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Your favorite base design


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I just curious to see all your interesting bases and ideas, feel free to share. I know there are one topic about base designs, but he exist more for decorative bases, what about your usual base that you build just for everyday-survival or with friends for fun?

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In a pretty distant past (long before "Reap What You Sow" update), when I was playing more Endless community/private servers and did bases (as opposed to a nomadic play-style on Survival pubs now with at most an elaborate Boat micro-base - example in spoiler at end-of-post) I reached a medium-size design combining both functionality and aesthetics that were pleasing to me - at least one that could accommodate 1-2 players with ease in quite harsh environments (Cave Swamp, Labyrinth entrance, Pearl's island). Core was kitchen, and light/warmth. Sadly still way too boxy and radial symmetry as opposed to a more desirable Wabi-sabi nature-like soothing asymmetry I would want to dab into in future.

 

Cave Swamp design:

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1A7026458A623BFF909B30DB14B76FB3F8799D0E

Details in spoiler below.

Spoiler

EE06FEABAA49CE548C322160A20DC8468AC9E36C

8F886313E778483902F28DC9DF1FC0FCC1FAF385

5F076FBC070FAE420C2A79AC91A32269CC0B11E3

A814E51551C1EC3C66D746F0E4BECB17779B015E

678AE54E50A31EEE2F8BCAF293E73AAA2F5FCF26

 

Labyrinth's entrance design:

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Details in spoiler below.

Spoiler

57EBABE8B505BDE1711D53BCBF5039A0D0E46762

59B47F3C2C552C08BC8C94BED42F43EBD40DDA22

3F350A6DD33282A58BB6F6F85041CCF4D1D90473

60D18D7DB90F5C466F57058C04B6344B2B6827A0

589A06C93C5E235EA7ABE916994F9FEA06D7246C

 

Pearl's Island experiment (using [DST] Legion mod):

E6BE98EFDAE29E054583B3A604867A82F88C3220

 

Mentioned Boat micro-base concepts in spoiler below.

Spoiler

Final "the most useful elements in the least space" design:

D9B455DFA69A27BD2B7A53A574C652F214607AA7

484C419B5C5B905082DF2DB58D7DF2152F869260

F2264AB1F7E6D7ECD1ED9C63C10B96DFAC115F1F

7FDB6B5C3C35923201E1E84484D031E383F28397

 

Eye-Turret Experiment:

E35CEDCFD032E74FF6DECFF773D1996DD2068FBA

 

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20 minutes ago, gaymime said:

perhaps i am mistaken and there are just two base that are a lot alike but if i am correct this image right here is the one that made me become a cave baser(well, until the rwys beta when i abandoned most of my worlds and just started playing nomadic in tropical experience)

May very well be so. I do remember I've posted it in another thread some time ago, a general bases-design one like present I believe; but that topic disappeared. I think it got archived because lack of interaction. Perhaps this topic will survive longer. Seems if OPs of such threads don't keep them alive somehow, usually with posts of their own (and/or their friends), they don't get much traction. About 3 years ago, "legit" (actual game-play as opposed to just spawning stuff via console commands/Creative in God Mode) base designs were popular, most likely because DST was fairly new. In time interest dwindled. If I'm not mistaken even @NSAiswatchingus made a base-design topic in recent past (as in last year?!). But DST is getting pretty old by now, not much innovation people are willing to think and experiment with by this point. Who knows..

I as well for last year-and-some stopped doing bases at all. Mostly 'cause personal servers don't interest me anymore and Endless pubs where I played were either resetting before I got to finish my work (aka reaching a base form I was glad with for print-screen) or the dedicated server disappeared completely in the meanwhile. For last year I've done mostly short Survival pub sessions, punctual rushes (bosses, ruins, Moon, Pearl, just fishing etc) via nomadic play-style, but after 3 times at the end of last year of being spawn-killed by traps (Walls/Fossils pens and spawned Tentacles inside/all around pen on 2 separate EU servers) I've ditched Survival public rooms too. Atm am trying something on a friend's personal server - hope some nice new print-screen designs will come out of it to share. If present thread won't get nixed as well...

