The Plum Gate Posted February 17, 2021 Share Posted February 17, 2021 Not on my maps, polluted water and slush geysers. Slush here being brine unless there's two same named slush geysers. Link to comment Share on other sites More sharing options...
noaIV Posted February 17, 2021 Share Posted February 17, 2021 have not seen a salt water geyser yet brine yes but ya that not great use once you need salt water it not like we can oh i don't know mix salt into water to make it Link to comment Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 (edited) 29 minutes ago, The Plum Gate said: It looked like plain water to me as well. Maybe... swamp start has a guaranteed salt water geyser in water planet. Maybe I'm wrong and it is completely RNG the two water geysers of water planet Edit: Yup! RNG it is! Edited February 17, 2021 by sakura_sk Link to comment Share on other sites More sharing options...
Eldenissio Posted February 17, 2021 Share Posted February 17, 2021 Is Anyone fixing the GassyMoo planetoid? Neutronium borders are still missing. But!!! So excited to start new colony tomorrow, I'm gonna let this one slip Link to comment Share on other sites More sharing options...
Slvrsrfr Posted February 17, 2021 Share Posted February 17, 2021 keep up the great work! I can't wait to try out the new content when it gets settled!! Link to comment Share on other sites More sharing options...
noaIV Posted February 17, 2021 Share Posted February 17, 2021 been doing swamp start and if it has a salt water one ya it not been spawning same applies to rock your teleporter connects to oh it has little salt water but ya only way to harvest any of the water weed there is to uncover it wild and leave it for the morons to harvest since ya you sure can't grow it Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted February 17, 2021 Author Developer Share Posted February 17, 2021 We've figured out the crash with the sap tree, that will be resolved for tomorrow's release. It happens whenever it successfully eats food, so I'm sad to say it won't be of much use except for decor until then. 4 3 1 1 Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 17, 2021 Share Posted February 17, 2021 If its the random world gen thats to fault, it sure is consistently not providing much salt water on swampy start variants. I'll look at the water worlds and actually read the geyser info and not simply the name. Maybe I missed something. ...that terra start with the massive pool of it on the teleporter second side would have probably sufficed for my playthrough without needing a geyser. Link to comment Share on other sites More sharing options...
Yunru Posted February 17, 2021 Share Posted February 17, 2021 4 hours ago, Lbphero said: nice update, but p...please...gassy moo reproduction...im dying... Poppycock! We don't need none of that! ... We need Gassy Moo Geysers. 2 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 (edited) 22 minutes ago, The Plum Gate said: ...that terra start with the massive pool of it on the teleporter second side would have probably sufficed for my playthrough without needing a geyser. If you mean the screenshot you posted, that wasn't the teleporter world :P Terra start has no salt water near by unless you make rockets Edit: Just now, Yunru said: We need Gassy Moo Geysers. Instead of a Natural gass geyser? Edited February 17, 2021 by sakura_sk 2 Link to comment Share on other sites More sharing options...
Gruzchik Posted February 18, 2021 Share Posted February 18, 2021 can't find Scanner Module icon in research branch Link to comment Share on other sites More sharing options...
noaIV Posted February 18, 2021 Share Posted February 18, 2021 ya been playing on testing branch made new world just to look unless it not named scanner it didn't show any thing new Link to comment Share on other sites More sharing options...
Kderosa Posted February 18, 2021 Share Posted February 18, 2021 2 minutes ago, noaIV said: ya been playing on testing branch made new world just to look unless it not named scanner it didn't show any thing new It’s a rocket module Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 18, 2021 Share Posted February 18, 2021 (edited) 1 hour ago, sakura_sk said: If you mean the screenshot you posted, that wasn't the teleporter world :P Terra start has no salt water near by unless you make rockets Yes, my mistake it's the pip planet. I have yet to find a salt water vent or geyser in either type of world gen - even reading the text of the cool slush or water vents, ..it's always polluted water and water - though it's overwhelmingly favoring the terra start for abundance of saltwater pools ( when they generate ). I am going to wait until tomorrow, maybe they'll fix the moo planet picture frame offsets, the edge of the world is somewhere, lol. It would be nice if that whole water world was a distillation of water, brine, salt water and polluted water. This would provide the most avenues for utilization. I can't wait to throw some pacu in it, I'm so tempted, but my computer probably can't handle having all the worlds exposed and not incur massive stutters and hitching. ...this seems like the kind of place to make a glass base. It would be the pink flamingo base of bases - with tropical pacu everywhere, a nice resort base where you can send your terribly stressed out or morale needy duplicants. Edited February 18, 2021 by The Plum Gate Link to comment Share on other sites More sharing options...
noaIV Posted February 18, 2021 Share Posted February 18, 2021 searched for those also since those normaly have mod as part of name and ya nothing Link to comment Share on other sites More sharing options...
