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[Game Update] - 455818


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Bug Fixes

  • Fixed a crash when loading mod assets on mac or linux.
  • Fixed infinite worldgen if you set Sea Weeds to none
  • Fixed the download mods button not updating when you click it.

 

Changes from 455744
Changes

  • Further optimizations to mod asset loading, this should decrease load times when lots of mods are enabled by a significant amount.
  • Replaced the restriction to purchase chests with a warning when the contains skins for an unowned character.

Bug Fixes

  • Fixed texture issue with Wormwood’s Cabriole Legs.
  • Fixed a bug causing starting inventory to not work if you have no inventory slots(like in the forge mod)
  • Fixed a crash when meteor showers were set to never
  • Fixed a crash when editing or deleting presets in the linked preset mode.
  • Fixed a crash when worldgenoverride.lua contained an invalid preset id.
  • Fixed season settings not working properly.
  • Fixed file reading/writing not always working.
  • Fixed a bug causing mod assets to load with a lower priority than game assets.
  • Setting rain to “more”, “less”, or “default” after setting rain to “never” or “always” will work properly now.
     

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  • Big Ups 2
  • GL Happy 4
  • Potato Cup 1
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5 minutes ago, JazzyGames said:

Has anyone gotten this one yet? Wonder if Steam is taking it's time on this one. Haven't seen any clients or servers updated.

I think I did, cause Roseate HUD wasn't working a moment ago, but I relaunched and it does.

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11 minutes ago, JazzyGames said:

Has anyone gotten this one yet? Wonder if Steam is taking it's time on this one. Haven't seen any clients or servers updated.

My dedicated servers downloaded the correct version.

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Game Update 455818 has been pushed with the following fixes:

Bug Fixes

  • Fixed a crash when loading mod assets on mac or linux.
  • Fixed infinite worldgen if you set Sea Weeds to none
  • Fixed the download mods button not updating when you click it.
  • Like 5
  • Thanks 1
  • Health 1
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I cannot update mods or start my linux dedicated server anymore after the update. It says Out of memory, and updating mods it says:

./dontstarve_dedicated_server_nullrenderer: /lib/libcurl-gnutls.so.4: no version information available (required by ./dontstarve_dedicated_server_nullrenderer)
[00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/Cluster_1/Master/
[00:00:00]: Starting Up
[00:00:00]: Version: 455744
[00:00:00]: Current time: Fri Mar 12 20:21:34 2021

[00:00:00]: System Name: Linux
[00:00:00]: Host Name: dreamer
[00:00:00]: Release(Kernel) Version: 3.10.0-1160.11.1.el7.x86_64
[00:00:00]: Kernel Build Timestamp: #1 SMP Fri Dec 18 16:34:56 UTC 2020
[00:00:00]: Machine Arch: x86_64
[00:00:00]: Don't Starve Together: 455744 LINUX
[00:00:00]: Build Date: 6695
[00:00:00]: Mode: 32-bit
[00:00:00]: Parsing command line
[00:00:00]: Command Line Arguments: -only_update_server_mods
[00:00:00]: Initializing distribution platform
[00:00:00]: ....Done
[00:00:00]: THREAD - started 'GAClient' (4133796672)
[00:00:00]: CurlRequestManager::ClientThread::Main()
[00:00:00]: Mounting file system databundles/klump.zip successful.
[00:00:00]: Mounting file system databundles/shaders.zip successful.
[00:00:00]: Mounting file system databundles/fonts.zip successful.
[00:00:00]: Mounting file system databundles/anim_dynamic.zip successful.
[00:00:00]: Mounting file system databundles/bigportraits.zip successful.
[00:00:00]: Mounting file system databundles/images.zip successful.
[00:00:00]: Mounting file system databundles/scripts.zip successful.
[00:00:00]: [Steam] SteamGameServer_Init(10999, 27016)
[S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK.
CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize
CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread)
RecordSteamInterfaceCreation (PID 1392): SteamGameServer013 /
RecordSteamInterfaceCreation (PID 1392): SteamUtils010 /
Setting breakpad minidump AppID = 322330
[00:00:00]: [Steam] SteamGameServer_Init success
RecordSteamInterfaceCreation (PID 1392): SteamGameServer013 /
[00:00:00]: ProfileIndex:2.68
[00:00:00]: [Connect] PendingConnection::Reset(true)
[00:00:00]: THREAD - started 'Ping Job Thread' (4077886272)
[00:00:00]: Platform: 1
[00:00:00]: Network tick rate: U=15(2), D=0
[00:00:00]: Network tick rate: U=60(0), D=0
[00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure)
[00:00:00]: THREAD - started 'StreamInput' (4075785024)
[00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Success)
[00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure)
[00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt
[00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt
[00:00:00]: cGame::InitializeOnMainThread
[00:00:00]: Renderer initialize: Okay
[00:00:00]: AnimManager initialize: Okay
[00:00:00]: Buffers initialize: Okay
[00:00:00]: cDontStarveGame::DoGameSpecificInitialize()
[00:00:00]: GameSpecific initialize: Okay
[00:00:00]: cGame::StartPlaying
[00:00:00]: LOADING LUA
[00:00:00]: DoLuaFile scripts/main.lua
[00:00:00]: DoLuaFile loading buffer scripts/main.lua
[00:00:00]:   taskgrouplist:    default Together
[00:00:00]:   taskgrouplist:    classic Classic
[00:00:00]:   taskgrouplist:    cave_default    Underground
[00:00:00]:   taskgrouplist:    lavaarena_taskset       The Forge
[00:00:00]:   taskgrouplist:    quagmire_taskset        The Gorge
[00:00:00]: running main.lua

[00:00:00]: loaded modindex
[00:00:00]: ModIndex: Beginning normal load sequence for dedicated server.

src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit
src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit
src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
Segmentation fault (core dumped)

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2 minutes ago, zarklord_klei said:

Please update your server to the latest version and report back.

I have just updated my host before I report the bug. I've done it again after your suggestion but it's still the same. The update command that I used to use is: 

./steamcmd.sh +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir ~/DST +app_update 343050 validate +quit


Is it still right?

I still cannot update mods or start the server.

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3 minutes ago, Jason86JR said:

I have just updated my host before I report the bug. I've done it again after your suggestion but it's still the same. The update command that I used to use is: 

./steamcmd.sh +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir ~/DST +app_update 343050 validate +quit


Is it still right?

I still cannot update mods or start the server.

Please send me the full log file in a DM.

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10 minutes ago, zarklord_klei said:

Please send me the full log file in a DM.

Man it must be tough going around fixing bugs whenever an update drop, I wish I could pay you a drink Zarklord. Thank you for all this attention you give us.

  • Like 7
  • Big Ups 3
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37 minutes ago, zarklord_klei said:

Please update your server to the latest version and report back.

I haven't received an update on steam since you reported the release with those 3 fixes; might be that this person hasn't received it either.

  • Sad Dupe 1
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7 hours ago, zarklord_klei said:

Further optimizations to mod asset loading, this should decrease load times when lots of mods are enabled by a significant amoun

idk if it's just placebo or i'm going insane, but would this improve the game's FPS or make it smoother at all? the game feels much more smooth now and less hiccups when using big mods on caves server :D!

7 hours ago, zarklord_klei said:

Fixed a bug causing mod assets to load with a lower priority than game assets.

Thanks so much for fixing it :wilson_flower:!!

Edited by --- -.-
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Guest aresd

great update


[00:00:08]: Out of memory. Bytes requested: 2147483647
src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit
src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit
src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0
Bad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
Bad thread localBad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
Bad thread localBad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited
 

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