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Design?  My bases tend to kind of have the square-in-a-square thing in the middle, but then after that things get put wherever it's convenient/I have room for them at the time.  My most recent example:

harktheheraldfrogs.thumb.png.2277202abe409f2872c978be3c0f0f79.png

(it looks better when frogs aren't knocking everything out of my inventory, I swear)

(More) drying racks and now-defunct farms (this base goes back to 2019) to the south, off to the right is my cherry trees, "cafe area" and shrines, and to the slight northwest is "the choppin' trees", aka the ones you can freely beat up because they're not meant to be decorative.  (You CAN chop a cherry tree...as long as you replant.)  Grass and berry bushes are everywhere, including in the carpet, because I'm in a meadow that borders a savannah.  There's also a moleworm who was a resident before I got here and still is.  Here's an older example, from "Camp One-Foot-in-the-Grave" aka my best run that got stopped by a glitch:

day500.png.916505bd823683334429b8defe915b08.png

As you can see, I haven't changed much since 2016/2017.  I slop things down wherever.  : P

...Notorious

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Pearl and boat bases are my favorite so far because we travel a lot on the ocean with boat camp:

Pear/boat bases

Spoiler

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322330_screenshots_20200908202707_1.thumb.jpg.60eb7c87720817c4649a1d52ab8abd9e.jpg

Boat camps

Spoiler

Heathen boat

Capture.PNG.5c4c398b460d38407990ec9512f15551.PNG

Fancy boat

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Survival servers won't last for long so occasionally, we enjoy our time in random pup by building functional one-flingo bases for everyone.

Spoiler

Moon garden

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RIP old circle farm

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no monster base

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Fixed station base:

Spoiler

image.thumb.png.5fad05466fcb2c60646d0c8b1477688f.png

 

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I don't often put much of a 'design' to bases myself but yesterday in this public server, our Wendy player was pretty into designing so she went with these simple square spaces around the oasis and it shaped quite nicely. I guess with walls, pathways and decorative items, this method can make pretty bases quite easily.

20210208230833_1.thumb.jpg.84610794b7f398a3987985a9ac545e31.jpg

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9 hours ago, x0-VERSUS-1y said:

If I'm not mistaken even @NSAiswatchingus made a base-design topic in recent past (as in last year?!). But DST is getting pretty old by now, not much innovation people are willing to think and experiment with by this point. Who knows..

I didn't start the thread but kept a close eye on it looking for inspiration. I do kind of miss the days when everyone wanted to show off their megabases they built off a checklist. 

Edit: my favorite base design I've made. Center of Imperator City. 

LnSMl9Z.thumb.jpg.b9fbdfe7256f6b1502f7871e45203f52.jpg

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On 2/10/2021 at 7:06 PM, x0-VERSUS-1y said:

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Yes, I finally get to give you a shoutout! I remember you posting this image some time ago and feeling really inspired, but later I ended up forgetting who had posted it.

My bases used to be overly symmetrical, almost in a grid, and your beautiful base here motivated me to break out of that rut, and it's still my favorite base setup I've seen.

Here's the one I'm currently working on (But after seeing your base again I'm still itching for the vibe I get from yours.)

Oh, and disregard Chungus on the top right. It's from the Chungus mod.

world.thumb.png.66ae13bf63c59916dad9cdfadb15d3c2.png

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3 hours ago, sinisterrkid said:

Yes, I finally get to give you a shoutout! I remember you posting this image some time ago and feeling really inspired, but later I ended up forgetting who had posted it.

My bases used to be overly symmetrical, almost in a grid, and your beautiful base here motivated me to break out of that rut, and it's still my favorite base setup I've seen.

Here's the one I'm currently working on (But after seeing your base again I'm still itching for the vibe I get from yours.)

Oh, and disregard Chungus on the top right. It's from the Chungus mod.

world.thumb.png.66ae13bf63c59916dad9cdfadb15d3c2.png

Indeed well-made asymmetrical designs are more pleasing to the eye, makes for more (nature-like) focal points of interest as opposed to a central one, more-so if soothing transitions are made between elements, like turfs. Speaking about turfs, here's a small suggestion if you may, that perhaps you'll fancy in your future designs: Cave Rock Turf (works very well imo with Wooden Flooring, Checkerboard Flooring, Cobblestones, Rocky Turf), Rocky Beach Turf (excellent in combination with Ponds, Grass and Rocky Turf to create the impression of micro delta tranquility environments), and Ancient Stonework for "oriental high-class" kitchens (bonus elements: if also using Terracotta Cooking Pot skin, Tureen pot, Baroque Birdcage plus Clawfoot Furnace skin, they work swell with Ancient turf; likewise if decorating further with Ancient Ornamental Thulecite walls and Potted Succulents).

