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[Poll] On DST 2020


BYE 2020 POGGGGGGGGG  

184 members have voted

  1. 1. Do you think 2020 was a successful year for DST?

    • Yes!
      164
    • No!
      6
    • Maybe?
      14


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Can't be objective since it was the year i started playing (which means it will be soon my game join anniversary or whatever) but I liked it very much. And the next year we're starting off with a bang of Beefalo year, so I can only imagine it's going it get better and better

Without a doubt it was! Of course depends on how you measure success and there'll be many who will have reasonable or insane complains about the changes but regardless 12020 was a very active year for DST with Year of the Carrat, She Sells Sea Shells, Wendy Rework, Walter Character Release, Troubled Waters, Wigfrid Rework, Forgotten Knowledge, Reap What you Sow and two Quality of Life updates, alongside constant new skins and continuous support. The numbers don't lie either, the playerbase has been slowly but steadily increasing, although it's nowhere near what it truly deserves to be if you ask me. 

Nevertheless, I wish further success and continued support to Don't Starve Together in 12021 and wish everyone a happy new year!

160050655_DSTchart.thumb.png.aef209a3ab206861909920945c2ef5d0.png

11 minutes ago, ZeeDragon said:

Are you a time-traveler?

 

2 minutes ago, stranger again said:

so when does covid end mr time traveler?also how old are you?and did they invent a drink that reverts your age basically granting you immortality in the future?

:willow:

LOL, I'm not a time traveller you guys, just an adherer to the Holocene Calendar, it just makes more sense to me to start from a more relevant point for the humanity so we add 10000 to Gregorian calendars. Here's an infographic on the topic if you're interested.

8 minutes ago, SinancoTheBest said:

 

:willow:

LOL, I'm not a time traveller you guys, just an adherer to the Holocene Calendar, it just makes more sense to me to start from a more relevant point for the humanity so we add 10000 to Gregorian calendars. Here's an infographic on the topic if you're interested.

wow i love Kurzgesagt videos, if more people watch them the world will be better

to the people saying i greeted new year a tad too early please understand if i released it on your date then it woulda been late for a whole other host of people who'll complain you gotta understand im caught betweEN TWO FIRES HERE PLEASE DONT HOUND ME FOR THIS-

3 minutes ago, GetNerfedOn said:

to the people saying i greeted new year a tad too early please understand if i released it on your date then it woulda been late for a whole other host of people who'll complain you gottabunderstand im caught betweEN TWO FIRES HERE PLEASE DONT HOUND ME FOR THIS-

But no one's said anything about that yet except @thegreatJash and @Wardin25

1170967369_OperaSnapshot_2021-01-01_040925_forums.kleientertainment_com.thumb.png.2a6c362d3c28dad3eb591ab3d8d43f25.pngPOGCHAMP!!!!!!!!!!!!!!!

9 minutes ago, GetNerfedOn said:

to the people saying i greeted new year a tad too early please understand if i released it on your date then it woulda been late for a whole other host of people who'll complain you gotta understand im caught betweEN TWO FIRES HERE PLEASE DONT HOUND ME FOR THIS-

the edit says sub to technoblade which is just so powerful 

6 hours ago, Mike23Ua said:

Does this count console players too or just on Steam? (I’m dumb to how all that stat tracking stuff works) I can say however that on Xbox I’ve seen an increase in new players if that means anything.

only Steam unfortunately, since the data is provided by Steam Charts. This tool collects data from all platforms but its accuracy is somewhat questionable and I didn't find any historic data compiling the aggregate player count in it. Though it's great that you observed many new players on Xbox. I too stumbled across many beginner players this year which is always a good thing in my opinion. Sadly, DST's nature with its intensely steep learning curve and long sessions of gameplay often end up intimidating many newcomers away but its good to see that the game is still effective in turning some newcomers into regular players with its charms.

12 hours ago, ArubaroBeefalo said:

i like it since noobs already feel overwhelmed by all the stuff that they need to learn and long term worlds are repetitive

also, you can enjoy fishing, farming and exploring the moon island and the grotto in the 1st season

Exactly that! I play a lot with friends that don't have much or no experience in DST and it's so much stuff going on for them. They don't need more to learn. But there are so much veterans that enjoy more longtherm/endgame contant, so I think thats what the game needs going into the future. 

8 hours ago, lionking102 said:

Exactly that! I play a lot with friends that don't have much or no experience in DST and it's so much stuff going on for them. They don't need more to learn. But there are so much veterans that enjoy more longtherm/endgame contant, so I think thats what the game needs going into the future. 

