Nerfed the only thing that didn't make the gameplay terrible, now you have to worry about nightmares, wall breaks unpredictably and aggro goes to Maxwell, well done. 3 12 1 2 2 2 2 Link to comment Share on other sites More sharing options...
Jakepeng99 Posted November 14, 2022 Share Posted November 14, 2022 34 minutes ago, V2C said: Shadow creature targeting changes (multiplayer): For your own shadow creatures, targeting and attacking works the same as usual. When you are insane, targeting and attacking works the same as usual. When you are below 50% sanity but not insane yet, the attack key will no longer auto-target other players’ shadow creatures. However, you can still target and force attack them. When you are above 50% sanity, you cannot target or force attack other players’ shadow creatures. Please note that as a visual cue, your idle animation changes at 50% sanity. I like this, less people screaming around base for help with killing a bunch of nightmares(rip me xd), i can wear the bone helm without killling others and i can't missclick on someone with a bonehelm when sane and get demolished. Link to comment Share on other sites More sharing options...
ADM Posted November 14, 2022 Share Posted November 14, 2022 2 minutes ago, Owlrust said: I definitely think 1x Purple Gem instead of 2x would be nice. Do you think a 10 minute duration would be a bit much? Yes the cost need to be more in line with the other amulets, certainly. As for durability I suppose it lasting at least a whole day would be better than only half, then I can probably like this without refuel (with cost changes), I'd probably be better at judging that from trying out changes while playing if it happens, right now the item isn't appealing if not for FW. 5 Link to comment Share on other sites More sharing options...
CyberSkink Posted November 14, 2022 Share Posted November 14, 2022 7 minutes ago, SullyD said: Nerfed the only thing that didn't make the gameplay terrible, now you have to worry about nightmares, wall breaks unpredictably and aggro goes to Maxwell, well done. Dude, what is your problem? It’s THEIR GAME! 4 2 1 2 1 Link to comment Share on other sites More sharing options...
PunkShark Posted November 14, 2022 Share Posted November 14, 2022 Please do remember to check out the changes before judging them at face value. 3 1 Link to comment Share on other sites More sharing options...
SullyD Posted November 14, 2022 Share Posted November 14, 2022 3 minutes ago, TitanicTigrex said: Dude, what is your problem? It’s THEIR GAME! You are right, after that I don't care anymore. Bye 3 3 1 2 Link to comment Share on other sites More sharing options...
Owlrust Posted November 14, 2022 Share Posted November 14, 2022 2 minutes ago, ADM said: Yes the cost need to be more in line with the other amulets, certainly. As for durability I suppose it lasting at least a whole day would be better than only half, then I can probably like this without refuel (with cost changes), I'd probably be better at judging that from trying out changes while playing if it happens, right now the item isn't appealing if not for FW. True, that, and the fact that it's so situational too. What if, just spit-balling here, the amulet also did the opposite effect if the player was fully insane; giving the effects of full sanity temporarily until the amulet is taken off or expired? Could be useful for areas where you're likely to go insane to not get swarmed by shadows for a small duration, or even to help stave off shadow creatures with fights where you're likely to go insane such as Deerclops. 2 Link to comment Share on other sites More sharing options...
CyberSkink Posted November 14, 2022 Share Posted November 14, 2022 Just now, SullyD said: You are right, after that I don't care anymore. Bye Look, I wanted changes too, but I got past them. I wanted the fuelweaver gear to get buffed, did they do it? No. Because ITS THEIR DECISION TO MAKE! If they change it, great, if they don’t, don’t throw a hissy fit over it. 1 Link to comment Share on other sites More sharing options...
astroapyr Posted November 14, 2022 Share Posted November 14, 2022 (edited) 53 minutes ago, V2C said: When you are above 50% sanity, you cannot target or force attack other players’ shadow creatures. Public servers' Willow mains after the update: Time to cleanse Willow main's reputation after it was corrupted even more on Wicker's trailer. Edited November 14, 2022 by DelroyBM 1 2 Link to comment Share on other sites More sharing options...
