JoeW

Don't Starve Together Roadmap 2020

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Mike23Ua    4287
4 minutes ago, minespatch said:

At the very least, I hope the Nox is revealed this year...588497c65ec72_arielconfusedshrug.png.7e28189e6a68c2fc214fa6e2c0815879.png

What is Nox?

Well.. it’s like an Ox but Not.

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NSAiswatchingus    2725
51 minutes ago, JoeW said:

Talking about how you think that might impact the roadmap for DST would be on topic. Yes. However, that is not what you were discussing. 

 

I think there's an arguement to be made that the impact of the virus had to be established before the conversation of how it might affect the roadmap could proceed. I think all parties are over it though. 

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Mike23Ua    4287
11 minutes ago, NSAiswatchingus said:

I think there's an arguement to be made that the impact of the virus had to be established before the conversation of how it might affect the roadmap could proceed. I think all parties are over it though. 

I’ve searched everywhere and I can’t find what I’m looking for, all I can find is Steam prices for it which obviously.. won’t do a console player a dang bit of good to have.

But My question is How do you unlock the Weatherbeaten Torch Skin?

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NSAiswatchingus    2725
23 minutes ago, Mike23Ua said:

I’ve searched everywhere and I can’t find what I’m looking for, all I can find is Steam prices for it which obviously.. won’t do a console player a dang bit of good to have.

But My question is How do you unlock the Weatherbeaten Torch Skin?

It's just a random drop for us. Similar to the Alchemy Station skin, you just have to get lucky. 

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And a possibility I would LOVE to see a Wes rework is this quoted off someone from my Wes needs a rework thing I did.  

it'd be great if they give him extensive perks in his rework to make him a more fitting character for multiplayer survival. I usually list my set of Baloonomacy, Pantomime and Burden suggestions in these Wes rework threads but I'll try to go to the next level and spitball all sorts of circus centered ideas they can go with for everyone's favorite mime. 

Baloonomacy

Well, it's supposed to be his main talent. But all he can fo with his pile of balloons is to make decorative balloons by giving 5 sanity. Works for quick insanity, suicides and AFK assassinations but not much else, certainly not much to support the other survivors. Instead, his balloon talents can be reworked extensively. His pile of balloons should also act as a crafting station like Codex Umbra when placed on the ground for Wes to make various balloons with varying utilities. He'd require varying amounts of sanity, as well as different items around the constant to craft these.

Balloon Saddle - A saddle that can be shaken off only once but allows Wes to rush beefalo domestication.

Balloon Hat - Helmet that can only block one hit but prevents damage, knockback the player and give minimal damage when popped.

Balloon Cake - Tribute item that grants maximum companionship when gifted to befriendable mobs.

Balloon Sword - Weak but cheap weapon that pops and makes the cracking effect that de-aggroes mobs when depleted.

Balloon Armchair - Comfy balloon armchair with multiple uses that like a tent, slowly heals sanity when sat on.

Balloon Pillow - Sleeping item that can be used as an alternative to straw roll. It can be placed on the balloon armchair to upgrade it to heal too. 

Balloon Animal - Cute Balloon decoy animal that draws aggro very successfully, popping and damaging the attacker when hit.

Inflatable Tube - Small donut-shaped lifesaver that can be placed on the sea to be sat on. Could pop after one use but would last long enough to allow passing rivers and lakes.

A plethora of Balloons - The idea Mike suggested, making a holdable chunk of many balloons that acts like a lazy explorer, letting Wes glide across gaps. Could only have the durability of 1-3 uses and require a lot of sanity to build.

Pantomime

Another apparent talent of Wes that he only uses to communicate and examine stuff. Instead, his pantomime talent can be reworked into a substitute for basic tools, which could allow him to Chop, Mine, Shovel and Row without the relevant items. This could use up his sanity or hunger in each use, but would be nice giving him access to the powers of tools when he lacks to tools.

Ventriloquism

Wes can't talk but it doesn't mean he can't train his Ventriloquism skills. It's okay that he's mute when it comes to chatting and vocal warnings but it can get on the way of using basic multiplayer features like reading signs and reciting the weight of fish, making it more of an annoyance than an intended downside. Instead, he can craft a survival item, a puppet to be able to interact with and read signposts, pocket scales, scale-o-matic and various other structures.

Daredevil

His stunt work could also be capitalized on. I envision a unique structure of stunt cannonball that can shoot players across some distance quickly, possibly allowing them passage oversea. It could also be used by Wes only to shoot himself on a selected target enemy to hurt him significantly, as long as he's wearing a helmet, making a hilarious entrance. Just imagine a group of players fighting Deerclops and Wes suddenly shooting himself onto Clops, headbutting him and hitting him with 150 damage and landing in a similar fashion as if thrown from a beefalo.