Kderosa Posted February 18, 2021 Share Posted February 18, 2021 1 minute ago, noaIV said: searched for those also since those normaly have mod as part of name and ya nothing Testing branch. When I updated to the latest build the new science module was in the build rocket pop up menu. Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 18, 2021 Share Posted February 18, 2021 (edited) 21 minutes ago, Kderosa said: Testing branch. When I updated to the latest build the new science module was in the build rocket pop up menu. I think they're talking about having an icon in the research panel tech tree - a category. -- Has anyone tried using the radar module while landed - is it possible to avoid the sunburn finally? Edited February 18, 2021 by The Plum Gate 1 Link to comment Share on other sites More sharing options...
noaIV Posted February 18, 2021 Share Posted February 18, 2021 but dupes so love to get a tan Link to comment Share on other sites More sharing options...
minespatch Posted February 18, 2021 Share Posted February 18, 2021 7 hours ago, Red Shark said: Resin Tree art. Unclear how it works, yet. @watermelen671 7 hours ago, babba said: multipass 3 Link to comment Share on other sites More sharing options...
babba Posted February 18, 2021 Share Posted February 18, 2021 (edited) Bzzzzzzzzzz Bzzzzzzzzzzzzzzzzzzzzzzzzz ! 2 hours ago, minespatch said: @watermelen671 multipass DIVA DANCE OPERA Need Opera Dupe Stage + Blue Fusion Gas Planet in the game please Grazie molto ! @pether Edited February 18, 2021 by babba 1 Link to comment Share on other sites More sharing options...
EricS Posted February 18, 2021 Share Posted February 18, 2021 3 hours ago, The Plum Gate said: I think they're talking about having an icon in the research panel tech tree - a category. -- Has anyone tried using the radar module while landed - is it possible to avoid the sunburn finally? It's already easy to avoid sunburn while using a telescope, just hook it up to a cycle sensor set to start at 70% of the day and go green for 50% of a cycle. This disables the telescope building during sunburn hours. I haven't tried tweaking those numbers to increase the amount of observation time, I just found them and they work. Also note that I've never received a sunburn using a telescope inside a rocket. 2 1 Link to comment Share on other sites More sharing options...
Brian.oni Posted February 18, 2021 Share Posted February 18, 2021 6 hours ago, Ipsquiggle said: We've figured out the crash with the sap tree, that will be resolved for tomorrow's release. It happens whenever it successfully eats food, so I'm sad to say it won't be of much use except for decor until then. I don't trust any decor item with spiked tentacles... 1 Link to comment Share on other sites More sharing options...
noaIV Posted February 18, 2021 Share Posted February 18, 2021 but the tree just wants to reach out and get to know you better with teeth where ever they happen to be Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 18, 2021 Share Posted February 18, 2021 Looked in worldgen files, apparently there is a chance for a salt water geyser to span on the ocean planet, but the last few seeds I've rolled for both terra and swamp clusters has resulted in the TrySome tag walking the list and only hitting the first two, I'm wondering if this is a list walk or a random tag ( if it is supposed to try the pois in order - if so, it's not random and there shouldn't be a salt water geyser on the planet - it's just code shared with other worldgen waiting to be unlocked ). Anyway, I'll keep looking around - but it looks like they just want the water and polluted water on that planet. 1 Link to comment Share on other sites More sharing options...
zach123b Posted February 18, 2021 Share Posted February 18, 2021 i've seen a salt water geyser on the pip/nuclear planet, but only on terra, and on the water planet polluted water geyser seems to happen the most often for me though. i'll generate a bunch of worlds looking for that perfect one as i slowly lower my standards, this patch i've been looking for worlds with the planets grouped up well Link to comment Share on other sites More sharing options...
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