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Fast Friends Update 509629 + Klei Fest!


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Hey Everybody!

It’s time for our big annual publisher sale on Steam!

During Klei Fest, we’ll have a big burst of content, items, events, sales and interesting stuff happening for all things Klei! And this year’s fest is bigger than ever.

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Our focus for the past few months has been on improving performance for both the base game and Spaced Out! DLC. We’ve been tweaking, fixing and changing lots of things: not all individually noticeable, but they add up to a faster, smoother gameplay experience. You’ll also be seeing some new faces at the watercooler. 

Highlights include:

  • Ranching gameplay improvements, including gaining Husbandry experience during Critter grooming
  • Fixed many Critter bugs
  • Improvements to UI and Critter performance
  • Significant memory savings on both new and late-game saves
  • Added four new Duplicants
  • Added four new Critter morphs
  • Added new Overjoyed trait: Yodeler
  • Added new Stressed trait: Banshee
  • Added new Clothing Refashionator building that upgrades Snazzy Suits into one of 12 extra-Decor-boosting Primo Garb outfits
  • Steam Deck compatibility verified

Speeding Things Up
We’ve made a significant reduction to the amount of memory that ONI takes up on your system. Plus, frame times have been reduced—great news for very large bases—and the New Game and Load Game screens now open faster. 

Basically, computers that have less memory available to run the game will now spend less time stuttering, leaving you free to focus on mopping up Duplicants’ little “accidents.” Win-win. 

Smoothing Things Out
We’ve optimized the background behavior of several UI screens, which helps the game run more smoothly even when the UI isn’t open. (This is one of those things you’ll feel rather than see.) Sneezes and snores also perform better!

There’ve been a number of significant improvements to critter performance, too—most notably in the way they find food. 

Bug Fixes
Many bugs were squashed in the making of this update. We now have more reliable Critter sensors! Pacus don’t get stuck in mixed-liquid tanks! Flying critters no longer get stuck in liquid! Duplicants won't get trapped in certain spaces anymore: they’re now able to climb down one tile and jump across a gap to escape.
…and lots more!

New Content
Joining base game and Spaced Out! colonies today are four new Duplicants—the first newcomers since the base game launch. They come with one fun new Overjoyed behavior, and one uh, slightly shrieky Stressed behavior. 

You’ll also find four new Critter morphs, like a Cuddle Pip whose affectionate hugs boost egg incubation rates and soothe stressed-out Duplicants. 

The new Clothing Refashionator building upgrades Snazzy Suits into flashy new Primo Garb outfits—including the pink unitard of Ellie’s dreams. 

Summary
A ton of behind-the-scenes improvements mean faster, smoother gaming for everyone. Plus, a new building, new Duplicants, new Critter morphs, snazzier suits and of course, countless bug fixes, tuning, polishing and more! 

Huge thanks to everyone who helped us fine-tune things during the testing period. You can post feedback here, or report bugs and other suspiciously strange happenings here.

If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary Previous Update branch.

We hope you have as much fun with this update as we did!

Full patch notes below.

Spoiler

Features

  • All versions
    • Added Cuddle Pip critter morph
    • Added Delecta Vole critter morph
    • Added Sanishell critter morph
    • Added Oakshell critter morph
    • Added four new Duplicants: Amari, Pei, Quinn and Steve
    • Added new Duplicant traits Banshee and Yodeler
    • Added Clothing Refashionator building with new outfits
    • New idle animations on the Printing Pod screen
    • Added two new artwork variations to the Blank Canvas
    • Added Curried Beans recipe
    • Steam Deck compatibility verified