You can make cute interesting arrangement on Sandy Turf with Spiky Bushes, Fossils, Antlion's Cavein Boulders, Thulecite Walls and Potted Succu/Ferns, asymmetrical as well.

In following spoiler are old bits and pieces of what I've pointed at above.

Spoiler

A decorative Bee garden with various walls, plants, Relic Replicas:

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Skeleton, More Relic Replicas, Cavein Boulders, Thule Walls and Potted Plants:

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Very old Skeleton Shrine using More Sculptures mod (sadly is bugged and causes crashes; featuring DST Path Lights mod) as example for Sandy Turf plus Spiky Bushes mixture:

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PS: some theoretical asymmetric-design stuff in spoiler below for anyone interested.

Spoiler

In that line of the Wabi-sabi principle I point at time-and-again, one can take as a template-base the Golden ratio geometric concept; more precisely its golden spirals graphic application - focal points where one should place main elements of design for the most soothing effect to the onlooker:

1280px-FakeRealLogSpiral.svg.png

 

When viewing map from above (btw, I recommend Aerial View client-side mod for anyone into base designs - if not already using it), one should consider Rule of Thirds too for main/focal points:

Rule_of_Thirds_3_e18dee85-0aaa-4eb4-a9ae-05f7b9d91a90_1024x1024.jpg?v=1550006137

(Yep, can be seen as "over kill"; but still - good trivia to take into account for DST base-designs as well.)

 

PPS: a fairly recent 1-Flingo mini Walter base centered around farming Krampi for Sacks during last Hallowed Nights event; sadly didn't manage to finish it as envisioned because Endless server I was playing on got reset at some point:

CB790245EAEF6F4076027C00BD821D3F1EB40023

 

And lel Chungus. If you want some more dopey-derp client-side mods, you may wanna check Screaming Man Rabbit (very manly-men lil rabbits) plus "WHERE IS BASE?" Pigs (for when you never get tired of someone asking "WHERE BASE?!" ..when in base *thumbs-up*)

 

 

On 2/10/2021 at 7:35 PM, gaymime said:

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Only now have I realized we can place Grass Tuft and Saplings on the Farm Soil Turf-plot made via Rigamajig (never tried to do so). Can make for nice decorations especially at plot's margins - good concept!

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im still trying to decide between these two for play in public servers once i always do the same structures just to play a few hours 

In this printscreen im on creative mode so its kinda impossible to have all this stuff in this early

What u guys think?? Left or right?? the right one has more stuff but in the left one these stuff will be builded side by side in a mirror effect, this one expanded to sides, not in a long way as the right one

20210205170832_1.jpg

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On 2/10/2021 at 11:52 AM, BezKa said:

My fav is a convoluted mess that maybe I will clean up someday but not now

Admittedly it’s what I usually fall into. I always usually have a “temporary base” before making a serious base around a few hundred days in. Making a small base would be more pretty, but A. I’m tearing the temporary base down anyways the moment I get established, and B. At minimum, you really only need some crock pots, science/magic, an ice box, turf, and a lightning rod to get by. Other stuff is helpful, but it isn’t always required. I especially don’t make chests until I get established, as a floor storage works pretty well early on and chances are you not much is going to be destroyed when left on the ground anyway, unless it’s minerals if it’s in the caves.

So yes, while I do enjoy making bases, I’m not in a rushing mood to get them started. Here’s a picture of my current 9000+ day world on ~day 140, for a quick reference :P

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6 hours ago, MrSoratori said:

im still trying to decide between these two for play in public servers once i always do the same structures just to play a few hours 

In this printscreen im on creative mode so its kinda impossible to have all this stuff in this early

What u guys think?? Left or right?? the right one has more stuff but in the left one these stuff will be builded side by side in a mirror effect, this one expanded to sides, not in a long way as the right one

20210205170832_1.jpg

In pubs, if you make the communal base with purpose of sustaining many players, you'll more-or-less have to feed most if-not-all people coming in. Thus, naturally, you should go with the setup best suited to "mass produce" food - aka one in right. From my experience is actually not hard to obtain in first 20 days all that you have there doing "multi-purposing": basically you gather needed materials while doing a solo DF run, with some small detour to one of the Broken Ancient Pseudoscience Station for Starcaller Staff. Still the plot-farms space seems to me kinda excessive - a 2x 4x4 should suffice (having Berry Bushes included, fillers are mostly assured). GL in your endeavors, public runs are quite fun! (well, minus the griefers that is)

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