Leonardo Cox

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About Leonardo Cox

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  1. Add every mod in the workshop into the game all at once.
  2. Don't get me wrong, I don't support what TE's author has done. But Klei ignoring issues because of bad actors is petty and only hurts other modders in the long term. You might've missed in my previous post that this most likely doesn't affect just TE, why should other modders suffer from this issue just because of TE's author? Put aside your grudges with TE and ask yourself if you really want Klei to start playing favorites with mods and what that can entail later down the road.
  3. Seems rather petty to leave a crash, a crash that could potentially affect other mods, just because TE is experiencing it, no? Should we really wait for a bigger/more upstanding mod to have the same issue before Klei addresses their own mistakes?
  4. If they're willing to fix certain issues for mods like Reforged and Playable Pets I don't see why they wouldn't do it for TE either. I don't think Klei should be playing favorites when it comes these kinds of issues. Author's reputation/Mod quality shouldn't be a factor.
  5. I'm in love with this movie. I will be watching it on the big screen with popcorn ready.
  6. Title, possibly means that clients of the server can't see the shadows either.
  7. How is this working as intended when they don't do this in the surface
  8. The difference between this one and that one is that this is a suggestion to improve said lighting rather than claiming its a bug. We were asked to make a seperate bug report specifically for this suggestion by a dev.
  9. The issue just fixed itself after hours of retrying. I don't know what in specific was wrong.
  10. I haven't played a genuine game of Don't Starve in over 2 years.
  11. 10kb is the filesize for all the modinfo.luas as expected. The size of the mods I'm updating varies greatly from 10mb to 120mb (not compressed, current mod is 22mb). There is a workshop filesize limit, but these mods do not reach these heights (the update actually reduces the filesize since its carrying optimizations, so its definitely not filesize cap ). Updating the OP with a bit more information that I've found in just a sec.
  12. h, I'm just wondering if anyone else has encountered this issue recently and knows how to beat the mod tools back into submission: I'm in the midst of updating several mods which kind of need to be updated to work together, alas ds mod tools broke on me with this error message: Pretty standard error message that doesn't tell you anything, so I went to the log for more details on why it failed: 13:38:44: Progress: Writing mod data file... 13:38:44: WriteFileToCloud() Writing [C:\Users\Leonardo\AppData\Local\Temp\modA31A.tmp] to [mod_publish_data_file.zip] 13:38:44: Steam file exists. 13:38:45: Steam FileWrite ok. 13:38:45: Start FileShare [mod_publish_data_file.zip] ... 13:38:45: Progress: Uploading mod data file... 13:40:49: OnShareModFileResult 13:40:49: EResult 16, ffffffffffffffff 13:40:49: EndProgress FAILED: Failed sharing mod data file. 13:40:49: MainFrame::OnUpdateComplete FAILED: Failed sharing mod data file. Nothing too helpful here besides EResult being 16 (it was 10 before) but I don't know what these errors actually mean. I've looked through the log to see if it was having difficulty with any specific file... and nope, it zips everything just fine. I've tried uploading a new (basic 2-file mod) to see if I was just having trouble sending large mods to be uploaded. Alas, same error message. I've also tried the following: Restarting mod tools Verifying file cache Uninstalling/Reinstalling mod tools Restarting PC Restarting Internet Changing Download Region At some point there was a brief period where it fixed itself for seemingly no reason and I was able to update again. But it broke again shortly afterwards. If anyone has any ideas of what I could try to make it work again, please let me know, I'm in a pretty awkward spot with these mods. Update 2:37 PM According to fellow modder hornet EResult 16 is timeout error, after some more tests it seems like after getting EResult 16, you are blocked from any further attempts (which results in EResult 10) for about 30-45 minutes. Still don't know why I'm getting the timeout as my internet, while not spectacular, should be more than sufficient to upload mods (30-35 mbps download, 1.75-2 mbps upload as of writing these). Will be attempting to change download region as a suggestion from someone. ModUploader.log