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[Poll] On Seasonal Clothing


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100 members have voted

  1. 1. Do you think clothing items need to be changed?

    • Yes.
    • No.
    • I have no hard feelings regarding the matter.
  2. 2. If yes, why?

    • Clothes need to have pronounced benefits which warrant their usage.
    • Clothes at the moment are too underpowered to be of any use.
    • Clothes are inferior to storage items (e.g. backpack) or armor
    • Other (do mention in the comments!)
    • I voted "No."
    • I voted "No strong feelings".
  3. 3. If no, why?

    • Clothes are already useful as is.
    • Clothes need not have pronounced strengths.
    • Clothes do not need to be stronger than backpacks.
    • Other (do mention in the comments!)
    • I voted "Yes."
    • I voted "No strong feelings".


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Freezing/overheating just arent big enough threats to warrant full body protection. I dont think its necessarily that the items are underpowered. If just a thermal stone and optionally a winter hat can see you through winter why bother at all with a puffy vest?

Wetness protection is better in this regard since if u dont have eyebrella you need umbrella + head slot or body + head slot to achieve 100% wetness protection. 

Thermal stone makes all of winter/summer clothing very optional 

Head slot clothes are good as they are, but chest slot clothes are usually useless, because most of them have a head slot counterpart and chest slot wearable items are much more versatile and potent in general (Bone Armor, Magiluminescence Amulet, Krampus Sack).

There are very rare situations that encourage wearing chest slot clothing, for example fighting during rain to take advantage of electric damage, when you want to stay dry and still have armour or insulation (fighting Toadstool or Crab King).

Another thing that makes insulation clothing less useful is how Thermal Stones work. You can easily survive without any insulation if you have a Thermal Stone (in Winter burn trees to warm it up, in Summer keep additional Thermal in an Ice Box/Snow Chester).
But try to survive without any rain protection, oh boy, wetness is the worst!

A change that would bring some spotlight on chest slot clothing would be additional chest slot for clothing, I just say...

I feel clothes should have their own unique slot, even if the slot has to be earn through a challenge. I never use rain coat, summer shirts, vests. since thermal stone and eyebrella is enough and I prefer carrying my krampus sack or bone armour over body clothing.

Do NOT make me get rid of my backpack for an entire season.  Hat, thermal stone, possibly umbrella is how I deal with inclement weather/temperatures.  That's it.

Sometimes in the spring I'll put on a yellow trench coat _skin_ to go with the rain hat and LOOK like I'm wearing a full old-fashioned rainy day outfit, but that's purely cosmetic and doesn't make me get rid of inventory slots, soooo...

...Notorious

I’m waiting for the uncompromising mode where players will need a combination of Thermal Stone, Head Gear, and Body clothing just to endure the extreme cold, heat or Wetness.

And why do I want this? Because I like hardcore survival simulators and they are items in the game that are already part of the game.. but they go under-used and heavily forgotten about, give me a mode that truly puts my ability to endure the harsh weather seasons to the ultimate test.

Until then.. I strongly feel like like a lot of items in this game, they’re mostly just there for novelty.

Personally, if chest slot was a separate slot than storage slot, then I'd absolutely be using chest clothing items all the time, even less effective ones like Breezy Vest, Dapper Suit, Summer Frest etc. For now, only the chest feel like they're worth wearing over backpacks and that's because you can just keep them in your inventory and wear them during combat situations. Idk how they can make the chest items more worthwhile otherwise... Harsher seasons beyond year 2 where thermal or head insulation aren't enough? Funky perks to the items like sanity regen, some damage protection, decreased freezing/overheating damage or befriending koelephants? A headgear backpack that you can only use if chest slot is occupied by a clothing item?

I completely ignore seasonal clothing because all my equipment slots are occupied, so there is no need to consider them.

But it doesn't stop me from wanting to put up the pretty seasonal / non-seasonal clothing. There should be an exclusive slot for them, maybe accessary slot?

