Developer zarklord_klei Posted March 12, 2021 Developer Share Posted March 12, 2021 Bug Fixes Fixed a crash when loading mod assets on mac or linux. Fixed infinite worldgen if you set Sea Weeds to none Fixed the download mods button not updating when you click it. Changes from 455744Changes Further optimizations to mod asset loading, this should decrease load times when lots of mods are enabled by a significant amount. Replaced the restriction to purchase chests with a warning when the contains skins for an unowned character. Bug Fixes Fixed texture issue with Wormwood’s Cabriole Legs. Fixed a bug causing starting inventory to not work if you have no inventory slots(like in the forge mod) Fixed a crash when meteor showers were set to never Fixed a crash when editing or deleting presets in the linked preset mode. Fixed a crash when worldgenoverride.lua contained an invalid preset id. Fixed season settings not working properly. Fixed file reading/writing not always working. Fixed a bug causing mod assets to load with a lower priority than game assets. Setting rain to “more”, “less”, or “default” after setting rain to “never” or “always” will work properly now. View full update 15 2 2 4 1 Link to comment Share on other sites More sharing options...
JazzyGames Posted March 12, 2021 Share Posted March 12, 2021 Has anyone gotten this one yet? Wonder if Steam is taking it's time on this one. Haven't seen any clients or servers updated. 1 Link to comment Share on other sites More sharing options...
QuartzBeam Posted March 12, 2021 Share Posted March 12, 2021 5 minutes ago, JazzyGames said: Has anyone gotten this one yet? Wonder if Steam is taking it's time on this one. Haven't seen any clients or servers updated. I think I did, cause Roseate HUD wasn't working a moment ago, but I relaunched and it does. Link to comment Share on other sites More sharing options...
X-lem Posted March 12, 2021 Share Posted March 12, 2021 11 minutes ago, JazzyGames said: Has anyone gotten this one yet? Wonder if Steam is taking it's time on this one. Haven't seen any clients or servers updated. My dedicated servers downloaded the correct version. Link to comment Share on other sites More sharing options...
JazzyGames Posted March 12, 2021 Share Posted March 12, 2021 Ok just rolled out. Link to comment Share on other sites More sharing options...
1moregame Posted March 12, 2021 Share Posted March 12, 2021 I can't launch the game after this update. Crashes immediately upon startup. Link to comment Share on other sites More sharing options...
Gabovisk Posted March 13, 2021 Share Posted March 13, 2021 1 hour ago, zarklord_klei said: Fixed various texture bugs with Wormwood’s heads and hats. Also, is "that" correct? Spoiler 1 1 Link to comment Share on other sites More sharing options...
ADM Posted March 13, 2021 Share Posted March 13, 2021 3 minutes ago, Gabovisk said: Also, is "that" correct? I both love and hate this. 4 Link to comment Share on other sites More sharing options...
GLERMZ Posted March 13, 2021 Share Posted March 13, 2021 1 hour ago, zarklord_klei said: Bug Fixes Fixed texture issue with Wormwood’s Cabriole Legs. View full update No more invisible pelvis \o/ 1 3 Link to comment Share on other sites More sharing options...
DarkPulse91 Posted March 13, 2021 Share Posted March 13, 2021 still no woby fix with that beefalo fix 1 2 Link to comment Share on other sites More sharing options...
SilverBisexual Posted March 13, 2021 Share Posted March 13, 2021 Hmm, the game doesn't let me start if I have mods installed. It gives the whole "You have these mods installed, we can't help you if things do wrong" But there is not "Okay" button, so I am stuck before even logging into the game Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted March 13, 2021 Author Developer Share Posted March 13, 2021 Game Update 455818 has been pushed with the following fixes: Bug Fixes Fixed a crash when loading mod assets on mac or linux. Fixed infinite worldgen if you set Sea Weeds to none Fixed the download mods button not updating when you click it. 5 1 1 Link to comment Share on other sites More sharing options...
chaosmonkey Posted March 13, 2021 Share Posted March 13, 2021 5 minutes ago, zarklord_klei said: Fixed a crash when loading mod assets on mac or linux. Thank you from Linux! 1 Link to comment Share on other sites More sharing options...