Acrobat

Unicycle and tight rope come to my mind but I don't know how to conceptualize these in a not too OP and not too coplex manner. Still I'd like a Unicycle that can only be crafted and used by him that'd allow him faster travel for a very brief time.

Juggler

Could be an interesting and unique way of inventory management, giving Wes a Juggling Kit item similar to Gifting Wrap or Bundling Wrap that can take up to 5 items but instead of packing them, Wes'd bundle the inventory items in balls and start juggling them, using up his hand slot and only allowing him to walk and pick up more items. He'd drop all the balls when interrupted by a hit or when stopped willingly, with fallen balls immediately returning back to their original forms upon hitting the ground. This could be used in conjunction with the Unicycle or When riding a Beefalo for delivery purposes

Clown

Various clown tools could be added to his arsenal. One such tool could be something similar to the Year of the Pig King signpost that could flinch or throw enemies. Another could be a fake flower hand item or a whole body slot with a flower that he can squirt water onto enemies with, getting them wet and assisting the team with Electric damage. Finally a fake pie item he can craft to throw into enemies to stun them for a second could be fun.

Calligraphy

Not much going on for this ability but he could have an extra craft near Cartography desk like "Name Plaque" or "Caricature" that he can give to other players who can read them and gain sanity like blueprints. Who knows, maybe he could be a great writer/caricaturist/calligrapher behind his mute façade.

Animal Taming

We don't have any character specialized in animal domestication, taming, herding and ranching and I don't see Wes particularly good at this. I'd like the unimplemented Winnie character or even the Inkeeper to be designed extensively around this trait but I guess Wes could be given some animal friendhip perks too. Immediate access to saddle a balloon saddle is something I really like as mentioned in baloonomacy but he could also be good at luring or herding other mobs like Volt Goats, Koelephants, Grass Geckos, Hounds etc. I don't know how this would be implemented but Animal tamers too are a staple of circuses. 

Burden to Others

And finally his flimsy survivor trait. The most common image of Wes is that he's weak, flail and overall a burden on the other survivors. Some players even see him as a parasite. Why not embrace this image and flip it on its back by rewarding players for babysitting/serving Wes. A nice minor perk could be that players could gain sanity once a day for feeding Wes something. This amount restored could be proportional to the amount he's fed, such as 5 for small stuff like berries while 10 or even 15 for meatballs, turkey dinners, bacon and eggs etc.

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Mike23Ua    4287

Hey JoeW I have a Question, since no one has asked yet was it easier to work from home then it is in the office?

It sounds like Corona is changing a lot   Of things in life, and hopefully all that gets sorted out sooner rather than later. 

This is situation is defiantly scary.. I’ve never quite seen anything like this-

https://www.google.com/amp/s/www.cbssports.com/nba/news/nba-suspends-2019-20-season-after-jazz-player-tests-positive-for-coronavirus/amp/

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On 3/8/2020 at 3:17 PM, Axelocke said:

Year of the Carrat reigns eternal! 

image.png.36225aa277c4ab72287376027f413aab.png

Oh lord have MERCY

After reading the whole thread again I feel better. I’ve been waiting for this update for a while now and I thought I was the only one waiting LmAo. Hopefully things will get back on track without this stupid virus. Until then, I’ll be playing DST with pre-rework Wendy.

*Anxious but patient Wendy Main Noises

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bruhmoment23    4278

To be honest i see more issue within people reacting to this virus rather than the virus itself, the main reason why mass panic starts up is because of how fast it's spreading. Just hope people at Klei don't have too much of an issue with it and get everything together safely and calm, there's no need to rush, health is always the top priority.

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Mike23Ua    4287

Guys there will be no time without an update between Year of Carrats end and the next update, When Year of Carrat Ends we will be playing the next content update.

I guess Year of Carrats Reign wasn’t so Eternal after all.. sorry my little Rat buddies, you will be missed! :( 

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luv    65
1 hour ago, Mike23Ua said:

Guys there will be no time without an update between Year of Carrats end and the next update, When Year of Carrat Ends we will be playing the next content update.

I guess Year of Carrats Reign wasn’t so Eternal after all.. sorry my little Rat buddies, you will be missed! :( 

Let the spring beefalos have 'em

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TdogJames    5

Great to see this amazing game still has a growing community! This game has come so far from where it began. I personally haven't been around since the beginning, but I like to think I've been here longer than most. I hope to continue to watch it grow. One aspect that I think a lot of people would enjoy is the addition of the Shipwrecked and Hamlet DLC from the base game Don't Starve. I understand that this would probably never happen, but I've always wished to experience these difficult worlds with my friends. Reign of Giants is already a free addition to Don't Starve Together, so if these DLCs ever made it to this game, maybe they would only be accessible to those who own the Hamlet/Shipwrecked DLC? Even if this never happens though, the game at its current state is enough to endlessly entertain any player. Keep up the good work!

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