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    • JoeW

      UPDATED - Studio Note & Rhymes with Play Streams Temporarily Canceled.   03/06/2020

      UPDATE (3/19/20): Just a quick note regarding the team at Klei Entertainment. As noted previously, everybody at Klei Entertainment is working from home due to the Covid-19 outbreak. Many of us have been working especially hard to help maintain operations as we all move out of the office and into our homes and with everything being done online, extra time must be spent in organizing conversations and trying to maintain communication. As some of you may know, we have a very open office and we are almost always in contact with each other as we go about our days. Some of us work across multiple teams and that work has become a bit more challenging for everybody.   That being said, at this time the transition has not caused any major disruption in our operations, but it would be overly optimistic to expect that we won't have any delays at all. We're going to have to be especially mindful about this in the coming weeks and make sure we don't take on too much work so we can keep things running smoothly.  We will let you know as we see how these changes affect our timelines.  Thanks UPDATE (3/10/20):
      The test yesterday went well. We got the whole office (mostly) to work from home without significant issue. As a result, Klei Staff that can work from home have been asked to do so until further notice.  This means that we will have to cancel the Rhymes with Play stream until we are all back in the office. This shouldn't affect anything else at least in the short term, but if things change I will update you all here.  Original Post: Hey everybody,  This Tuesday March 10th, 2020 the entire staff at Klei will be working remotely for 1 day in an effort to prepare the studio to work remotely for a little while if the need arises.  Klei is already set up pretty well to allow for working remotely, however we are going to have a one day "dry run" with the whole studio so that we can identify and avoid any issues or downtime that may arise should choose to implement a work from home policy due to COVID-19 outbreak concerns. Unfortunately this does mean that we will be canceling the “Rhymes with Play” Art stream this coming Tuesday, however unless the situation changes we expect everything at the studio to be back to normal Wednesday and we’ll continue our regular stream schedule Thursday March 12th. If the situation changes at all, we'll let you know. Thanks for your understanding.
       

BaZERGer

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About BaZERGer

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  1. Gas affects tile temperature faster, so abyssalite can affect gas a lot more, i think it stabilizes at around 10 degrees difference, though might stabilize at higher differences for non-hydrogen gases. If you're using vacuum, maybe metal tiles is more effecient as a wall inside, gold and lead have a very low heat capacity, and should very quickly adjust to the temperature inside. With the mass being half of regular tiles, it'll be around one third of the total heat capacity of the lowest of them. Worth considering if you ever plan on opening the thing up for maintenance.
  2. Gas ranges use more power than grills and fridges, if the sum of machines trying to run in the circuit at once exceeds the amount the transformer provides, some of them will give low power error. The gas ranges might be getting affected because they have the highest consumption.
  3. Could be the abyssalite, or just the insulated pipes getting heat from the outside. Or, if not done right, you could've let gas into the vacuum when you replaced the insulated tile on the left.
  4. If you're using transformers, you could check the wire load before the Gas Range activates, see if there's enough capacity. Other than that, you can check battery levels.
  5. You can see from the screenshots that they're steel doors, and the steel appears on top of the doors as they break. Seems like the same thing that happens to bunker doors.
  6. I have been thinking they could change the space part, so rather than just having the current number of objects, the telescope has to "scan" space to even discover them, before they can start analyzing them. That way, you could have many more space objects in the game, but make some of them much harder to find, giving more chances for needed objects, and a long-term reason to keep the telescope running. Abyssalite is not an issue though, it's one of the 4 randoms you can find on any object in space, and gives the highest percentage of the 4. ...i guess another option could be that any object that isn't available from any space object's default elements, and is not renewable locally, could be added to the random elements that you can find on them.
  7. Devon the levitating duplicant

    I experience it sometimes too, though loading does solve it and allow him to fall again.
  8. Insulated tiles are still slowing it, had it been regular tiles, it would probably have equalized in a few seconds.
  9. Are you using the "Enable Proximity" setting for priorities?
  10. The speed of both the tile and the plate's conductivity matter, a single aluminum plate can shift even ceramics at a notable speed. And, though not relevant to this case case, tempshift plates at the walls makes the turbine less effecient, since it's pushing heat into the tiles.
  11. You can also specify what type of building to cancel at the lower right corner when you have the cancel tool selection. Just too bad that option isn't available for priority designation.
  12. If you have multiple signal switches, and you try to toggle them while paused, the game doesn't handle it properly. If you toggle 2 switches, neither of them will change when you unpause, if you toggle 3 switches, only the last one will change.
  13. Dupes only Taking 40kg from pitcher pumps

    It hasn't been happening to me, perhaps there's something else causing it. Usually they just take what they need for the errand though, unless they're supplying a bottle emptier. Though i think for the bottle emptier, they take the loose bottles around the map, before going to the pump. The super computer thing i can only suggest to check if there's already water stored in the building, it could just be an overzealous delivery that keeps filling up minimal drops in the building's storage.
  14. From what i can tell, the problem is the AI slowing down while there are a lot of critters, although they could make a workaround either by generally increasing the amount they can consume per time, or allow them to consume more per time when the calories are low.
  15. Would like the camera to be able to scroll a bit over the map edge on the left and right sides, currently, where it blocks you from going over, the UI elements will obstruct the view near the edges, and when dragging at the edge, and zooming out, the "camera will autocorrect" your position, which disrupts placement. If the camera was allowed to go over the edge of the map, you can build along the edges without having the build menu or the mapmode description obstructing you. Was thinking of writing the amount that would be needed, but it could vary based on UI scale, so maybe a setting for it could make more sense, so people can set it themselves. Though using screenshot mode, it seems like allowing 1/3 of the screen to go over the map edge would prevent the weird zoom displacement.