Changes and Improvements

  • All versions
    • Critters
      • Dreckos and Glossy Dreckos consume significantly less plant growth per cycle to adjust for a related bug fix.
      • Pokeshells now consume 50% less mass (polluted dirt or rot piles) per cycle.
      • Grooming Station and Shearing Station now provide husbandry experience.
      • Duplicants gain some husbandry experience when wrangling critters. 
      • Wrangling speed is faster with a higher husbandry level.
      • Added Copy settings to Incubators.
      • Added shearing animation to Dreckos.
      • Added creature egg Attacking status item, different from the Protecting status item (may attack). 
      • Added Ranching Supply errand to the Supplying errand group.
    • Duplicants can now climb down a tile and jump across a gap. They could already do the reverse.
    • The “Copy Building” button now remains visible even when the previously selected building is canceled or destroyed. In these cases, the button will queue a new order of the same building type using the default or recent material(s) selection.
    • Duplicants now wear their equipped clothing when displayed in the Skills Screen.
    • Added UI SFX when toggling between mouse and controller UI modes.
    • Added additional toilet diagnostic for critical bladder status. (i.e. A really-gotta-pee warning)
    • Improve the consistency of the visual fade at map edges. 
    • Moved Gas Range’s CO2 output exhaust down one cell.
    • Added short descriptions to Disease/Germ database entries.
    • Added cycle recipe arrows to fabricator recipe side screens.
    • Increased Arcade Cabinet Morale Boost to +3. Stress Reduction increased to -15% per cycle. Reduced heat generation by 50%.
    • Nosh Beans are now classified as a cooking ingredient and can be stored in a Refrigerator.
    • Renamed Cooked Fish to Cooked Seafood and revised its artwork.
    • Revised Surf’n’Turf artwork.
    • Added recipe descriptions to Recipe Details screen.
    • Food recipes now list attribute modifiers in food product effect tooltips.
    • Right-clicking now closes the Skills Table Screen unless the cursor is over a priority box, in which case the priority is decremented.
    • Neutronium dig commands are automatically canceled.
    • Updated all localizations.
    • Modding:
      • Worldgen mods now require a restart for changes to take effect.
      • Upgraded Unity version to 2020.3.30f1 (should not affect mods).
      • Added new DevTools, which are implemented using the Dear ImGUI library. They are completely unsupported and subject to change (including RegisterDevTool) but may be of use debugging your mods.
  • Spaced Out! only
    • Reduced construction mass of the Steam Engine and allowed construction with any refined metal. Does not affect the base game Steam Engine.
    • Clear launch path condition no longer requires the adjacent tiles of the Spacefarer Module to be clear.
    • Rovers can now climb down a tile and jump across the gap. They could already do the reverse.
    • Artifact Analysis errand now belongs to both Researching and Decorating errand groups. 
    • Botanical Analyzer errand now belongs to both Researching and Farming errand groups.
    • Hooked up new Rocket Fuel and Rocket Oxidizer diagnostics icons.

 

Optimizations

  • All
    • Improved performance of sneezes and snores.
    • Sped up opening the Load Game Screen significantly.
    • Sped up the New Game screen significantly.
    • Significantly optimized critters finding food.
    • Improved Resources Screen performance and reduced performance impact of the screen while closed.
    • Improved pinned resources panel performance.
    • Optimized rocket module connector graphics updating. 
    • Optimized rendering status items.
    • Improved performance of Vitals, Consumables, and Priority Management screens.
    • Improved performance when hovering over UI elements.
    • Improved Build Menu performance and reduced impact of screen while closed.
    • Small optimization to checking if pipes are connected to buildings.
    • Small optimization to lighting settings updating.
    • Small improvements to UI toggle performance.
    • Memory optimizations
      • Cleaned up a number of memory leaks that were causing memory to balloon after each save/load.
      • Significantly reduced pathfinding memory by packing data more tightly and removing unused data.
      • Cleaned up Decor provider memory. On very large bases this saves 60-120MB.
      • Reduced memory usage of overlay textures.
      • Savings of roughly 237MB in animation texture data.
      • Reduced texture memory of background textures by 276MB.
      • Removed animation data files after they are loaded, saving 165-200MB.
  • Spaced Out! only
    • Improved Spaced Out! Starmap UI performance

