Developer Ipsquiggle Posted February 17, 2021 Developer Share Posted February 17, 2021 Hello friends! The features currently on the Spaced Out testing branch will flip over to the default version of Spaced Out tomorrow. Today's patch introduces the Scanner Module, which allows a rocket to fly into the darkness of space and look for new planetoids! This brings with it some changes to the way space is revealed. Now, whenever a telescope or scanner module uncovers a tile on the cluster map, nearby tiles become "partially discovered", offering hints as to the location of nearby planetoids. Between the new module and the partial uncovering, it should be possible to locate and reach every planet in the cluster. Let us know how it works out for you! Features Revealing tiles on the cluster map "peeks at" other nearby tiles, giving hints as to where other planets might be. Added a new "Scanner Module" that will allow rockets to explore unexplored space and reveal tiles as they go Changes Sap Tree art pass Hooked up the Moo Moonlet starmap icon Fixes Can no longer attack the Sap Tree Telescope icon on the clustermap is now more consistent Sap Tree now has its own strings and proper information in the info panel Worldgen: Niobium Volcano is now guaranteed to spawn Worldgen: Fixed a number of worldgen failures due to guaranteed geysers not spawning View full update 6 1 2 4 Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 17, 2021 Share Posted February 17, 2021 Nice! Link to comment Share on other sites More sharing options...
Red Shark Posted February 17, 2021 Share Posted February 17, 2021 Resin Tree art. Unclear how it works, yet. 1 2 Link to comment Share on other sites More sharing options...
Primalflower Posted February 17, 2021 Share Posted February 17, 2021 nice update, but p...please...gassy moo reproduction...im dying... 2 Link to comment Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 (edited) 18 minutes ago, Ipsquiggle said: Can no longer attack the Sap Tree lol "Dupes" can no longer attack Sap Tree. Sap tree though ...kyaaa! Edit: database entry for sap tree.. just Edited February 17, 2021 by sakura_sk Link to comment Share on other sites More sharing options...
stgo Posted February 17, 2021 Share Posted February 17, 2021 Added a new "Scanner Module" that will allow rockets to explore unexplored space and reveal tiles as they go => with +3 burden !! Link to comment Share on other sites More sharing options...
Steve8 Posted February 17, 2021 Share Posted February 17, 2021 28 minutes ago, Ipsquiggle said: Worldgen: Fixed a number of worldgen failures due to guaranteed geysers not spawning Tungsten volcanoes spawning within the border to the magma biome is causing another kind of failure on the sap tree planet Link to comment Share on other sites More sharing options...
babba Posted February 17, 2021 Share Posted February 17, 2021 (edited) 1 hour ago, Red Shark said: Resin Tree art. Unclear how it works, yet. INDUSTRIAL TREEEEEEEES YEAAAAAAHHHHHHHH !!!!! Edited February 17, 2021 by babba 2 1 Link to comment Share on other sites More sharing options...
pether Posted February 17, 2021 Share Posted February 17, 2021 37 minutes ago, Lbphero said: im dying... you are not. they are 2 1 Link to comment Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 Nice! Spoiler Why two (?) though? Link to comment Share on other sites More sharing options...
Brian.oni Posted February 17, 2021 Share Posted February 17, 2021 59 minutes ago, Red Shark said: Resin Tree art. Unclear how it works, yet. It has multiple states. Idle, Attack, Cooldown and Eating. It appears any food dropped in front of it will cause it to enter the eating state. Right now that causes an immediate crash (for me at least), but my guess is you can feed it your extra food and it will turn out resin, which can then be boiled off to make isoresin. 2 Link to comment Share on other sites More sharing options...
Pyrex042 Posted February 17, 2021 Share Posted February 17, 2021 6 minutes ago, Brian.oni said: ...It appears any food dropped in front of it will cause it to enter the eating state... Finally a use for surplus millions of kcal of leftovers. I wonder how much they can eat. 24 minutes ago, sakura_sk said: Why two (?) though? That's probably the new "partially discovered / peek" mechanic. I expect when explored at least one of those two '?''s will contain a planetoid. Link to comment Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 (edited) 19 minutes ago, Pyrex042 said: I expect when explored at least one of those two '?''s will contain a planetoid. It is one but no other undiscovered planetoid has two. That's why I asked :P Edit: Well... I get it now xD But still I think it shouldn't be adjacent Edit (2): owww...What is that? Dupes expressing more feelings?! XD owww... Spoiler Edited February 17, 2021 by sakura_sk 1 Link to comment Share on other sites More sharing options...
