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Would you want wind (similar to Shipwrecked) in DST?


Would you want wind (similar to Shipwrecked) in DST?  

96 members have voted

  1. 1. Would you want wind in DST?

    • Yes!
      46
    • No!
      50


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Something I would really like to experience, is sailing the DST boats in a storm, which led me to start thinking about Shipwrecked's wind.

I'm not sure if it would be a good idea to bring wind into DST, due to how the DST masts work. However, maybe there's a solution to that. So I thought I should put up a poll up to see what people think. 

In my opinion, it doesn't have to be seasonal based, windy storms can occur randomly through out the year. Mostly cause I would like to see a snow storm/blizzard. 

I feel like it would add atmosphere and lend some extra depth to the sail mechanics at sea, but just be a nuisance on land. I wouldn't want my base decorations to get blown around or my flower garden uprooted like in a Shipwrecked windstorm.

I think people need to get over it, if you don’t like an idea.. why vote against it? Why EVER vote against it..?

In a game like DS where a massively large vast majority of the game can be custom tailored to your own personal preference- Why say NO to an Idea like this?

If it’s something you feel will bother you, just toggle it off like the 80% of other game features you can toggle none, less or more of.

The TL:DR- Yes a mechanic like this needs to desperately exist, But it should be something you can choose to play with or without..

*cough cough just like Disease*

Ive said what I wanted to say, it just gets on my nerves a bit to see so many people against things that makes the game harder or more annoying when unless it’s forced- It shouldn’t even matter to you.

3 hours ago, Mike23Ua said:

I think people need to get over it, if you don’t like an idea.. why vote against it? Why EVER vote against it..?

In a game like DS where a massively large vast majority of the game can be custom tailored to your own personal preference- Why say NO to an Idea like this?

Because all of the games features aren't in their own separate little bubbles. If a feature is added, other features are going to be designed around it even if you have it turned off. Disease, for example: stone fruit bushes are designed around it, with the idea being that you want to get stone fruit sprouts so you can get a disease-and-fertilizer-free stone fruit bush. For me, though? I have disease disabled, and so that bit of design and arguably balance of stone fruit bushes is almost nonexistent. 

This wind could probably be disabled, sure, but then there's a chance that anything added afterwards will be affected by that. Maybe they'll add some kind of mob that drifts along in the wind, for example, and then having wind disabled means they just sit in the same spot forever. Not only will this mean turning off wind messes with other features you might be interested in, but it also means that you just can't properly take advantage of them if you created your world with wind disabled.

i'll scream if i'm forced to use chests outside of shipwrecked

3 hours ago, Mike23Ua said:

I think people need to get over it, if you don’t like an idea.. why vote against it? Why EVER vote against it..?

In a game like DS where a massively large vast majority of the game can be custom tailored to your own personal preference- Why say NO to an Idea like this?

If it’s something you feel will bother you, just toggle it off like the 80% of other game features you can toggle none, less or more of.

The TL:DR- Yes a mechanic like this needs to desperately exist, But it should be something you can choose to play with or without..

*cough cough just like Disease*

Ive said what I wanted to say, it just gets on my nerves a bit to see so many people against things that makes the game harder or more annoying when unless it’s forced- It shouldn’t even matter to you.

how can you possibly overlook the massive majority of players in dst that play on servers that arent theres and therefore cant control whether or not something is on or off

3 hours ago, Mike23Ua said:

I think people need to get over it, if you don’t like an idea.. why vote against it? Why EVER vote against it..?

I hate to burst your little bubble... but people are allowed to dislike something you do. The entire point of this thread was asking if people liked or disliked this mechanic.

4 hours ago, Mike23Ua said:

I think people need to get over it, if you don’t like an idea.. why vote against it? Why EVER vote against it..?

In a game like DS where a massively large vast majority of the game can be custom tailored to your own personal preference- Why say NO to an Idea like this?

If it’s something you feel will bother you, just toggle it off like the 80% of other game features you can toggle none, less or more of.

The TL:DR- Yes a mechanic like this needs to desperately exist, But it should be something you can choose to play with or without..

*cough cough just like Disease*

Ive said what I wanted to say, it just gets on my nerves a bit to see so many people against things that makes the game harder or more annoying when unless it’s forced- It shouldn’t even matter to you.