Gabovisk Posted November 14, 2022 Share Posted November 14, 2022 56 minutes ago, V2C said: Shadow Prison breaks faster while you are attacking the target through it. Basically 4~5 seconds with bosses. (Before it was 11 seconds). Nerfed everything =( 4 1 5 2 Link to comment Share on other sites More sharing options...
Maxposting Posted November 14, 2022 Share Posted November 14, 2022 (edited) wait this game was supposed to be fun? Edited November 14, 2022 by __IvoCZE__ 4 7 4 1 2 1 Link to comment Share on other sites More sharing options...
astroapyr Posted November 14, 2022 Share Posted November 14, 2022 7 minutes ago, Gabovisk said: Basically 4~5 seconds with bosses. (Before it was 11 seconds). Nerfed everything =( Attacking with 6 duelists or with melee? Link to comment Share on other sites More sharing options...
Thalz Posted November 14, 2022 Share Posted November 14, 2022 AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Retinazor, Spazmatism, and Celestial Champion have been updated to account for the size of their targets. I'm sorry, but what do u mean about "size of their targets"? 5 Link to comment Share on other sites More sharing options...
O Prea Posted November 14, 2022 Share Posted November 14, 2022 1 hour ago, V2C said: Changes Shadow Servants no longer run away from shadow creatures that aren’t hostile to their summoner. Shadow Servants no longer run away from the Reanimated Skeleton if it is not in combat. Shadow creature targeting changes (multiplayer): For your own shadow creatures, targeting and attacking works the same as usual. When you are insane, targeting and attacking works the same as usual. When you are below 50% sanity but not insane yet, the attack key will no longer auto-target other players’ shadow creatures. However, you can still target and force attack them. When you are above 50% sanity, you cannot target or force attack other players’ shadow creatures. Please note that as a visual cue, your idle animation changes at 50% sanity. Reduced frequency of Maxwell’s shadowy equipment speech hints. Maxwell can now cancel out of his spell casting animation slightly faster. Shadow Sneak can now cause Lavae, Woven Shadow, and Birchnutter to panic. Shadow Sneak will no longer be triggered by things that can’t panic. Shadow Prison breaks faster while you are attacking the target through it. AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Retinazor, Spazmatism, and Celestial Champion have been updated to account for the size of their targets. Celestial Champion will now move away from shadow puppets as well in phase 3. Enlightening Snare pulses will now cause shadow puppets to temporarily phase out. Bug Fixes Dragonfly will move while attacking again. Fixed a bug causing Bee Queen’s targeting to fail if she gets stuck in phase 1. Fixed a bug causing Ancient Guardian’s leap attack to fail targeting sometimes. Shadow Servants will no longer pick things off of structures. Repairing inspection strings will no longer show for the Lazy Forager. Fixed a crash with the Stagehand. View full update Ótimo rework, joguei bastante de Max por muito tempo, agora vou abandonar o personagem por causa de nerf. Parabéns Klei. 5 Link to comment Share on other sites More sharing options...
Developer V2C Posted November 14, 2022 Author Developer Share Posted November 14, 2022 8 minutes ago, Thalz said: AoE attack hit boxes for Ancient Sentrypede, Eye of Terror, Retinazor, Spazmatism, and Celestial Champion have been updated to account for the size of their targets. I'm sorry, but what do u mean about "size of their targets"? It means they can hit as long as any part of the target's circle is within range, not just their center point, same as how regular attacks work. 11 1 1 Link to comment Share on other sites More sharing options...
waliwormmain Posted November 14, 2022 Share Posted November 14, 2022 undo this rework in the cage, that nerf in the cage killed the character. Maxwell became my favorite character for versatility, now he's just a base admin and farmer, probably worse than before the rework. 12 Link to comment Share on other sites More sharing options...
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