Meta Binding Posted November 19, 2020 Author Share Posted November 19, 2020 1 minute ago, Slvrsrfr said: this seems it will comeback More than likely, maybe on another planet. Also, theres this ALL THE POWER Link to comment Share on other sites More sharing options...
Slvrsrfr Posted November 19, 2020 Share Posted November 19, 2020 3 hours ago, Meta Binding said: They can also have up to a +10 when making them! can you explain this a bit more? Link to comment Share on other sites More sharing options...
Meta Binding Posted November 19, 2020 Author Share Posted November 19, 2020 Just now, Slvrsrfr said: can you explain this a bit more? Their stats arent maxed to 7 i think it was now, it can go even higher. I think I've seen a 12 or so. Link to comment Share on other sites More sharing options...
Slvrsrfr Posted November 19, 2020 Share Posted November 19, 2020 green thumb is new, yeah? Link to comment Share on other sites More sharing options...
Samedren Posted November 19, 2020 Share Posted November 19, 2020 After re-rolling dupes a ton of times the highest I've seen for a single skill is 12. Link to comment Share on other sites More sharing options...
Slvrsrfr Posted November 19, 2020 Share Posted November 19, 2020 Are the undug wall tiles off-gasing in this biome? like polluted oxylite? Link to comment Share on other sites More sharing options...
Meta Binding Posted November 19, 2020 Author Share Posted November 19, 2020 1 minute ago, Slvrsrfr said: Are the undug wall tiles off-gasing in this biome? like polluted oxylite? Yeah. Link to comment Share on other sites More sharing options...
Slvrsrfr Posted November 19, 2020 Share Posted November 19, 2020 oof this implies a new 'reserve' mechanic. A stockpiling technique, hopefully instituted to help with controlling materials management. Link to comment Share on other sites More sharing options...
Meta Binding Posted November 19, 2020 Author Share Posted November 19, 2020 Deoderizers take power now its only 5 watts, but now you cant spam them. Link to comment Share on other sites More sharing options...
Slvrsrfr Posted November 19, 2020 Share Posted November 19, 2020 2 minutes ago, Meta Binding said: Deoderizers take power now its only 5 watts, but now you cant spam them. under appreciated nerf... hissss. I hope they will leave less effective manual ones in the game. There should be ones that dont require power. Link to comment Share on other sites More sharing options...
DST_LSJ Posted November 19, 2020 Share Posted November 19, 2020 Interesting Link to comment Share on other sites More sharing options...
Meta Binding Posted November 19, 2020 Author Share Posted November 19, 2020 Lookie what I found! It teleports dupes to a specific different world, and it seems only select words even have reservoirs! Nice! Link to comment Share on other sites More sharing options...
Juijote Posted November 19, 2020 Share Posted November 19, 2020 1 hour ago, Meta Binding said: 运输没有百科全书,但您来了。子弹在睡眠时也能提供400W功率,这相当不错。 只是不存在 星图也是我之前发布的小世界。 It can generate electricity. Does that mean there will be new ranch buildings? Link to comment Share on other sites More sharing options...
Samedren Posted November 19, 2020 Share Posted November 19, 2020 The one Teleportal Transmitter I found connected to the same exact kind of asteroid. Makes me wonder if the destinations are fixed. Link to comment Share on other sites More sharing options...
Meta Binding Posted November 19, 2020 Author Share Posted November 19, 2020 Pacu can also now eat seeds. Finally something to do with extra seeds. Link to comment Share on other sites More sharing options...
goboking Posted November 19, 2020 Share Posted November 19, 2020 Thanks for taking the time to share with us. Much obliged. Query: Are there any new threats such aggressive flora or fauna, new diseases (aside from radiation sickness), or hazardous environments? Anything to flesh out the role of colony doctor? Link to comment Share on other sites More sharing options...
Meta Binding Posted November 19, 2020 Author Share Posted November 19, 2020 1 minute ago, goboking said: Thanks for taking the time to share with us. Much obliged. Query: Are there any new threats such aggressive flora or fauna, new diseases (aside from radiation sickness), or hazardous environments? Anything to flesh out the role of colony doctor? Nothing I've seen like that so far sadly. Auto dispensers now REQUIRE power. At this rate I wouldn't doubt if incubators do too. Link to comment Share on other sites More sharing options...
pether Posted November 19, 2020 Share Posted November 19, 2020 1 hour ago, Meta Binding said: Nothing I've seen like that so far File a bug to be fixed: "Nothing tries to kill me..." I'd really love if they allowed us to change difficulty setting for the germs in the menus. Sounds easy to do, and would include more challenges! Link to comment Share on other sites More sharing options...
Sterny0 Posted November 19, 2020 Share Posted November 19, 2020 My brains exploding with so many new items! Games get increasingly more interesting when there is more than one way to approach tasks. This will certainly refresh the game. I've done the industrial runs where worlds were harvested and made devoid of life. I've also been compassionate and played the conservationist runs by tending nature and gleaming resources from the amazing critters. I'm excited to taste the new alpha! It's extremely tantalising. Link to comment Share on other sites More sharing options...
minespatch Posted November 19, 2020 Share Posted November 19, 2020 Liking what I'm seeing so far. Curious about the battery upgrade. Link to comment Share on other sites More sharing options...
hapatchi Posted November 19, 2020 Share Posted November 19, 2020 Rocket building interface is pretty slick. No longer need to build one module at a time, but instead you build the launch pad and then use it to build the rockets. You just pick which modules you want piece by piece and the blueprint shows up on the launch pad. Once I put down the nose cone, the scaffolding appeared behind it and my dupes started building it all. Very cool! (I spent the first 10 minutes of my new game paused while making excited sounds at I looked at all the new stuff. Very cool, Klei!! Looking forward to giving you all the money when this launches!) Link to comment Share on other sites More sharing options...
Meta Binding Posted November 19, 2020 Author Share Posted November 19, 2020 39 minutes ago, Sterny0 said: My brains exploding with so many new items! Games get increasingly more interesting when there is more than one way to approach tasks. This will certainly refresh the game. I've done the industrial runs where worlds were harvested and made devoid of life. I've also been compassionate and played the conservationist runs by tending nature and gleaming resources from the amazing critters. I'm excited to taste the new alpha! It's extremely tantalising. I'm having fun. The first world having no reed makes you get creative with the new stuff. (It might have dreckos, but I've been ignoring exploring it.) Link to comment Share on other sites More sharing options...
Gurgel Posted November 19, 2020 Share Posted November 19, 2020 5 hours ago, Meta Binding said: More than likely, maybe on another planet. Also, theres this ALL THE POWER Wires not overloaded? Link to comment Share on other sites More sharing options...
r4tch3t Posted November 19, 2020 Share Posted November 19, 2020 2 minutes ago, Gurgel said: Wires not overloaded? I think I read somewhere that batteries can charge at any rate as they're not "consuming" power so it doesn't count for overload conditions. Might be wrong though. Link to comment Share on other sites More sharing options...
Smife Posted November 19, 2020 Share Posted November 19, 2020 What's with the new jagged tile texture in some screenshots? Is it a planetoid specific feature or they're changing tile art style completely? Did you happen to notice any new gas or liquid? Also how's performance? Link to comment Share on other sites More sharing options...
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