Developer Ipsquiggle Posted November 25, 2020 Developer Share Posted November 25, 2020 So the main news of the day is that the Cloud Saves preview has gone live! But there's an update to the DLC alpha as well: Thursday morning hot hot hot hotfix: 442408 Fix for crash when deconstructing a rocket habitat module with active chores inside Hot hot hotfix: 442269 Fixed a loading crash when a duplicant was inside the Teleporter Transmitter when saved. Fixed issue preventing configuration of priorities on buildings Original update: 442196 Performance: Update pinned resources less frequently Fix some worldgen failures caused by misconfigured oil biomes. Rebalance of new food Care Packages Prevent the Warp Conduit POIs from spawning too close to the oil biome Prevent boon POIs from spawning in the chasm on the rocket world Performance: Deodourizers were flickering active/inactive way too often, tweaked the way they consume vs. process polluted oxygen to improve stability. Fixed broken hotkeys in the overlay tooltips Cargo landers (Trailblazer, Scout) now have a landing animation. Performance: Improved an expensive check related to Yellow Alert Slight rebalance to Grubfruit berries and Preserved berries recipe Fix crash caused by disabling the Solid Dispenser connected to the Warp Conduit Receiver Fix overlapping build menu icons Cloud saves enabled for the Spaced Out alpha Plug Slugs now output variable power depending on their hunger levels Fix another crash if a door is selected when construction completes Fix steam turbines deleting some of their input Duplicants who are sent via Trailblazer module have their rocket assignment cleared Duplicants travelling between worlds have their building assignments properly cleared Fix crash from trying to unlock a codex entry that doesn't exist Note for Linux players: The crashing on Linux was being caused by a mismatch between the base game and the DLC which should now be resolved with the Cloud Saves patch. Let us know if it works for you! Note for Mac users who were on the preview branch: Some people have reported issues switching back to the "default" branch of the game, where MacOS says "The application OxygenNotIncluded.app can't be opened." If this happens, you'll have to uninstall and re-install the game through Steam. If that doesn't fix it, please try the fix in this bug report. View full update 9 3 Link to comment Share on other sites More sharing options...
minespatch Posted November 25, 2020 Share Posted November 25, 2020 8 minutes ago, Ipsquiggle said: Plug Slugs now output variable power depending on their hunger levels That'll be interesting to try out. Link to comment Share on other sites More sharing options...
Frytas53 Posted November 25, 2020 Share Posted November 25, 2020 13 minutes ago, Ipsquiggle said: Plug Slugs now output variable power depending on their hunger levels RIP Brothgar's Power 1 1 Link to comment Share on other sites More sharing options...
lame9ame Posted November 25, 2020 Share Posted November 25, 2020 21 minutes ago, Ipsquiggle said: Plug Slugs now output variable power depending on their hunger levels it was a matter of time. this thing is op 1 Link to comment Share on other sites More sharing options...
Nebbie Posted November 25, 2020 Share Posted November 25, 2020 I can confirm the game is finally actually starting on Linux with the DLC now. 3 1 Link to comment Share on other sites More sharing options...
M4ndatory Posted November 25, 2020 Share Posted November 25, 2020 23 minutes ago, Ipsquiggle said: Plug Slugs now output variable power depending on their hunger levels Yeah, the output for 0 effort was too much... But please consider to make a breed that eat a renewable source, refined metals for example 2 1 Link to comment Share on other sites More sharing options...
suicide commando Posted November 25, 2020 Share Posted November 25, 2020 27 minutes ago, Ipsquiggle said: Duplicants travelling between worlds have their building assignments properly cleared This fix doesn't seem to work. I just teleported rowan back from her assignment on the 2nd colony ( where she had build herself a bed and slept in it too ), and now she's sleeping on the floor the toilet. Link to comment Share on other sites More sharing options...
SkunkMaster Posted November 25, 2020 Share Posted November 25, 2020 Latest patch is giving me the crashes: NullReferenceException: Object reference not set to an instance of an object Prioritizable.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Prioritizable.cs:174) KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230) 1 Link to comment Share on other sites More sharing options...
flprossini Posted November 25, 2020 Share Posted November 25, 2020 400w para um plug slug selvagem ainda é muito ... Link to comment Share on other sites More sharing options...
nessumo Posted November 25, 2020 Share Posted November 25, 2020 (edited) @Ipsquiggle, I am unable to run game on OSX after this patch: Edited November 25, 2020 by nessumo Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 25, 2020 Author Developer Share Posted November 25, 2020 3 minutes ago, nessumo said: @Ipsquiggle, I am unable to run game on OSX after this patch: I've added a comment to the patch notes, but we've noticed that sometimes MacOS users have problems when switching off of a Steam branch, which is happening more often for some reason this time. The solution is to uninstall and reinstall the game from Steam. 2 Link to comment Share on other sites More sharing options...
