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About thegreatmanagement

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  1. Hosting a dedicated server (the version # matches the client version, and is the most updated version) does not show the server. c_connect("IP address") also does not allow you to connect, returning the "Server is not responding" prompt. I have confirmed the server is up and running, it is simply unjoinable. Server info:
  2. It downloads the main build of the game instead of the beta version.
  3. Mods are not being updated properly for my dedicated servers; I have it properly set up in dedicated_server_mods_setup.lua in the mods folder (picture attached), but whenever I relaunch the server (and there is a pending update for the server's primary mod: Steam Workshop::Cavemen (Updated) ( the mod does not acquire an updated version of the mod. Please help!
  4. May not be a unique bug to pigmen, but there was a crash on my vanilla server with no mods involving a pigman and an error with the movement functions (locomotor.lua) and util.lua as well. Was not playing myself, do not know steps to reproduce sadly.
  5. I have a fully set up (and lengthy) dedicated_server_mods_setup.lua for a bunch of servers, and when I cleared my mod library and tried to redownload my mods, many, many of them did not show up; it appears that only mods before workshop-1324800295 will download, and any other newer mods will not download properly. Screenshots from my server's mod folder + the dedicated_server_mods_setup.lua are included.
  6. Server crashed from someone fighting rockjaws, there is an error in the RemoveEventCallback function. Crash log provided. crashlog DST_SG_E 01_21_21.txt
  7. Same as the critter logic crashes, but the pipspooks avoids in a different logical script I believe? It avoids target versus avoiding hostile enemies. crashlog DST_GE 10_26_20 smallghostbrain.txt
  8. The crash comes from laststartattacktime and has something to do with the boss/mob's attack period? I am personally not sure and did not experience the crash myself in the server.
  9. A script about critter's behavior code for running away from enemies is causing crashes in servers; the bug also affects Woby for Walter. Many critters have caused crashes in servers, and the following logs are all non modded servers.
  10. Server crashes during crab king fights when he transitions to the claw phase; the crash reason is listed below. The server is DST United States Endless, fully vanilla with no mods. It appears to be related to the clamped state of the claws? I did not personally witness the crashes myself, I am only going from the logs. crashlog DST_US_E 10_24_20 #2.txt crashlog DST_US_E 10_24_20.txt
  11. A big thanks to the developers for working (presumably) overtime fixing these! Thank you everyone <3
  12. The update number is the same as the last update number; I believe that will likely cause issues with running the update and servers no? @Jason
  13. Traps not working after: Traps are made and placed. Can only be picked up if it catches its target mob. Videos of bug: This happens in vanilla servers as well, though video has a modded server. Applies to both bird traps and normal traps.
  14. Apparent crash from mast being on fire (possibly a Wolfgang bug too?) Server has no mods enabled (pure vanilla server) Crashlog enclosed crashlog DST_US_7 10_12_20.txt
  15. I don't really know too much about what caused the crash, but the logs indicate that Woby's state change was involved in it. The crash log for the server is from a non modded server and has been provided crashlog DST_US_8 09_08_20.txt