Fixes

  • All versions
    • Sim: Removed energy damping to allow adjacent cells in a vacuum to better balance temperature.
    • Fixed issue where geysers would sometimes freeze their output. Only applies after the next save/load.
    • Job Suitability achievement progress no longer displays incorrect information when the current cycle has not succeeded.
    • Enable Proximity no longer disables Overjoyed responses.
    • Fixed dirt layering issue with Aero Pots when a Duplicant is eating at a Mess Table underneath it.
    • Fixed issue that would lead to an eventual crash if enough animations are played.
    • Fixed crash displaying the file error dialog.
    • Fixed crash when a Duplicant sleeping on the floor wakes up.
    • Fixed issue where music would sometimes be out of sync. 
    • Fixed issue where select element details were not updating in the details panel if you selected and canceled cells multiple times.
    • Fixed a crash that could occur on the assignment screen.
    • Polymer Press’ output cell is now consistent regardless of rotation.
    • Incubators and Pedestals now use the correct chore priority types.
    • Super Productive Duplicants can no longer instantly dig up Neutronium.
    • Fixed issue causing detail screen collapsible panels to sometimes display incorrectly when collapsed.
    • Fixed crash that could occur when mousing over empty colony summary screen charts.
    • Insulated Glass Forge output storage to prevent extreme temperatures.
    • Removed unused Sushi from the game. 
    • Fixed issue where save/loading during printing a care package would duplicate the items.
    • Patch notes screen header is now translatable. 
    • Fixed issue causing timelapse playback screen to render behind other menus.
    • Fixed Canister Emptier Auto Bottler setting not working.
    • Save migration now works properly even if the name has trailing whitespace.
    • Fixed Ice-E Fan minimum temperature reached tooltip not displaying the minimum temperature.
    • Fixed issue where Duplicants could become entombed in floor tiles if multiple Duplicants built tiles in the same area.
    • Fixed plant atmosphere tooltip for Waterweed and Thimble Reed.
    • Clarified Space Heater not working in a vacuum tooltip.
    • Critter bugs
      • Grazing critters (Dreckos and Pips) now correctly gain calories proportional to plant growth consumed instead of maxing out their stomach after a nibble.
      • Pacus now correctly flop towards liquid while off-screen.
      • Pacus no longer get stuck in pools of mixed liquids.
      • Gulp Fishes no longer entomb themselves while creating bubbles.
      • Fixed glum critters sometimes not being groomed.
      • Fixed Fish Feeder removing double the amount from storage.
      • Fixed flying critters getting stuck in liquid.
      • Fixed Pacus infinitely falling.
      • Fixed Fish Release counter not working.
      • Builds which count critters now work correctly on load and when the room size is changed.
      • Added missing Happiness icon for critters and hooked up missing tooltip.
      • Added missing egg Viability icon.
      • Plug Slugs no longer generate overheat warnings at night.
      • Fixed flopping Pacus not being overcrowded.
      • Fixed Pufts getting stuck in liquid.
    • Strings
      • Pacu's description explains they can live in other liquid types besides water.
      • Added missing Thermo-Nullifier Promo lore entry.
      • Fixed missing Russian translations for "Building."
      • Fixed obsolete links for Super-Duperhard Digging in Oily biome.
