Developer Jason Posted October 23, 2020 Developer Share Posted October 23, 2020 Changes: Walls and Fences can be placed on the very edge of the world. Bug Fixes: Fixed a crash that sometimes occurs when your character is in the caves. Fixed pathfinding for retrofitted areas in cave worlds Fixed Traps and Bird Traps not being unusable after being sprung. Fixed Lunar Spore being triggered by nightmare creatures Fixed enlightenment area on the lunar island Fixed various bugs with Wurt’s Sinker skin. Fixed missing inventory/crafting skins icons. Fixed ghost Walter eyes. Fixed Clean Sweeper on broken walls. Players can no longer give the Moon Rock Idol to the Celestial Portal while mounted (doing so caused the player to become invisible) Fixed being unable to plant things while Bulbous Lightbugs are around you. Fixed things being able to steal the Opal Gems from the Archive Switch. Fixed being unable to attack for a bit after getting hit. Fixed a retrofitting crash that would occur if you lacked space to retrofit astral markers. Fixed hovertexts persisting after clicking the world save slot. Fixed all worlds that had caves enabled having all mods disabled. If you experience this problem, you can run the command ShardSaveGameIndex:RerunSlotConversion(slot) replacing the word slot with the slot number of that world. The slot number of the world can be found by hovering over the folder icon on the world select screen. View full update 27 9 2 3 Link to comment Share on other sites More sharing options...
GLERMZ Posted October 23, 2020 Share Posted October 23, 2020 2 minutes ago, Jason said: Changes: Walls and Fences can be placed on the very edge of the world. View full update Who do i have to marry? I'm willing too... 5 3 8 1 1 1 Link to comment Share on other sites More sharing options...
minespatch Posted October 23, 2020 Share Posted October 23, 2020 1 minute ago, ArubaroBeefalo said: porn for glermz SPEAK OF THE DEVIL 2 1 6 Link to comment Share on other sites More sharing options...
thegreatmanagement Posted October 23, 2020 Share Posted October 23, 2020 The update number is the same as the last update number; I believe that will likely cause issues with running the update and servers no? @Jason 1 Link to comment Share on other sites More sharing options...
Pikapikap Posted October 23, 2020 Share Posted October 23, 2020 thank you Mr.Jason Link to comment Share on other sites More sharing options...
Developer zarklord_klei Posted October 23, 2020 Developer Share Posted October 23, 2020 1 minute ago, thegreatmanagement said: The update number is the same as the last update number; I believe that will likely cause issues with running the update and servers no? @Jason Thanks, thats been fixed. 4 2 Link to comment Share on other sites More sharing options...
ADM Posted October 23, 2020 Share Posted October 23, 2020 16 minutes ago, Jason said: Walls and Fences can be placed on the very edge of the world. It's like... the change I wanted the most without knowing it, thanks 24 Link to comment Share on other sites More sharing options...
Primalflower Posted October 23, 2020 Share Posted October 23, 2020 Aside from that, Its amazing that we can finally place walls/fences on the edge of the world! I remember for so long having to put boulders or statues on those places in order to keep mobs from gunning it. Really good change! 2 3 1 Link to comment Share on other sites More sharing options...
Anthony_L3hr Posted October 23, 2020 Share Posted October 23, 2020 Much better, thank you! 9 2 Link to comment Share on other sites More sharing options...
wigfrids hat Posted October 23, 2020 Share Posted October 23, 2020 29 minutes ago, Jason said: Walls and Fences can be placed on the very edge of the world. you guys just keep making today better and better<3 2 1 Link to comment Share on other sites More sharing options...
Owlrust Posted October 23, 2020 Share Posted October 23, 2020 I was excited about the change until I realized I don't know what to use it for at the current moment. 1 2 Link to comment Share on other sites More sharing options...
Terra B Welch Posted October 23, 2020 Share Posted October 23, 2020 (edited) 51 minutes ago, Jason said: Fixed all worlds that had caves enabled having all mods disabled. If you experience this problem, you can run the command ShardSaveGameIndex:RerunSlotConversion(slot) replacing the word slot with the slot number of that world. The slot number of the world can be found by hovering over the folder icon on the world select screen Thank you so much for this. Now my modded worlds will be easier to fix. 51 minutes ago, Jason said: Fixed a retrofitting crash that would occur if you lacked space to retrofit astral markers. Also thanks for this, my clue map was having this issue. EDIT: Sadly this crash still occurs in my clue world. Edited October 23, 2020 by Terra B Welch Link to comment Share on other sites More sharing options...