Nuclearpower Posted February 17, 2021 Share Posted February 17, 2021 Oh yeah !!!!! Oh Yeah !!!!! Oni Weekend...... Oh yeah !!! 1 Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 17, 2021 Share Posted February 17, 2021 Though I have not experienced this crash with the sap tree ( because I just haven't discovered one yet in any practical sense ) I'm wondering if this could be a problem for starting a new map today? Is today a good day to start a new map? 1 Link to comment Share on other sites More sharing options...
pether Posted February 17, 2021 Share Posted February 17, 2021 3 minutes ago, The Plum Gate said: Is today a good day to start a new map? Every day is good to start playing ONI! But I'd wait one day and play on live branch, not beta testing. 2 1 Link to comment Share on other sites More sharing options...
babba Posted February 17, 2021 Share Posted February 17, 2021 7 minutes ago, pether said: Every day is good to start playing ONI! But I'd wait one day and play on live branch, not beta testing. Same here 2 Link to comment Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 (edited) 2 hours ago, Ipsquiggle said: Added a new "Scanner Module" that will allow rockets to explore unexplored space and reveal tiles as they go Will the "telescope inside rocket" still be a valid exploration setup or will it be scratched? Edit: I like inside rocket setup Edited February 17, 2021 by sakura_sk 1 Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 17, 2021 Share Posted February 17, 2021 (edited) There's some rather interesting oversight with regards to swampy start - they lack significant sources of salt water. Terra start, for example the first world I generated had this on one of the planetoids: Is there some method to making saltwater that I don't know about? Or is this the idea with the waterweed is to rather choose some other means of food. So are these planet starts supposed to lean in the direction of and endgame food? If that's the case, then maybe it's my mistake, but saltwater on swampy start is rather scarce. Insert: I hope pip roid start is a thing soon. Edited February 17, 2021 by The Plum Gate Link to comment Share on other sites More sharing options...
Nuclearpower Posted February 17, 2021 Share Posted February 17, 2021 (edited) It would be great if there where an End game building that can only be built with Thermium.... Just a thought...... ( interplanetary Launcher..... Twinkle ) now that we have the Niobium volcano....that would make sense Edited February 17, 2021 by Nuclearpower Link to comment Share on other sites More sharing options...
Pyrex042 Posted February 17, 2021 Share Posted February 17, 2021 (edited) @The Plum Gate Isn't one of the new asteroids supposed to be an ocean? Frost Burgers are late game anyway, maybe you'll need to get there first. Does seem kind of odd that you can't dilute Brine into Salt Water though when you can do the opposite by freezing it, and that would add some versatility to the (guaranteed) Brine geyser. Edited February 17, 2021 by Pyrex042 Link to comment Share on other sites More sharing options...
sakura_sk Posted February 17, 2021 Share Posted February 17, 2021 5 minutes ago, Pyrex042 said: Isn't one of the new asteroids supposed to be an ocean? It is "water'' ocean not "salt water" ocean (as far as I saw in 2-3 seeds) Link to comment Share on other sites More sharing options...
The Plum Gate Posted February 17, 2021 Share Posted February 17, 2021 8 minutes ago, Pyrex042 said: @The Plum Gate Isn't one of the new asteroids supposed to be an ocean? Frost Burgers are late game anyway, maybe you'll need to get there first. Does seem kind of odd that you can't dilute Brine into Salt Water though when you can do the opposite by freezing it, and that would add some versatility to the (guaranteed) Brine geyser. It looked like plain water to me as well. Link to comment Share on other sites More sharing options...
RageLeague Posted February 17, 2021 Share Posted February 17, 2021 There's a bunch of saltwater geysers there, I think. Link to comment Share on other sites More sharing options...
evilcat19xx Posted February 17, 2021 Share Posted February 17, 2021 2 hours ago, Ipsquiggle said: Added a new "Scanner Module" that will allow rockets to explore unexplored space and reveal tiles as they go I am wondering if we have any use for the Scanner module when we already have the telescope (which is very efficient). Link to comment Share on other sites More sharing options...
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