      • Added description strings for germs.
    • Gamepad and Steam Deck
      • The word “Click” and related words are now swapped for “Press” when using a gamepad.
      • Disabled right-click/”B” button/negative action drag camera functionality when using a gamepad.
      • Mouse icons on tool hover text are now replaced with gamepad glyphs when using a gamepad.
      • Tool hover text now shows a default unbound glyph when affirmative and negative actions aren't bound.
      • Cursor speed is now scaled with screen resolution when using a gamepad.
      • Fixed issues causing cursor speed to be inconsistent when using a gamepad.
      • Scrolling the Duplicant info panel in the Duplicant select screens is now possible with a gamepad.
      • Right-clicking the "Copy Building" button is no longer interpreted as a left-click.
      • Disabled non-functional hard drive browsing buttons when using a Steam Deck.
      • Scrolling the Research screen, Skills screen, and Spaced Out! Starmap screen cameras with a gamepad now feels smoother.
      • Fixed issue causing the Priorities screen to block camera zooming when using a gamepad.
      • Fixed issue preventing gamepads from scrolling the details panel when the Spaced Out! Starmap was open.
      • Control rebinding screen is now disabled when using a Steam Deck. Steam Deck control rebinding is done through the Steam controller configuration overlay.
      • Fixed screen resolution dropdown misbehaving when opened with a gamepad.
      • Fixed issue preventing Duplicant role dropdown in Duplicant selection screen from being scrollable when using a gamepad.
      • Fixed issue preventing tools from being deselectable when moving the cursor with a controller.
      • Removed Build Menu Up/Down/Left/Right options from Steam controller configuration menus as it has no behavior in game.
  • Spaced Out! only
    • Fixed rockets getting stuck having reached their destination but never landed.
    • Fixed a crash that could occur if a Duplicant died while peeing.
    • Fixed crash entering Temporal Tear related to rocket restrictions.
    • Fixed crash related to getting the radiation absorption of an invalid cell.
    • Beetas can no longer harvest Uranium Ore from airlock doors.
    • Fixed broken link for Telescope in space travel tutorial. 
    • Rocket Control Station hands now match the suit a Duplicant is wearing.
    • Heights of Rocket Loaders reduced to match artwork.
    • Worldgen: Fixed an issue where the Temporal Tear Opener was misaligned.
    • Fixed issue where worldgen would hang if it failed to place all asteroids in the cluster.
    • Fixed issues related to interacting with the details panel on a different world.
    • Fixed Plug Slugs sometimes leaving behind invisible generators.
    • Mutations header is now localizable.
    • Potential fix for Materials Study Terminal not creating errands after finishing research.
    • Fixed rocket modules getting stranded if the build location is invalid.
    • Rocket modules cannot be built/added/removed/swapped when viewing the rocket interior.
    • Strings
      • Fixed links to Telescope and Enclosed Telescope.
      • Edited nuclear waste strings.
      • Edited the Radioactive Contaminants database entry to include effects of temperature, pressure and time. 
      • Inserted links and formatting for Radiation database entry.
      • Fixed broken links in Space Travel database entry for Rocket Piloting and Telescope.
      • Fixed obsolete links for Super-Duperhard Digging in Niobium biome.
         