Viktor234 Posted October 23, 2020 Share Posted October 23, 2020 47 minutes ago, Jason said: Fixed various bugs with Wurt’s Sinker skin. 5 1 1 3 Link to comment Share on other sites More sharing options...
Nettalie Posted October 23, 2020 Share Posted October 23, 2020 Just now, Viktor234 said: Did you make sure it updated? 2 Link to comment Share on other sites More sharing options...
sinisterrkid Posted October 24, 2020 Share Posted October 24, 2020 1 hour ago, Viktor234 said: [snip] Close the game and open it again. Or if you use Steam you can check your library for any queued updates. Link to comment Share on other sites More sharing options...
Viktor234 Posted October 24, 2020 Share Posted October 24, 2020 10 minutes ago, sinisterrkid said: Close the game and open it again. Or if you use Steam you can check your library for any queued updates. Link to comment Share on other sites More sharing options...
sinisterrkid Posted October 24, 2020 Share Posted October 24, 2020 1 minute ago, Viktor234 said: [snip] Then your update is queued up and you might have to wait a little. Unless you check some other fixes mentioned this thread and discover the Sinker skin problem to be the only one still present of the list. Can you try, for instance, placing walls or fences on the very edge of the map? Or check Walter's ghost eyes? Thanks. Link to comment Share on other sites More sharing options...
Mike23Ua Posted October 24, 2020 Share Posted October 24, 2020 (edited) What does walls and fences can be placed at the very edge of world mean?? I am assuming this means the edge of the land before water right? Which- How do you keep a griefer from building a wall and preventing someone who is traveling on a boat from getting back on land from the boat? Does the boater just jump over/Ignore the wall? Or does this mean something else I don’t understand? Can someone explain please! Edited October 24, 2020 by Mike23Ua Link to comment Share on other sites More sharing options...
Developer PeterA Posted October 24, 2020 Developer Share Posted October 24, 2020 2 hours ago, Viktor234 said: Fixed various bugs with Wurt’s Sinker skin. We didn't say we fixed them all We're on it, it'll be fixed for the next update. 5 2 2 Link to comment Share on other sites More sharing options...
sinisterrkid Posted October 24, 2020 Share Posted October 24, 2020 1 minute ago, PeterA said: We didn't say we fixed them all We're on it, it'll be fixed for the next update. On my game and other people I've heard from, that is fixed... Is @Viktor234 still having this, but everything else fixed? Link to comment Share on other sites More sharing options...
Viktor234 Posted October 24, 2020 Share Posted October 24, 2020 1 minute ago, sinisterrkid said: On my game and other people I've heard from, that is fixed... Is @Viktor234 still having this, but everything else fixed? A little hint for you: The Wurt in my picture is not the same as the one in @Anthony_L3hr ones. Can you spot the difference? Link to comment Share on other sites More sharing options...
sinisterrkid Posted October 24, 2020 Share Posted October 24, 2020 2 minutes ago, Viktor234 said: A little hint for you: The Wurt in my picture is not the same as the one in @Anthony_L3hr ones. Can you spot the difference? At some point you gotta wonder if you're trying to cooperate or not. Is the skin bugged on king form? 1 Link to comment Share on other sites More sharing options...
Viktor234 Posted October 24, 2020 Share Posted October 24, 2020 6 minutes ago, sinisterrkid said: At some point you gotta wonder if you're trying to cooperate or not. Is the skin bugged on king form? No, I'm not trying to cooperate at all by reporting bugs, but perhaps I would be more cooperative if I would stop reporting them? Link to comment Share on other sites More sharing options...
Anthony_L3hr Posted October 24, 2020 Share Posted October 24, 2020 Ah okay, Sorry I was so eager to see the Wurt head fix that I didn't even think about her buffed form too. Link to comment Share on other sites More sharing options...
sinisterrkid Posted October 24, 2020 Share Posted October 24, 2020 41 minutes ago, Viktor234 said: No, I'm not trying to cooperate at all by reporting bugs, but perhaps I would be more cooperative if I would stop reporting them? It's more that I'm trying to figure out why were we getting different results. It's hard to tell on your picture you got the kinged skin, for one. On the server I was in everything seemed fine, and I wonder if I was stuck on un-kinged form without realizing it. I'm testing on my own world now and managed to get myself stuck on king form after king dying, but not the reverse. 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now