Developer V2C Posted November 14, 2022 Author Developer Share Posted November 14, 2022 38 minutes ago, Instant-Noodles said: Here are the numbers for this change: | Players (PVP) | Bosses | Other Mobs | ------------------------+---------------+----------+------------+ Shadow Prison Duration | 6 sec | 12 sec | 24 sec | Units Attacking Prisoned Target | Duration Removed Per Second | ---------------------------------+-----------------------------+ 0 | 1.00 sec | 1 | 1.50 sec | 2 | 1.67 sec | 3 | 1.83 sec | 4+ | 2.00 sec | If the number of units attacking a pillared target is constant throughout a pillar's duration (unlikely to happen in an actual fight), then you effectively get these durations: Units Attacking Prisoned Target | Players | Bosses | Other Mobs | Percent | (Assuming Constant Throughout) | (PVP) | | | of Original | ----------------------------------+-----------+----------+------------+-------------+ 0 Units - Shadow Prison Duration | 6 sec | 12 sec | 24 sec | 100% | 1 Unit - Shadow Prison Duration | 4 sec | 8 sec | 16 sec | 66.7% | 2 Units - Shadow Prison Duration | 3.6 sec | 7.2 sec | 14.4 sec | 60.0% | 3 Units - Shadow Prison Duration | 3.3 sec | 6.5 sec | 13.1 sec | 54.5% | 4+ Units - Shadow Prison Duration| 3 sec | 6 sec | 12 sec | 50.0% | I just want to make one clarification. One player + all their followers, counts as one Unit in the above data. 13 3 Link to comment Share on other sites More sharing options...
Guille6785 Posted November 14, 2022 Share Posted November 14, 2022 6 minutes ago, Victor Haros said: KLEI, PLS DONT DO ANYTHING TO WURT implying the devs remember wurt exists 4 1 1 Link to comment Share on other sites More sharing options...
NoodlemanNed Posted November 14, 2022 Share Posted November 14, 2022 7 minutes ago, Victor Haros said: KLEI, PLS DONT DO ANYTHING TO WURT. genuinely forgot she even existed lol 1 1 2 2 Link to comment Share on other sites More sharing options...
Gi-Go Posted November 14, 2022 Share Posted November 14, 2022 39 minutes ago, HorseRadish said: Both of these scenarios are avoidable but changing them makes playing Maxwell slightly nicer, and unless you needed to pick up mass amounts of powdercakes this change shouldnt have any negative impact on gameplay. It's just extra work for devs but if they fine with it I don't mind. I would have been fine either way, since you can place workers outside of puzzle reach. As for berries - you could just punch your shadow when it gave you berries. And I don't know why would anyone wear lazy forager at their base. Link to comment Share on other sites More sharing options...
edulopes Posted November 14, 2022 Share Posted November 14, 2022 3 hours ago, V2C said: Shadow Servants no longer run away from the Reanimated Skeleton if it is not in combat. what about an idea to make shadow duellists not wanting to figth an friendly reanimated skeleton?making him an more hand to help on caves 1 Link to comment Share on other sites More sharing options...
Taeli Posted November 14, 2022 Share Posted November 14, 2022 5 minutes ago, edulopes said: the problem is ballancing this, as some people stated, 5% of nigthmare fuel would make many more but i liked the idea, probably remove the shadow attack part yeah if u using a Protector u can't create idk pillar or less 2 Shadow Soldiers, Klei Dev should try this u_u 1 Link to comment Share on other sites More sharing options...
edulopes Posted November 14, 2022 Share Posted November 14, 2022 5 minutes ago, NoodlemanNed said: genuinely forgot she even existed lol dont sleep on her she is great 1 1 Link to comment Share on other sites More sharing options...
Victor Haros Posted November 14, 2022 Share Posted November 14, 2022 6 minutes ago, Guille6785 said: implying the devs remember wurt exists If u say. I think wurt is one of the best chars to play, not so easy, not so hard. I love my mermefolks. 6 Link to comment Share on other sites More sharing options...
Equiduck Posted November 14, 2022 Share Posted November 14, 2022 (edited) klei really made the part of max losing his grand powers lore-accurate with this update Edited November 14, 2022 by Equiduck no swear 1 1 1 1 Link to comment Share on other sites More sharing options...
CyberSkink Posted November 14, 2022 Share Posted November 14, 2022 I’m sad… 2 Link to comment Share on other sites More sharing options...
Cloakingsumo198 Posted November 14, 2022 Share Posted November 14, 2022 1 hour ago, JesseB_Klei said: This will be out in the next update. Will spell placement and menu navigating be overhauled for controllers when Maxwell's rework comes out? Opening a menu to emote or sort inventory freezes the character in place and the targeting for casting is kinda awkward for other similar items I was hoping for some changes since Maxwell is gonna be doing a lot of both. 3 Link to comment Share on other sites More sharing options...
Soul7k Posted November 14, 2022 Share Posted November 14, 2022 Any chance shield,eye mask,and batbat will make the puppet gear list? Also will Moose/woody were-form puppet friendly fire get fixed? Apparently the charge is obliterating Max's puppets 3 Link to comment Share on other sites More sharing options...
abrocator Posted November 14, 2022 Share Posted November 14, 2022 All’s well that nerfs well. 1 Link to comment Share on other sites More sharing options...
