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2 minutes ago, Mike23Ua said:

I’ve never seen a game studio fix unofficial mod bugs, this is a first for me.. if anyone knows of any other studios that fix unofficial mod bugs please do let me know.

I worry Klei’s workload will become too much if they also needed to make sure their updates were compatible with all the unofficial mod stuff.

However, if Klei is planning to incorporate all or parts of any particular mod as official game content: well that would explain why they put effort into fixing something that really shouldn’t be on them to fix, but hey it’s cool that they fixed it I guess?? Just don’t expect them to fix problems with every mod cause that’s highly unrealistic thinking.

Klei evidently values their modding support quite a bit (lord knows they have some absolutely amazing official modding support), so I think it makes sense to reinstate a single deprecated value on one of the more popular mods out there if it prevents crashes. 

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5 minutes ago, Mike23Ua said:

I’ve never seen a game studio fix unofficial mod bugs, this is a first for me.. if anyone knows of any other studios that fix unofficial mod bugs please do let me know.

I worry Klei’s workload will become too much if they also needed to make sure their updates were compatible with all the unofficial mod stuff.

However, if Klei is planning to incorporate all or parts of any particular mod as official game content: well that would explain why they put effort into fixing something that really shouldn’t be on them to fix, but hey it’s cool that they fixed it I guess?? Just don’t expect them to fix problems with every mod cause that’s highly unrealistic thinking.

Please understand that this was something on Klei's end.

There is a practice called deprecation where a function or variable is left empty if/when they become unneeded, so that mods(or even other areas of the game) using this function/variable don't straight up crash, there might still be issues with the mod but at the very least it won't straight up crash. It was a singular variable that was plopped back into place, that Klei had completely deleted which was a mistake on their part.

A similar instance of this happened recently where the Geometric Placement became very laggy with deployable items like fences/gates, this was Klei's fault because a patch had made the deployable placer respawn every single frame, which wasn't just a problem for the mod but also the game itself, since y'know, respawning an entity every single frame isn't exactly the best optimisation trick out there haha. There was also another instance just yesterday or somewhere around that where a function was completely deleted from the game causing a lot of mods to crash, when instead the function should have simply been made empty.

Understand that it's not like Klei had to delve into the TE mod itself or investigate the mod or look super hard into it or even anything like that, it was just something solved in quite literally one minute.

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45 minutes ago, Scrimbles said:

It seems a bit distasteful to ignore reports from a mod that has openly stolen content from others, then actively patch the game to support this mod.

Don't get me wrong, I don't support what TE's author has done. 

But Klei ignoring issues because of bad actors is petty and only hurts other modders in the long term. You might've missed in my previous post that this most likely doesn't affect just TE, why should other modders suffer from this issue just because of TE's author? 

Put aside your grudges with TE and ask yourself if you really want Klei to start playing favorites with mods and what that can entail later down the road.

 

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1 hour ago, Leonardo Cox said:

Don't get me wrong, I don't support what TE's author has done. 

But Klei ignoring issues because of bad actors is petty and only hurts other modders in the long term. You might've missed in my previous post that this most likely doesn't affect just TE, why should other modders suffer from this issue just because of TE's author? 

Put aside your grudges with TE and ask yourself if you really want Klei to start playing favorites with mods and what that can entail later down the road.

 

They are highlighting and effectively shouting out a bunch of thieves in their patch notes.

Bug fixes are good, but if they refuse to take action and force them to remove stolen content, the least they could do is not highlight them.

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14 minutes ago, Scrimbles said:

Glad you see the problem.

bruh the fact everyone here knows what you're talking about shows that everyone already knows about this mod, just because klei put them in a hotfix barely anyone will start downloading the mod if they somehow haven't heard of it already

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57 minutes ago, -Variant said:

It lets players using the free craft command craft the heavy items without needing to stand near the Potter table.

Ohhhh I see. Thanks.

1 hour ago, Scrimbles said:

They are highlighting and effectively shouting out a bunch of thieves in their patch notes.

Bug fixes are good, but if they refuse to take action and force them to remove stolen content, the least they could do is not highlight them.

Well they aren't highlighting them tbh. some words need to used to refer to the mod this change is affecting and mentioning which mod vs giving a shoutout is a big of a stretch. 

  • Developer

Regarding fixing crashes in mods:
Patch notes that contain "fixed a crash in mod X" are almost always due to a mistake on our end. As a few members have pointed out above, when we change the game it is on us to do our best to prevent existing mods from crashing due to the change. In this case, a tuning value was removed from the code that have been left in even though DST does not reference the value any more.

Going forward, we will likely not be naming specific mods in the patch notes as these fixes generally apply to more than just the mod it was initially identified on.

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Thank you, my initial reaction was due to it seeming like a TE specific fix, without realizing it's more broad than that.

I think it's better over all that mods don't get name dropped. TE is rather notorious, but aside from that, I guess you can't really be sure of any drama or controversy that goes on for other mods and their creators, so it's better to avoid name drops all together.

Thanks again!

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36 minutes ago, Scrimbles said:

Thank you, my initial reaction was due to it seeming like a TE specific fix, without realizing it's more broad than that.

I think it's better over all that mods don't get name dropped. TE is rather notorious, but aside from that, I guess you can't really be sure of any drama or controversy that goes on for other mods and their creators, so it's better to avoid name drops all together.

Thanks again!