Fast Friends Update Image No Text:

Spoiler

sprint22_notext.png

cawnival_2022.png

 

Don't Starve Together: The enigmatic Corvus Goodfeather returns with a bunch of new prizes and three new games during the Midsummer Cawnival!

For more details on the Don't Starve Together Update check out the patch notes!

 


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Introducing Klei Publishing!
We have teamed up will a couple of great game studios to publish two new games coming in 2023! 
Check them out and don't forget to wishlist them on Steam and show them some love! 

 

Lab Rat 

Chump Squad, the developer of Kine brings us Lab Rat. In this satirical adventure a metrics-obsessed AI will monitor, profile, and entertain you as you progress through over a hundred genre-bending puzzles.. 

Lab Rat even has a demo available now! More details on this game will come in future announcements. 

 

Mind Over Magic

Our friends at Sparkypants bring us Mind Over Magic. Design, build and manage your magic school to explore what lies below. Study lost arcana, grow exotic plants, brew potions, and raise undead servants -- only you can prepare your fragile students to harness their Mind Over Magic.

More details on this game will come in future announcements.

 

And announcing a new game from Klei coming soon!

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You will be able to check out the official teaser trailer for Rotwood during the PC Gaming Show on June 12th!

Woah, that's a lot of stuff. 

That's it for this year. Thanks for checking out all of our games and for all your continued support. Have fun out there!

 

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Looks nice :)

Speaking of fixing animations. What's with that thing where dupes in atmo suits launched from a trailblazer module don't wear their helmets? They have the suit on. It's just that the helmet isn't displayed/animated

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Wow, what a great update! I can't wait to try it out. :) (big props for giving us the option to revert to last patch to wait for mods to update)

You guys are working so hard, I was just thinking the other day you should open up a page on Patreon or something like that so we can support you for all your efforts. I've bought ONI ages ago, I can't remember how much the DLC cost as well, but I spent so much time in this game whatever it was, it feels like a steal.
Some of the games out there, especially on mobile platforms get so much money from mtx's and I don't think they get a fraction of the love Klei team puts into their games.

Thank you. Much love to the whole team <3
Happy Klei Fest :)

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Quote

Artifact Analysis errand now belongs to both Researching and Decorating errand groups

Botanical Analyzer errand now belongs to both Researching and Farming errand groups

Glad to see this, but in the same patch you introduced a new building that needs an art skill and employs an operating errand! ;p 

 Any chance of getting the clothing refashionator to use a decorating errand as well?  

Overall though, great update and good work!  Looking forward to checking out the new game when there's more info too

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18 hours ago, EricKlei said:
  • Dreckos and Glossy Dreckos consume significantly less plant growth per cycle to adjust for a related bug fix.
  • Pokeshells now consume 50% less mass (polluted dirt or rot piles) per cycle

why? why keep make game more casual? stress is nothing, germs is nothing, ok - i can manage it by option when game start
but thing like chlorine desinfect things inside tank, or this critters consume 50% less is just... make game easier with no reason - why u do this?
1 drecko - 1 plant - WOW! thx a lot (not)

also smth strange with evolution rate, 2 drecko make 4 glossy and only 1 regular egg - is this mechanic not part of game anymore (like stress and disease)??

Edited by Emwill
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14 minutes ago, Emwill said:

why keep make game more casual? stress is nothing, germs is nothing,
...
but thing like chlorine desinfect things inside tank

Do you abuse the mechanics and complain that the game is casual?
Look at the statistics of achievements and see how few people cope with the challenges of the game.

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3 hours ago, Alexander Block said:

Do you abuse the mechanics and complain that the game is casual?

is it me just half food requirement for critters? oh no its klei
i rather abuse game settings for stress meter rise above 1% or someone ever needed hospital room

chlorine affect for materials inside tank i report as bug long ago
most of achievements kinda puzzle challenge. while players are lf their own way and are not interested in being pushed to certain actions

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4 hours ago, Emwill said:

1 drecko - 1 plant - WOW! thx a lot (not)

I think you kind of half read the patch notes, because that is not what they did. For as long as I remember, there used to be a bug where instead of eating what they should have been eating, they would refill their entire stock of kcal in a single bite from the plant no matter how hungry they were, which resulted in them eating much less than intended and than what the tooltip said. They fixed that bug...

Spoiler

Critter bugs

  • Grazing critters (Dreckos and Pips) now correctly gain calories proportional to plant growth consumed instead of maxing out their stomach after a nibble.

and at the same time lowered the amount of plant growth needed to eat so that ranches would not go from incredibly easy to sustain to ... not sure how hard it would have been with the old numbers, but now they are reasonable to sustain.

Spoiler
  • Dreckos and Glossy Dreckos consume significantly less plant growth per cycle to adjust for a related bug fix.

So, unless I am mistaken, they made it harder to ranch dreckos and pips compared to what it used to be before the patch, which is actually the opposite of what you are complaining/being rude about. And please, feel free to correct me if I am wrong, I do not want to mislead anyone.