MadMatt Posted November 14, 2022 Share Posted November 14, 2022 2 minutes ago, Soul7k said: Any chance shield,eye mask,and batbat will make the puppet gear list? Also will Moose/woody were-form puppet friendly fire get fixed? Apparently the charge is obliterating Max's puppets Don't think it's a bug. I don't play with faction players often but i'm 99% sure the moose charge attacks all creatures no matter if they're friendly or not, it's an indiscriminate charge I suppose. Link to comment Share on other sites More sharing options...
Soul7k Posted November 14, 2022 Share Posted November 14, 2022 (edited) 17 minutes ago, MadMatt said: Don't think it's a bug. I don't play with faction players often but i'm 99% sure the moose charge attacks all creatures no matter if they're friendly or not, it's an indiscriminate charge I suppose. then in that case it would be nice if it just didnt damage any befriended units, but I understand why it happens now. Edited November 14, 2022 by Soul7k Link to comment Share on other sites More sharing options...
Mysterious box Posted November 14, 2022 Share Posted November 14, 2022 1 hour ago, edulopes said: look wolfgang, they removed his MoveSpeed, gave him consistent 2x time damge I mean to be fair Maxwell does a lot more things than Wolfgang each of them being very useful on their own as well. 39 minutes ago, Guille6785 said: implying the devs remember wurt exists I mean considering the consistent changes Wurt has gotten over this year I feel they completely remember she exists. 4 Link to comment Share on other sites More sharing options...
CyberSkink Posted November 14, 2022 Share Posted November 14, 2022 2 minutes ago, Mysterious box said: I mean to be fair Maxwell does a lot more things than Wolfgang each of them being very useful on their own as well. But they have nerfed him 3 times IN A ROW now! Who is to say that EVERYTHING about him don’t get nerfed? 1 1 Link to comment Share on other sites More sharing options...
Mczo Posted November 14, 2022 Share Posted November 14, 2022 3 hours ago, V2C said: This applies to anything attacking it. all the fun of the update is gone ... 1 2 1 Link to comment Share on other sites More sharing options...
Loonytoony Posted November 14, 2022 Share Posted November 14, 2022 I don't know if you guys are gonna revert the changes of the shadow prison, if not can you make it so that the timer for how long it will last will increase if wearing or holding items from different shadow tiers? Of course with the higher tier the longer it will last. 4 Link to comment Share on other sites More sharing options...
CyberSkink Posted November 14, 2022 Share Posted November 14, 2022 3 minutes ago, Loonytoony said: I don't know if you guys are gonna revert the changes of the shadow prison, if not can you make it so that the timer for how long it will last will increase if wearing or holding items from different shadow tiers? Of course with the higher tier the longer it will last. Actually this is a good change. But I still want major buffs to fuelweaver gear 2 Link to comment Share on other sites More sharing options...
Mysterious box Posted November 15, 2022 Share Posted November 15, 2022 2 hours ago, Mike23Ua said: Why the shadow prison nerf? I imagine it was already pretty decently balanced for console players.. but after this change it sounds like it’ll be more dangerous to use. to Elaborate I’m a WENDY Main & Wendy plays a bit differently on Xbox then she does on PC- Meaning that in order to recall Abigail back into her flower you need to be about within spear slapping distance to her, and then by that time.. Your right in the middle of the danger! On PC you can stand at a bit of a further away safer distance to recall, heal up and then resummon Abby. Which makes me worried that in order to attack anything with the Shadow prison as Maxwell I will need to be closer to it then PC players would need to be, and with the lowered durability on it: Puts me in the same situation as Console Wendy: Your right in the heart of Danger and whatever your minion/wall was meant to protect you from- is now angry and within attacking distance to you. I can’t play in the beta to test it for myself, I can only hope I’m wrong about this! So again I can't say for certain that it works 1 to 1 with how it'll work on console but it seems like the shadow prison range is the same Max range as with pc but you can't shorten the distance on it. 1 Link to comment Share on other sites More sharing options...
ShadowDuelist Posted November 15, 2022 Share Posted November 15, 2022 The durations could also be less affected by timer reductions, depending on Maxwell's gear 4 Link to comment Share on other sites More sharing options...
Mysterious box Posted November 15, 2022 Share Posted November 15, 2022 39 minutes ago, TitanicTigrex said: But they have nerfed him 3 times IN A ROW now! Who is to say that EVERYTHING about him don’t get nerfed? They've also given him buffs as well and so far he hasn't gotten any nerfs that were completely unreasonable and I imagine how the prison reacts against normal mobs might get changed. Link to comment Share on other sites More sharing options...
ShadowDuelist Posted November 15, 2022 Share Posted November 15, 2022 36 minutes ago, Loonytoony said: I don't know if you guys are gonna revert the changes of the shadow prison, if not can you make it so that the timer for how long it will last will increase if wearing or holding items from different shadow tiers? Of course with the higher tier the longer it will last. Sorry It seems I didn't load all the replies and you said the same thing before I did. Great minds think alike lol I agree with @Loonytoony 2 Link to comment Share on other sites More sharing options...
Cloakingsumo198 Posted November 15, 2022 Share Posted November 15, 2022 Can shadow prisons get some type of animation where they are beginning to break and have that animation guarantee 1-2 seconds so the players can have an easier time chaining shadow prisons. Since it's gonna be harder to tell when the prisons go down with the added variables now. 13 2 Link to comment Share on other sites More sharing options...
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