Developer fatheroctopus Posted November 25, 2020 Developer Share Posted November 25, 2020 There are some known issues on this build where buildings that are normally prioritizable aren't anymore. A hotfix will be coming shortly 3 1 Link to comment Share on other sites More sharing options...
blash365 Posted November 25, 2020 Share Posted November 25, 2020 (edited) @Ipsquiggle: Is it intended that we can no longer prioritize doors in this patch? I cant find it in the patch notes, but it might be a design decision. Actually i dont have any priorities at all anymore. Edited November 25, 2020 by blash365 1 Link to comment Share on other sites More sharing options...
Red Shark Posted November 25, 2020 Share Posted November 25, 2020 (edited) 7 minutes ago, blash365 said: @Ipsquiggle: Is it intended that we can no longer prioritize doors in this patch? I cant find it in the patch notes, but it might be a design decision. Actually i dont have any priorities at all anymore. 15 minutes ago, fatheroctopus said: There are some known issues on this build where buildings that are normally prioritizable aren't anymore. A hotfix will be coming shortly I think you got ninja'd by Father Octopus! Sounds like a hotfix is incoming. Edited November 25, 2020 by Red Shark 2 Link to comment Share on other sites More sharing options...
Paranoidpete Posted November 25, 2020 Share Posted November 25, 2020 57 minutes ago, SkunkMaster said: Latest patch is giving me the crashes: NullReferenceException: Object reference not set to an instance of an object Prioritizable.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Prioritizable.cs:174) KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230) Same for me. Crash about 20 sec - 1 min after unpause.repeated multiple times. There is a bug report there if you have a similar issue. Link to comment Share on other sites More sharing options...
mightybaz Posted November 25, 2020 Share Posted November 25, 2020 Since the update there seems to be a reluctance amongst my dupes to use the outhouses, despite them being available (and surprisingly clean). It's not that the outhouses are not being used, it's just that there have been a surprising number of "accidents". Is it just my colony? Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted November 25, 2020 Author Developer Share Posted November 25, 2020 Another mini hotfix just went live: Hot hot hotfix: 442269 Fixed a loading crash when a duplicant was inside the Teleporter Transmitter when saved. Fixed issue preventing configuration of priorities on buildings 4 Link to comment Share on other sites More sharing options...
dyvoker Posted November 26, 2020 Share Posted November 26, 2020 Bug with UI. UI scale == 175% 1 Link to comment Share on other sites More sharing options...
Juijote Posted November 26, 2020 Share Posted November 26, 2020 1 hour ago, Paranoidpete said: 我也是。取消暂停后约20秒-1分钟崩溃。重复多次。如果您遇到类似的问题,则那里会有一个错误报告。 me too ! Link to comment Share on other sites More sharing options...
HannielK Posted November 26, 2020 Share Posted November 26, 2020 2 hours ago, SkunkMaster said: Latest patch is giving me the crashes: NullReferenceException: Object reference not set to an instance of an object Prioritizable.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Prioritizable.cs:174) KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230) It's making the same here. I think it's related to some building of automation. I got this same issue when building pipes automation. Link to comment Share on other sites More sharing options...
dani9 Posted November 26, 2020 Share Posted November 26, 2020 7 minutes ago, HannielK said: It's making the same here. I think it's related to some building of automation. I got this same issue when building pipes automation. I have the same here: Link to comment Share on other sites More sharing options...
Developer JarrettM Posted November 26, 2020 Developer Share Posted November 26, 2020 3 hours ago, SkunkMaster said: Latest patch is giving me the crashes: NullReferenceException: Object reference not set to an instance of an object Prioritizable.OnCleanUp () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/scripts/components/Prioritizable.cs:174) KMonoBehaviour.OnDestroy () (at C:/jenkins_workspace/workspace/SimGame_Windows/game/Assets/Plugins/Klei/util/KMonoBehaviour.cs:230) Fix is in the works for this. 3 1 Link to comment Share on other sites More sharing options...
SkunkMaster Posted November 26, 2020 Share Posted November 26, 2020 Just now, JarrettM said: Fix is in the works for this. You're the man ! thx Link to comment Share on other sites More sharing options...
mathmanican Posted November 26, 2020 Share Posted November 26, 2020 3 hours ago, Ipsquiggle said: 442269 Update 444444 incoming soon. Friday or Monday? Thanks for getting Linux working. I too can confirm it's working. 1 Link to comment Share on other sites More sharing options...
wRAR Posted November 26, 2020 Share Posted November 26, 2020 I was able to start the Linux version after this update, thank you! Link to comment Share on other sites More sharing options...
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