Seasonal Headgear is great. Seasonal Body Gear just does not compare at all to using a thermal stone instead and having a Krampus Sack or whatever type of backpack. Additional Inventory slots are priceless and sacrificing so many to wear seasonal body gear is just not worth it at all.

Perhaps if Seasonal Body gear each had their own amount of slots like a backpack but a much lower amount, say between like 4 and 6 or something that might make them a little more viable.

That or they each get an additional perk to make them actually worthwhile. Earmuffs should protect against Bearger Yawn and anything else sound based (mandrake sleep effect etc). Certain higher tier warm body gear should have a small damage reduction like half of what proper armor would give you. The gear that cools you down in summer could also maybe keep your carried food fresher for a little longer or something? Can't think of a good special effect for cooling gear.

Imagine if you could combine a krampus sack and seasonal body gear ...... would be really cool but FAR too strong in all likelihood. If it gave the Krampus sack a durability that needs to be repaired that might be a little more fair.

51 minutes ago, AlternateMew said:

Everyone here kissing up to backpacks and I just love my Bearger vest. It does need ONE buff though: A skin! Gimme a Bearger vest skin!

If chest slot seasonal gear had dope skins.... then I would be forced to use them =D

22 hours ago, Flarezen said:

I feel clothes should have their own unique slot, even if the slot has to be earn through a challenge. I never use rain coat, summer shirts, vests. since thermal stone and eyebrella is enough and I prefer carrying my krampus sack or bone armour over body clothing.

Giving a backpack its own slot just means that players will craft a backpack at the start and then completely forget about it.. always having 8 extra inventory. At that rate, the game might as well have a more base inventory. Wearing a backpack should require the tradeoff of not being able to wear other chest-slot items.

As it stands, the clothing items are pretty weak so there's little incentive to wear them instead of backpacks. If they were buffed relative to head-slot clothing and armour, you'd see more players using them and it'd make the game much more interesting.

The problem with body clothing is that they're unnecessary because of thermal stones, or a hat with similar function, so why wear them when you can wear a backpack? Maybe nerf thermal stones, but add something to help organize your inventory?

1 minute ago, Well-met said:

thermal stones may be op but some clothes are genuinely terrible

does anyone even remember the catcoon hat?

isnt that bad when you share world with other people and only few tam drops

also looks cute

thermal stone is indeed op, in RoG sometimes i use chest slot just for how harder the weather is and how bad is thermal stone

some clothes are situational because of how much scenarios can happend, not only the 1 experience player scenario

if that was the case all the raining clothes should be buffed just because once per year (maybe 2 if klaus drops it) you can get and eyebrella but the truth is that with 4 people you will need 4 years to cover that 

or some summer cloths that are there in case someone plays with a non default start in winter settings (back in rog the default setting was spring/autumn)

 

They could always just ya know.. nerf thermal stones? Make them require more harder to get ingredients in crafting like electrical doodads, gears and frazzled wires.

The harder it becomes to craft & keep from reaching 0% durability, the more players will need to rely upon the otherwise entirely optional seasonal clothing.

I see the problem that chest clothing are not as useful as having chest armor or a backpack, except on very few cases like Wolfgang using a slurped belt to stay mighty more efficiently, and I’ve seen Willows ditch the backpack during winter to have extra protection against their main con during winter and early spring.

Brainstorming question because I can’t get the whole picture of it, if it had its own slot what would it look like? Can you wear a log suit and a breezy vest at the same time? Which one would you see, visually? And how could others tell what are you wearing?

16 hours ago, ArubaroBeefalo said:

Chest clothes should have pockets

Maybe body clothing having some pockets (backpack inventory slots) sounds more reasonable, and the higher the tier, more pockets it could have. But never replacing a proper backpack.

EG: breezy vest, summer frest, dapper vest could all have 2 or 3 slots

Puffy vest, slurper pelt, rain coat, hibearnation vest and floral shirt could give 4 - 5 slots.

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