Edited by NeoDeusMachina
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8 hours ago, NeoDeusMachina said:

I think you kind of half read the patch notes, because that is not what they did. For as long as I remember, there used to be a bug where instead of eating what they should have been eating, they would refill their entire stock of kcal in a single bite from the plant no matter how hungry they were, which resulted in them eating much less than intended and than what the tooltip said. They fixed that bug.

 

dn about bug, what i know is before i needed 2 plant for 1 drecko, it so happened that I was planning drecko stable in the current tray, but when I went in the next day I was surprised by new rates
368808530_.thumb.png.e6ae85f8dc53f064cb91a12be78063e2.png

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1 hour ago, Emwill said:

 

dn about bug, what i know is before i needed 2 plant for 1 drecko, it so happened that I was planning drecko stable in the current tray, but when I went in the next day I was surprised by new rates
368808530_.thumb.png.e6ae85f8dc53f064cb91a12be78063e2.png

Yes - based on the tooltip, you would have needed 2 plants per drecko before the patch. As I mentioned, because of the bug, the tooltip was not reliable.

For example, glossy dreckos used to eat mealwood at 100% growth/cycle, that means 3 mealwood plants per glossy drecko. Have you ever seen a glossy drecko ranch design with 24 mealwood plants before the patch? I certainly haven't, and I used to think I was overdoing it when putting 8 mealwood plants in my ranch. That's because even very hungry dreckos would get a bite at some point and refill their entire food.

So, you calculation based on the tooltip is misleading you, because of the bug, but they have just fixed that bug. I would suggest deleting and forgetting that 1st table in your Excel spreadsheet. The numbers may be good on paper, but they are not accurately representing what was happening in game because of the bug. I hope that makes sense!

Edited by NeoDeusMachina
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5 minutes ago, NeoDeusMachina said:

Yes - based on the tooltip, you would have needed 2 plants per drecko before the patch. As I mentioned, because of the bug, the tooltip was not reliable.

lol
based on tooltip i need 2 (before) BUT because bug they refill calories with 1 bite so on practice less then 2 was enough u say - ok

9 minutes ago, NeoDeusMachina said:

So, you calculation based on the tooltip is misleading you, because of the bug, but they have just fixed that bug.

so now they fix bug (im fine with this part) BUT ALSO decreasing consume rate on tooltip (which i disagee)
so instead tooltip stop misleading me (because fixed bug) it still make dreckos consume less then declared in past - which make dreckos supply more efficient


 

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This was a great update! I love the new dupes (those hairstyles!) especially the one with the cyan hair, loved the new animations for the dupes on the waiting room, but above everything... THOSE PERFORMANCE GAINS! SO GOOD!! THANK YOU!!!

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18 minutes ago, Emwill said:

so now they fix bug (im fine with this part) BUT ALSO decreasing consume rate on tooltip (which i disagee)
so instead tooltip stop misleading me (because fixed bug) it still make dreckos consume less then declared in past - which make dreckos supply more efficient

They always ate -much- less than the tooltip was saying in the past, I don't know how else to put it... Besides, dreckos can be fed balm lilies which require no resource whatsoever, does it really matter how many plants you need in your ranch?

Balancing dreckos could be a thread of its own tbh, but I haven't had enough coffee yet to get into that right now. Cheers! :wilsontea:

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On 6/2/2022 at 7:58 PM, EricKlei said:

Fixed issues related to interacting with the details panel on a different world.

So.. I've read through the patch notes a couple of times but I don't think any other change would be relevant.

I assume this change make any open details panel close automatically when you change between planetoids?

Is it intended that the "close panel" sound plays each time you select a planetoid either there is an open panel or not?

 

Edited by sakura_sk
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Seems like this patch tries to fix all the issues that i've had with the game, taken several years, but with the lag included in the fix, i'll give the game another try. Hopfully now i'm not gonna end up being required to run at the slowest speed, just to keep my Pufts from starving.

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