I think it's because if this were to be added, it most likely would be included in every single un-modded vanilla public server as a forced game inclusion, and not everyone would like an annoying wind mechanic pushed onto them by the game unless they specifically find a server with that option disabled/make their own world.

I'd be alright with wind if it was an optional challenge mechanic that was disabled by default. :o

1 minute ago, Mattyington said:

well the option to vote "no" is right there on the poll, i think it's meant to be used.

I just meant that in General, why would people say “No” to an Idea that’s overall not going to effect them?

Its like saying you love to eat Fruit Loops But then getting Angry when someone else prefers Honey Comb. Their cereal preferences shouldn’t ever effect yours.

And with DST- That statement is especially true, don’t like hound wave attacks? Turn hounds off completely. Don’t like frog rain? Turn it off. Hate Bearger attacks? Toggle him off.

Want MORE Hounds to attack you? Toggle More, want MORE Meteorites to fall on your head?

(You get the idea..)

Spoiler

I play State of Decay 2 on Nightmare mode... there is a massive world of Differences between Normal & Nightmare difficulty, And what really makes me sad with DST.. is that for there to be sooooo many options of toggling On, Off, Less, or More of certain gameplay features, that This Game- Even more so than SOD2, Does not yet have dedicated difficulty settings.

Imagine for example DST Totally Uncompromising Mode, And on this setting- spider warrior bites now deal poison damage. Your maximum health & Sanity caps off at 50%, Healing Items like Meat Effigy, Life Giving Amulet are disabled- So the only Legit forms of revival are by having someone risk 40% of their own health to revive you, or by using a One time only use Touch Stone.. should you fail to be revived within a certain time allotted you are banned from the server by the game itself- with a message reading:

“You have Died, Game Over.” 

If your the host of a world.. you will be entered into Spectate Mode, until all other players are dead. if you are NOT the host of the world.. you can not rejoin that world upon death without Revival, And lastly... once all players are dead the game save deletes itself. ONE LIFE ONLY... (unless healed by another player or using limited one use Touch Stones)

What if the game had Destiny 2 or Tom Clancy The Division style “No Respawn Zones...?” Aka- Areas of the world where if you die, you have to wait for your teammates to revive you, or you all fail.

A Totally Uncompromising Mode- Inspired by the many Totally Uncompromising games I’ve played before.... A mode where you don’t have to pick Wes to be Challenged.

 

And using the above example- My brand of Cereal shouldn’t ever even effect yours.

 

1 hour ago, Mike23Ua said:

I just meant that in General, why would people say “No” to an Idea that’s overall not going to effect them?

Its like saying you love to eat Fruit Loops But then getting Angry when someone else prefers Honey Comb. Their cereal preferences shouldn’t ever effect yours.

And with DST- That statement is especially true, don’t like hound wave attacks? Turn hounds off completely. Don’t like frog rain? Turn it off. Hate Bearger attacks? Toggle him off.

Want MORE Hounds to attack you? Toggle More, want MORE Meteorites to fall on your head?

(You get the idea..)

Want an example of how this would effect everyone? Look no farther then disease. It's a mechanic that's disliked by almost everyone, but most pubs I see still have it enabled. Why is this? Because it's on my default. Don't underestimate the power of default settings.

Besides, the "Oh, but you can just disable it" approach kinda makes discussing the game a bit messy. You could cherry pick to make just about any argument you want.

If it were to be added, I'd hope to god it'd only be on sea. Anyone who has played Shipwrecked for more than 10 hours knows the hassle of winds. Having random plants uproot would make base-owners (read: 100% of players) want to die.

MAYBE if you were able to make walls or something that forbid fully enclosed plants to get uprooted, and land-bound winds being rare.

However, I'm down with the wind (and waves) throwing your boat around.

58 minutes ago, Sinister_Fang said:

Want an example of how this would effect everyone? Look no farther then disease. It's a mechanic that's disliked by almost everyone, but most pubs I see still have it enabled. Why is this? Because it's on my default. Don't underestimate the power of default settings.

Besides, the "Oh, but you can just disable it" approach kinda makes discussing the game a bit messy. You could cherry pick to make just about any argument you want.