Maybe, but isn't it kind of valuable for players to know that the bugs in some of their most used mods are fixed so they know they can be used again? I havent been using Gesture wheel in fear of it breaking the game whereas if the notes explicidly stated that gesture wheel was fixed, I wouldnt have limited my actions as such.

If mere mention of mod names somehow offend people, perhaps they should only be mentioned in the detailed patch notes and worded as:

- Missing string in the code was restored, which had been causing crashes in mods such as Tropical Experience.

After all there are some significant merits to mentioning which amongst the frequently used mods were affected from changes

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5 hours ago, ScottHansen said:

Regarding fixing crashes in mods:
Patch notes that contain "fixed a crash in mod X" are almost always due to a mistake on our end. As a few members have pointed out above, when we change the game it is on us to do our best to prevent existing mods from crashing due to the change. In this case, a tuning value was removed from the code that have been left in even though DST does not reference the value any more.

Going forward, we will likely not be naming specific mods in the patch notes as these fixes generally apply to more than just the mod it was initially identified on.

Hi, I would have one more suggestion, as some mods include for their items some skins but frequently after game updates all mod skins are just broken. Maybe official api for mod items with skins? Not sure how it is realistic, but maybe also could it prevent illegal sell/buy issues? <tries her shiniest smile and puppy eyes> Please?

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16 hours ago, Scrimbles said:

It seems a bit distasteful to ignore reports from a mod that has openly stolen content from others, then actively patch the game to support this mod.

What do you mean by this? All the content from that mod is literally just sw and hamlet stuff. Theres some extra stuff too, I know but im pretty sure they are mostly unimplemented content. And also from an old singleplayer mod, but that mods creator is fine with that and even uses TE themselves.

12 hours ago, ScottHansen said:

Going forward, we will likely not be naming specific mods in the patch notes as these fixes generally apply to more than just the mod it was initially identified on.

It seems to be the best way to go forward. Thanks for giving some extra inside on the matter. 

Now with that cleared I hope we can all move on and let the devs focus on more pressing matters.

1 hour ago, Mert_TR said:

What do you mean by this? All the content from that mod is literally just sw and hamlet stuff. Theres some extra stuff too, I know but im pretty sure they are mostly unimplemented content. And also from an old singleplayer mod, but that mods creator is fine with that and even uses TE themselves.

I mean that they have literally stolen content from myself and other users, and when confronted about it they will add us to their 'credits'.

When reported to Klei, nothing happens.

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17 minutes ago, Scrimbles said:

I mean that they have literally stolen content from myself and other users, and when confronted about it they will add us to their 'credits'.

When reported to Klei, nothing happens.

Oh thoose things. Most of them are from mods that are removed or incompatible really old mods. And I actually personally dmed the TE creator about it, asked him if he just took them and put the credits there. He confirmed that other mod creators are cool with it some of them even beeing in the TE discord server themselves, and some genuenly don't care i guess since they left dst yers ago. And the last thing that comes in my mind is some winter themed stuff, I guess the turf is from the game itself just unimplemented, and theres recolored sand from sw, giant grub from hamlet and again a recolored sandstorm to make it look like snow. I gotta be honest I think that was an issue when it was first added, I don't know which other mod thoose are from. Since its literally recolored stuff from game itself and they also tweaked some of them to look different and added extra winter themed content to make it as different as possible. 

3 minutes ago, Mert_TR said:

Oh thoose things. Most of them are from mods that are removed or incompatible really old mods. And I actually personally dmed the TE creator about it, asked him if he just took them and put the credits there. He confirmed that other mod creators are cool with it some of them even beeing in the TE discord server themselves, and some genuenly don't care i guess since they left dst yers ago. And the last thing that comes in my mind is some winter themed stuff, I guess the turf is from the game itself just unimplemented, and theres recolored sand from sw, giant grub from hamlet and again a recolored sandstorm to make it look like snow. I gotta be honest I think that was an issue when it was first added, I don't know which other mod thoose are from. Since its literally recolored stuff from game itself and they also tweaked some of them to look different and added extra winter themed content to make it as different as possible. 

As someone who has been stolen from, and knows people who also have been stolen from, I can assure you that the creator is lying when they say people are fine with it.

I wouldn't call telling them to remove the stolen content and filing a report with Klei being "fine with it".

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4 hours ago, Scrimbles said:

As someone who has been stolen from, and knows people who also have been stolen from, I can assure you that the creator is lying when they say people are fine with it.

I wouldn't call telling them to remove the stolen content and filing a report with Klei being "fine with it".

You should rather report it to steam staff and do that thing... dmca? What was its name? 

On 3/29/2022 at 3:25 AM, Notecja said:

Hi, I would have one more suggestion, as some mods include for their items some skins but frequently after game updates all mod skins are just broken. Maybe official api for mod items with skins? Not sure how it is realistic, but maybe also could it prevent illegal sell/buy issues? <tries her shiniest smile and puppy eyes> Please?

 

please yes all of my yes god yes

Would make sense; more control over what people do with skins if Klei themselves provide the framework.

Edited by maradyne
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On 3/29/2022 at 12:52 AM, ScottHansen said:
  • Controllers:
    • Restored pressing B to close the crafting menu and inventory management mode.
    • Zooming in the map should be less sensitive when trying to only zoom one level.


 

 

View full update

 

Finally, thanks <3

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