Jason86JR Posted March 13, 2021 Share Posted March 13, 2021 I cannot update mods or start my linux dedicated server anymore after the update. It says Out of memory, and updating mods it says: ./dontstarve_dedicated_server_nullrenderer: /lib/libcurl-gnutls.so.4: no version information available (required by ./dontstarve_dedicated_server_nullrenderer) [00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 455744 [00:00:00]: Current time: Fri Mar 12 20:21:34 2021 [00:00:00]: System Name: Linux [00:00:00]: Host Name: dreamer [00:00:00]: Release(Kernel) Version: 3.10.0-1160.11.1.el7.x86_64 [00:00:00]: Kernel Build Timestamp: #1 SMP Fri Dec 18 16:34:56 UTC 2020 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 455744 LINUX [00:00:00]: Build Date: 6695 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -only_update_server_mods [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (4133796672) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: [Steam] SteamGameServer_Init(10999, 27016) [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) RecordSteamInterfaceCreation (PID 1392): SteamGameServer013 / RecordSteamInterfaceCreation (PID 1392): SteamUtils010 / Setting breakpad minidump AppID = 322330 [00:00:00]: [Steam] SteamGameServer_Init success RecordSteamInterfaceCreation (PID 1392): SteamGameServer013 / [00:00:00]: ProfileIndex:2.68 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (4077886272) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=60(0), D=0 [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure) [00:00:00]: THREAD - started 'StreamInput' (4075785024) [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Success) [00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure) [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: taskgrouplist: default Together [00:00:00]: taskgrouplist: classic Classic [00:00:00]: taskgrouplist: cave_default Underground [00:00:00]: taskgrouplist: lavaarena_taskset The Forge [00:00:00]: taskgrouplist: quagmire_taskset The Gorge [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 Segmentation fault (core dumped) Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted March 13, 2021 Author Developer Share Posted March 13, 2021 7 minutes ago, Jason86JR said: -SNIP- Please update your server to the latest version and report back. 2 Link to comment Share on other sites More sharing options...
Jason86JR Posted March 13, 2021 Share Posted March 13, 2021 2 minutes ago, zarklord_klei said: Please update your server to the latest version and report back. I have just updated my host before I report the bug. I've done it again after your suggestion but it's still the same. The update command that I used to use is: ./steamcmd.sh +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir ~/DST +app_update 343050 validate +quit Is it still right? I still cannot update mods or start the server. Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted March 13, 2021 Author Developer Share Posted March 13, 2021 3 minutes ago, Jason86JR said: I have just updated my host before I report the bug. I've done it again after your suggestion but it's still the same. The update command that I used to use is: ./steamcmd.sh +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir ~/DST +app_update 343050 validate +quit Is it still right? I still cannot update mods or start the server. Please send me the full log file in a DM. 3 1 Link to comment Share on other sites More sharing options...
loadingplzwait Posted March 13, 2021 Share Posted March 13, 2021 After this update server mods don't work at all, though client mods do. I'm on mac. They don't work on my own servers or someone elses Link to comment Share on other sites More sharing options...
Kur0u Posted March 13, 2021 Share Posted March 13, 2021 10 minutes ago, zarklord_klei said: Please send me the full log file in a DM. Man it must be tough going around fixing bugs whenever an update drop, I wish I could pay you a drink Zarklord. Thank you for all this attention you give us. 7 3 Link to comment Share on other sites More sharing options...
chaosmonkey Posted March 13, 2021 Share Posted March 13, 2021 37 minutes ago, zarklord_klei said: Please update your server to the latest version and report back. I haven't received an update on steam since you reported the release with those 3 fixes; might be that this person hasn't received it either. 1 Link to comment Share on other sites More sharing options...
1moregame Posted March 13, 2021 Share Posted March 13, 2021 Same is true for me...still can't launch the game on Mac OS11 and haven't seen a steam update. Link to comment Share on other sites More sharing options...
chaosmonkey Posted March 13, 2021 Share Posted March 13, 2021 Few hours later and steam will still only give me build 455744 ant not 455818 despite there being a message in my feed with patch notes for the latter. Link to comment Share on other sites More sharing options...
. . . Posted March 13, 2021 Share Posted March 13, 2021 (edited) 7 hours ago, zarklord_klei said: Further optimizations to mod asset loading, this should decrease load times when lots of mods are enabled by a significant amoun idk if it's just placebo or i'm going insane, but would this improve the game's FPS or make it smoother at all? the game feels much more smooth now and less hiccups when using big mods on caves server ! 7 hours ago, zarklord_klei said: Fixed a bug causing mod assets to load with a lower priority than game assets. Thanks so much for fixing it !! Edited March 13, 2021 by --- -.- Link to comment Share on other sites More sharing options...
Baguettes Posted March 13, 2021 Share Posted March 13, 2021 Got a problem trying to start up my server. It just says "some sort of problem" happened, looked into the logs and found nothing useful. Maybe someone can help too? Link to comment Share on other sites More sharing options...
Guest aresd Posted March 13, 2021 Share Posted March 13, 2021 great update [00:00:08]: Out of memory. Bytes requested: 2147483647 src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 Bad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited Bad thread localBad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited Bad thread localBad thread localsrc/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited src/tier1/fileio.cpp (4976) : Assertion Failed: CFileWriterThread already exited Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now