Slvrsrfr

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About Slvrsrfr

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  1. keep up the great work! I can't wait to try out the new content when it gets settled!!
  2. if i needed them for specialized excavation. like i want to make sure the cobalt ore I mine is closer to undisturbed mass.Or incremental improvements to existing building(s).
  3. i still think it is a lost opportunity to leave out the ability to improve to mass/volume return on mining/extraction. Seeing it mentioned above reminds me of bringing it up years ago. Still a hill I will camp. It opens up a interesting new vector for tinkering(not the skill).
  4. for some pepo lens flare is like cowbell, never enuff i just watched Chernobyl for the 3rd time...
  5. best of luck klei! ONI is a wonderful creation.
  6. good stuff https://twitter.com/wonderofscience/status/1349360552351420416?s=20
  7. A wonderfully illustrated gif, I usually live in the ONI forums, but no 'Off-Topic' there. So, here it is! Enjoy, and be filled with wonder, and awe. https://twitter.com/jamesdoleman/status/1339975639034638337?s=20https://twitter.com/jamesdoleman/status/1339975639034638337?s=20
  8. You guys be hurting my heart, please reconsider overall biome ring temperature. Did we loose space in the new lay-outs. The Start feels even smaller. Like the biome ring is 10-20 tiles smaller, maybe? And the heat.... And different seed, the slime throw-over is more than enough. losing 1/3 of 1 of the 4 start hexes, with more along the top edge. Very generous to bring up the algae tiles to 600kg. Making the copper heavier(meatier!) is nice also. Coal still weirdly uniform at 600, (except around the poi's) that could go higher. Give some variance in the seams, take them as high 1.2k kg? And the algae also weirdly uniform in it's placement, in the context of density. I think dirt got a small bump as well? That one was changed awhile ago, and has has some noise introduced for normalization already. It's distribution is good, now in somewhat large boxy clumps, like coal. I like that it gets into the heavier 1.8 ranges. Possibly show a little love to Oxylite, amounts distributed are fair, but could be heavier in the larger veins, as high as 600kg, possibly? I hate that I may also make a case for slime, it has one of the lowest densities of all the materials. While I would be happy with less overall slime, less area covered in slime biomes. I would be favorable to heavier tiles. 200kg seems light, as well as the algae in these biomes. As I have stipulated before. Variances up to 800-1.2k kg's for slime, seems appropriate. I did not understand why Tourist would have as much trouble maintaining a (water)weed farm, but for him mentioning his persistent lack of Bleachstone. And then I scanned about in caustic biomes, and they are a laughable 30-50kg each, that's bad. Somewhere in the neighborhood of 200-600kg, is a better distribution. imho. The argument I made way back when, the maps would spawn tiles of 5-10kg of algae, that fix was great. Now, maybe the same for Bleachstone. Bleachstone is in need of love. Flora and fauna is pretty good. Seems to be plenty available, even if some are in jeopardy. Enough to avoid abrupt extinctions.
  9. I will re-gen a few maps, thanks! Make steam profile backgrounds, please! Foil-cards, I want a oni badge. A shinebug!
  10. https://clips.twitch.tv/FamousVibrantDogDancingBanana
  11. some world gen issues... https://clips.twitch.tv/DifficultRepletePorpoiseDatBoi