Leonardo Cox

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Everything posted by Leonardo Cox

  1. in stategraphs/commonstates.lua: name = "run_start", tags = { "moving", "running", "canrotate" }, onenter = function(inst) if fns ~= nil and fns.startonenter ~= nil then fns.startonenter(inst) end if not delaystart then inst.components.locomotor:RunForward() end inst.AnimState:PlayAnimation(get_loco_anim(inst, anims ~= nil and anims.startrun or nil, "run_pre")) if fns ~= nil and fns.startonenter ~= nil then fns.startonenter(inst) end end, fns.startonenter gets called twice for the run_start state (line 305 in my current build of DST). As far as I'm aware, none of the vanilla mobs make use of fns.startonenter, but it can causes issues to modded mobs that might use them.
  2. This is because he has the "death_down" animation but no other sides to the animation. I believe the intention was to make it a single-faced animation and just be named "death".
  3. Note: This only applies to ingame hosted worlds without caves. Despawning on a boat will cause the camera to stick to the boat when you respawn. Causing you to be essentially be blind until you get to your boat again. Jumping on and off the boat will fix the camera.
  4. Permanently stuck like this, game didn't properly crash. Log is included below.
  5. I agree this is not the place to continue this discussion. But if you're interested in continuing this I'm free in my DMs or other places (like Discord). If this is all truly a misunderstanding (which I doubt) then perhaps we can settle it there. Edit: Also just looking through the screencaps now, we weren't even rude to him (we didn't even him call idiotic). I'm even seeing stuff that doesn't line up with your post.
  6. Idk if you've ever been there when this stuff happens, but he has a history of being arrogant and pretty rude to people right off the bat. A good example is when he left all the public discords. It started off as an innocent conversation where Fuffles thought the malbatross wings were 3D, when proof was shown that it was just fancy 2D animation tricks, rather than admitting he was wrong, he instead double downed and got to the point where he was faking evidence to back up his claims. When called out on it, he called everyone stupid for falling for an epic troll, called us all triggered and proceeded to leave several discords. He turned into drama for no reason. This is a common theme with him and has been for a long time. Now ofc people shouldn't be mean to Fuffles or harass him and its a shame that he decided to leave, etc etc. But if you're going to be outright rude or talk down to people, people aren't going to be nice to you in return. A fact that Fuffles doesn't seem to understand. I do hope he returns and keeps up with modding, because he does do pretty great work, especially with art.
  7. inst:DoTaskInTime(0, function() if TheWorld.components.mermkingmanager:HasKing() then RoyalUpgrade(inst) end end In mods like Forged Forge, TheWorld doesn't have mermkingmanager so it crashes.
  8. Crashed when it killed a player (dead malbatross shown below is the player, is a mod ofc) with a swoop. I was not in the server when it happened so I don't know the details beyond the crash log.
  9. It seems the followcamera crashes the player when removed from the world after leaving boats. This issue can happen with changing characters via the celestial portal and more notably happens with mods that allow you to despawn/change characters.
  10. Log attached. No mods enabled. Has caves enabled. server_log.txt
  11. LAVAARENA_CHARACTER_DESCRIPTIONS = { wilson = "*Revives allies twice as quickly\n*Restores three times more health when reviving allies\n\nExpertise:\nMelee, Darts, Staves", willow = "*Protected by Bernie the Bear\n*Fire and Explosive attack damage increased by 10%\n\nExpertise:\nDarts, Staves", wendy = "*Protected by her twin sister, Abigail\n\n\n\nExpertise:\nDarts, Staves", wolfgang = "*Becomes Mighty when health is low, increasing attack power, defense, and movement speed for 10 seconds\n\nExpertise:\nMelee", wx78 = "*Shocks enemies when attacked\n*Electric attack damage increased by 50%\n\nExpertise:\nMelee", wickerbottom = "*Gains a buff after dealing sufficient damage, amplifying her next spell\n\n\nExpertise:\nBooks, Staves", wes = "*Can be revived twice as quickly\n*Gains minimal aggro when attacking\n*Less likely to lose aggro once drawn\n\nExpertise:\nMelee, Darts, Staves", waxwell = "*Summons Shadow Duelists after focusing attacks on a single target\n\n\nExpertise:\nBooks, Staves", woodie = "*Lucy returns to Woodie when thrown\n*Attack speed increased when wielding Lucy\n\nExpertise:\nMelee", woodie_us = "*Lucy returns to Woodie when thrown\n*Attack speed increased when wielding Lucy\n\nExpertise:\nMelee", woodie_canada = "*Lucy returns to Woodie when thrown\n*Attack speed increased when wielding Lucy\n\nExpertise:\nMelee", wathgrithr = "*Battle cries increase nearby allies' next attack damage by 25%\n*Gains less aggro when attacking\n\nExpertise:\nMelee, Darts", webber = "*Accompanied by itsy bitsy spiders\n\n\n\nExpertise:\nDarts", wortox = "*PLACEHOLDER\n\n\n\nExpertise:\nPLACEHOLDER", random = "\nSelect a random character", } In strings.lua. I don't think its intentional since her gorge description is still there. Really the missing strings are only missing on mods like forged forge.
  12. I think this is more due to lack of content rather than a bug/oversight. They plan to put more stuff in the ocean after all.
  13. When a planted tooth trap goes off, theres no prompt to reset it, only to pick it up.
  14. sorry for the week late response. You should post the entire txt file here.
  15. Your server is crashing due to a mod. You can find a server log.txt in MyDocuments/Klei/DoNotStarveTogether/Cluster[saveslot]/Master/
  16. I was fighting Womant, however her last horn attack (she didn't die during it, after the attack she proceeded to stay idle till she died, still played the hit states tho) caused my sound to stay silent for the rest of the playthrough. The issue persists until quitting and rejoining the world.
  17. In a new world I found that, in the main island (and only the main island), the snaptooth flytraps (the ones rooted in the ground) were very small as if their scale was left at 1. Upon traveling to another island, I found the snaptooths were at the proper size and the main island followed suit eventually.
  18. During one of my trips to one of the pig ruins, all the rooms had the fly sounds from poop. It wasn't until after I removed poop out of bounds (where I assume the poop existed in another room like a pig shop.) the sound stopped.
  19. if health < 0.2 then gazechange = 0.75 elseif health < 0.4 then gazechange = 0.5 elseif health < 0.6 then gazechange = 0.3 elseif health < 0.2 then gazechange = 0.1 end that last elseif statement is probably meant to be 0.8 instead of 0.2. located in pugalisk_util.lua line 206