I dunno.. I kinda disagree with this- I think only Autumn season should remain mostly the same: but by the time a player goes through all seasons and reaches the fourth (and currently final) season for DST that Klei should add some new and challenging content: It just feels wrong for me to play a game that is advertised as an Uncompromising Survival Game & the last season which SHOULD rightfully be the MOST Uncompromising is currently the most forgettable season for the game. :( 

I didn't like how klei picked the most popular characters (wendy and wigfrid) than picking character that needs it more (webber, wolfgang, wicker etc.)
but since i can't do nothing about i can only pray for webber rework to be released in 2021/2022, although i love how klei sneakly added wormwood's rework in RWYS, the rework itself was great since it fixed the problem how blooming mechanic was wasted only for spring.
RWYS was the best update in the year 2020, made warly, wurt and wormwood mains life easier so that's good.
Many people say Forgotten Knowledge was the best update in this year but i disagree with it, since it didn't add much game changing items (besides fera tirma tamper, which was a great choice), but still tho, it's releated to not-ocean-but-core content of RoT that isn't fullly completed yet so i'm not gonna say anything about it.
The oceans of RoT are still empty and bland to me, i still think that malbatross is a bad boss, pearl was a really nice touch to the ocean though.


for dst 2020 wasn't that bad of a year for dst, 8/10, no webber rework so that's why it's only 8/10

Short answer: Farming good. Sailing bad. Lightbugs pretty.

Long answer:

Reap What You Sow is the best thing since sliced bread. After several years, half the food in the game is actually viable. And it's fun to produce too. The system has so much depth to it and you can approach it in so many ways as a result. LONG LIVE THE GLORIOUS NEW PUMPKIN META!

That same update also salvaged Wormwood, Wurt and Warly from the scrappy heap. For me, anyway, no doubt there are those who had no issue playing them even before that. Wormwood, in particular, has such an interesting collection of perks now. And I can't wait to play as Wurt and neutralize all the seasons using just Ice Breams and Scorching Sunfish.

Last but not least, the update marks a small, but nonetheless important step in integrating the ocean content into the core gameplay loop. Eels and big ocean fish are now a reliable source of Bone Shards, Singing Shell Bells can be used to tend to plants and are no longer purely decorative, and Empty Bottles are now a valuable resource for farmers and an indispensable resource for Wormwood.



Forgotten Knowledge is a close second. That update was just so packed with neat stuff. It gave us tons of lore, the first reliable, character agnostic source of Living Logs, an item for locating the Crab King and for infinite light, an item for creating renewable thulecite (that no one will ever use), two beautiful new turfs and made all existing turfs craftable. Except the archives turf, for some reason. That was weird.

Oh, and did I mention Bulbous Lightbugs? I love those little things. They're such a creative concept for a light source and, boy, do they deliver. I've mostly ditched my Lantern and Miner Hat since those guys came along. And they've got just enough downsides that they don't render existing light sources obsolete.

 

She Sells Sea Shells and Troubled Waters, on the other hand, did not exactly blow me out of the water. (Get it?) There's some "neat" stuff in there, like Scorching Sunfish, Ice Breams, Shell Beach Turf and Barnacles (as a very late game food). But for the most part, the ocean feels like a weird little minigame that's mandatory to progress further in the main game and has no purpose beyond that.

There's very few actual destinations for sailing, yet most of the content (fish, gnarwails, rockjaws, messages in bottles, sunken treasures; content that just spawns randomly around you as you sail) seems to rely on an implicit expectation that the player will be sailing for way longer than the game actually incentivizes them to. Or maybe that randomly spawning content is an artificial attempt at incentivizing the player to sail? I don't know.

I can only hope that whatever the Mysterious Energy is, it populates the ocean with some content that is actually relevant to the core gameplay building, like new base building stuff or items that do new things instead of being sidegrades at best.

 

48 minutes ago, QuartzBeam said:

After several years, half the food in the game is actually viable.

ok, so it is starting to get really grating and unpleasant to have so many people say this. it is 100% not true. it is actually much more time-consuming and energy-intensive to get veggies than it was before. yes, it was a boring mechanic before and making massive gardens was a pain because you were limited to a single tile instead of 9 when starting but with that single-tile farm-plot you could get as many veggies as you had seed and manure almost instantly. it took less than 3 seconds to plant grow and harvest a veg and you could use a single plot indefinitely as long as you had the fertilizer for it.

long and short of it is that is really messed up that people who didnt farm before are pretending that pre-reap farming was difficult or nonviable when that simply isnt the case and it is a disservice to pretend wholesale ignorance of a system is the same as the system itself being bad and it is a shame that the same exact food that was snubbed by the majority before is now something people are a-ok with because they are more emotionally invested in the process of making it.

6 minutes ago, gaymime said:

it is actually much more time-consuming and energy-intensive to get veggies than it was before

no because you get A LOT of food without needing to give half of it to the bird, also it doesnt consum the stupid amount of resources that consume before to get a farm that barely can help

Just now, ArubaroBeefalo said:

no because you get A LOT of food without needing to give half of it to the bird, also it doesnt consum the stupid amount of resources that consume before to get a farm that barely can help

i never fed the bird for seeds and yet i ran out of fridges long before i ran out of seeds. wild birds drop sooooo many seeds it isnt even funny also i played the updated ver and you do pay out a stupid amount of resources it is just spread out instead of all being frontloaded.

 

 

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