Jason86JR

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About Jason86JR

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  1. I have just updated my host before I report the bug. I've done it again after your suggestion but it's still the same. The update command that I used to use is: ./steamcmd.sh +@ShutdownOnFailedCommand 1 +@NoPromptForPassword 1 +login anonymous +force_install_dir ~/DST +app_update 343050 validate +quit Is it still right? I still cannot update mods or start the server.
  2. I cannot update mods or start my linux dedicated server anymore after the update. It says Out of memory, and updating mods it says: ./dontstarve_dedicated_server_nullrenderer: /lib/libcurl-gnutls.so.4: no version information available (required by ./dontstarve_dedicated_server_nullrenderer) [00:00:00]: PersistRootStorage is now /root/.klei//DoNotStarveTogether/Cluster_1/Master/ [00:00:00]: Starting Up [00:00:00]: Version: 455744 [00:00:00]: Current time: Fri Mar 12 20:21:34 2021 [00:00:00]: System Name: Linux [00:00:00]: Host Name: dreamer [00:00:00]: Release(Kernel) Version: 3.10.0-1160.11.1.el7.x86_64 [00:00:00]: Kernel Build Timestamp: #1 SMP Fri Dec 18 16:34:56 UTC 2020 [00:00:00]: Machine Arch: x86_64 [00:00:00]: Don't Starve Together: 455744 LINUX [00:00:00]: Build Date: 6695 [00:00:00]: Mode: 32-bit [00:00:00]: Parsing command line [00:00:00]: Command Line Arguments: -only_update_server_mods [00:00:00]: Initializing distribution platform [00:00:00]: ....Done [00:00:00]: THREAD - started 'GAClient' (4133796672) [00:00:00]: CurlRequestManager::ClientThread::Main() [00:00:00]: Mounting file system databundles/klump.zip successful. [00:00:00]: Mounting file system databundles/shaders.zip successful. [00:00:00]: Mounting file system databundles/fonts.zip successful. [00:00:00]: Mounting file system databundles/anim_dynamic.zip successful. [00:00:00]: Mounting file system databundles/bigportraits.zip successful. [00:00:00]: Mounting file system databundles/images.zip successful. [00:00:00]: Mounting file system databundles/scripts.zip successful. [00:00:00]: [Steam] SteamGameServer_Init(10999, 27016) [S_API] SteamAPI_Init(): Loaded local 'steamclient.so' OK. CAppInfoCacheReadFromDiskThread took 1 milliseconds to initialize CApplicationManagerPopulateThread took 0 milliseconds to initialize (will have waited on CAppInfoCacheReadFromDiskThread) RecordSteamInterfaceCreation (PID 1392): SteamGameServer013 / RecordSteamInterfaceCreation (PID 1392): SteamUtils010 / Setting breakpad minidump AppID = 322330 [00:00:00]: [Steam] SteamGameServer_Init success RecordSteamInterfaceCreation (PID 1392): SteamGameServer013 / [00:00:00]: ProfileIndex:2.68 [00:00:00]: [Connect] PendingConnection::Reset(true) [00:00:00]: THREAD - started 'Ping Job Thread' (4077886272) [00:00:00]: Platform: 1 [00:00:00]: Network tick rate: U=15(2), D=0 [00:00:00]: Network tick rate: U=60(0), D=0 [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/blocklist.txt (Failure) [00:00:00]: THREAD - started 'StreamInput' (4075785024) [00:00:00]: OnLoadPermissionList: /root/.klei//DoNotStarveTogether/Cluster_1/adminlist.txt (Success) [00:00:00]: OnLoadUserIdList: /root/.klei//DoNotStarveTogether/Cluster_1/whitelist.txt (Failure) [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: Token retrieved from: /root/.klei//DoNotStarveTogether/Cluster_1/cluster_token.txt [00:00:00]: cGame::InitializeOnMainThread [00:00:00]: Renderer initialize: Okay [00:00:00]: AnimManager initialize: Okay [00:00:00]: Buffers initialize: Okay [00:00:00]: cDontStarveGame::DoGameSpecificInitialize() [00:00:00]: GameSpecific initialize: Okay [00:00:00]: cGame::StartPlaying [00:00:00]: LOADING LUA [00:00:00]: DoLuaFile scripts/main.lua [00:00:00]: DoLuaFile loading buffer scripts/main.lua [00:00:00]: taskgrouplist: default Together [00:00:00]: taskgrouplist: classic Classic [00:00:00]: taskgrouplist: cave_default Underground [00:00:00]: taskgrouplist: lavaarena_taskset The Forge [00:00:00]: taskgrouplist: quagmire_taskset The Gorge [00:00:00]: running main.lua [00:00:00]: loaded modindex [00:00:00]: ModIndex: Beginning normal load sequence for dedicated server. src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4914) : Assertion Failed: s_bExit src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 src/tier1/fileio.cpp (4916) : Assertion Failed: m_vecRegisteredWriters.Count() == 0 Segmentation fault (core dumped)
  3. Please help, everytime I saw ice or pick ice, my client is crashed (we used linux dedicated server). I spot something in my client log which is suspicious: [00:01:32]: component floater already exists on entity 100187 - ice! scripts/standardcomponents.lua:1307 in (field) MakeInventoryFloatable (Lua) <1306-1321> [00:01:32]: Registering duplicate lua network variable 2424274053 in entity ice[100187] [00:01:32]: Break at: ..\source\simlib\Entity.cpp(347) :
  4. I don't know if you've fixed this but gingerbread pig houses change shapes (it's okay) and become invisible (still blocking the way) sometimes.
  5. Me too. I've been waiting for this to gift this combo bundle.
  6. I cannot build anything more in my house (structures, decorations,..). I can't even drop items on the floor. If I discard something when my inventory is full, it's just gone like loots gone in the ocean. What's more? I even have clouds on the floor, rains and lighting from above too. The house was normal before tho.
  7. Hmm that's weird. The chest could be made at the festival event (which I also doubt about) but the alchemy engine definitely shouldn't be there. You said that server didn't have any mods so you left? Can't you check the mods before you join? Oh and btw, is it official server or cracked one? Coz the LAN game could use such mods to enable all skins for all players, even you.
  8. That is the lustruous skin of the alchemy engine. May I ask what host did you join? I never saw such mod in DST, it even enables the xmas chest? Afaik, it's "illegal".