Xbox one doesn’t have dedicated or Klei Official Servers- So we either host the worlds ourselves, or join a world that someone else is hosting. When the host leaves the game- it instantly shuts that server down for everyone involved.

Theres a Details tab on the server you scroll over to view what kind of settings are on or off.. if you want to join a server with Winter & Summer Turned off just search for them in the Details tab.

Features like Strong winds should be in DST... heavy rains during spring season should have strong wind for example.. why is that not blowing loose items around?

What if this feature could be used to catch loose Twiggy Tree Twigs, And swirl them in a circle and up off the screen as the games way of cleaning them out of the map preventing unnecessary server lag?

As far as uprooting your plants no.. planted flowers? Uhh Maybe.. but trees, gardens and plants..? Only if there’s a Tornado or Hurricane happening.

Imagine small things like Tumbleweeds for example being able to be blown around in different directions if the game had real wind effects.

26 minutes ago, Mike23Ua said:

Xbox one doesn’t have dedicated or Klei Official Servers- So we either host the worlds ourselves, or join a world that someone else is hosting. When the host leaves the game- it instantly shuts that server down for everyone involved.

Theres a Details tab on the server you scroll over to view what kind of settings are on or off.. if you want to join a server with Winter & Summer Turned off just search for them in the Details tab.

Features like Strong winds should be in DST... heavy rains during spring season should have strong wind for example.. why is that not blowing loose items around?

What if this feature could be used to catch loose Twiggy Tree Twigs, And swirl them in a circle and up off the screen as the games way of cleaning them out of the map preventing unnecessary server lag?

As far as uprooting your plants no.. planted flowers? Uhh Maybe.. but trees, gardens and plants..? Only if there’s a Tornado or Hurricane happening.

Imagine small things like Tumbleweeds for example being able to be blown around in different directions if the game had real wind effects.

There’s a lot going on in this post, but I think the defining feature is that you don’t understand how twiggy trees work, at all.

It is impossible to give valuable feedback on mechanics if you don’t understand the mechanics.

I feel like this poll should've had more options.

would like for wind to be added as eye-candy, but not 'strong winds' to the same extent as SW. Not as an obstacle.

I wouldn't like for flowers to be plucked, or tufts to be harvested. I wouldn't like for it to hinder movement. And I definetly wouldn't like for my items to be blowing away in the wind and end up in the water, sinking down to the shadowly dephs.

would like trees and tufts to dance in the wind, perhaps with a light rustle. And rain and snowfall to flow in a certain direction. Perhaps add hair aswell. 

Perhaps add a new craftable that'd show the direction of the wind. Like "today is not a good day to go out sailing".

Strong winds could be added at sea. But not on land...

27 minutes ago, Rhovious Aran said:

No because that would ruin any decorative use of certain items in your base such as lining up gold along your cobblestone roads.

But dude... the game isn’t called base building simulator 3000, it’s called Don’t Starve- And it’s advertised as a Totally Uncompromising Wilderness Survival Game. 

And throughout 2020-2021 I would like to see more Wilderness Survival added into my game, even if it’s only added in as an alternate mode...

Everyone crying because wind annoys players and the base building. heres my idea.

Each new day in spring has a 25% chance for wind to call until night appears and it stops.

If it were to rain before that, the chances for wind are increased by 50% additional chance.

there should be 3 stages of wind

light wind: giving you and mobs a speedboost and no penalty if facing against the wind.

medium wind:  speedboost but also push items around.

strong wind: speedboost and move items around aswell uproot plants and knock off trees, but also slow you down like you were facing the oasis sandstorm with its animation.

Mast should be affected by these for 10/25/50%, facing against them slows your boat down by 5/12/25%

i'd say its a great idea made up by me and i would like to see anyones opinion of this.

 

Confused reactions all over again 

It’s not like Wind is a bad thing.. you guys are so confusing on this forum that it’s hard to tell what the games fans actually ever want... lol I sometimes feel sorry for Klei dev’s.

To clarify- I see LOTS of posts from people saying Summer is Boring add new mobs, add new weather effects, add content specific to a particular weather season, make each season fell refreshed and updated!

Then when a suggestion like this is made (Which would go hand in hand with Spring and all the Heavy Rainfall) It gets criticized and the majority votes NO.

lol.. Okay then?

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