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How is everyone's FPS after transitioning from beta to Launch?


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For those of you who started save files in the beta branch and are continuing with them in the launch update, did your FPS change at all? I assumed that FPS would increase since there are a lot of debugging tools enabled in the beta branch that tend to slow the game down but it hasn't seemed to change for me. 

Is it only new save files that are started in the launch update that benefit from the increased framerate? 

Just now, selereth said:

So your FPS is the same even after updating I take it? 

I edited my txt, had to start my system with minimal tasks, cleared temp cache and such stuff.
Performance is bad for me and when i can not play with 25 FPS on triple, i don't play ONI :(
It's worst then preview, at least 10 - 15 FPS

There really should be an asteroid size setting. There's a lot of good stuff in the game that does not depend on map size, and less stuff naturally means fewer calculations to worry about. I mean, players have gotten up to 1500 cycles without even exhausting the area on their maps so I think it can take it.

30 minutes ago, Ellilea said:

No changes in my save, still quite choppy. Guess my PC is no bueno as I didn't even start ranching :< Just 20 dupes and a pretty much uncovered map around cycle 500.

Revealing the map with debug mode automatically drops my FPS to 30 at the beginning of my colony :(

 

My poor CPU 

  Haven't fired up the launch version yet, been writing all day.  I do know that by cycle 400 with 18 dupes things had gotten more than a little choppy running an FX-9590 and 8GB of RAM.  I'll try to load up my Launch Preview base once I finish this chapter and see how it goes.

 On the plus side, I never have to worry about finding a volcano in my games, there's one in my PC case :p

I haven't seen much framerate increase, which is actually pretty disappointing. My dupes do spend less time standing around considering their next action when a job is complete though, so I expect some dupe management thread is keeping up better. I haven't given em access to jetpacks since launch update, maybe that won't freeze my game now.

Worse than preview branch - if I pan around at my normal pace I get a freeze/pause for a second.

Feels like a Minecraft mem-dump to me.

I'll be doing a fresh ONI install later tonight, could be down to old cluttered crap.

On my cycle ~1800 map that was started on the preview I have about 40 FPS with debug menu superspeed, 60 without.
Its an increase of about 10 FPS compared to on preview.

Oh but yes, it does freeze for about a second when panning around, not too often though (super speed only)

4 hours ago, Oozinator said:

Old base 800 cycles, not really unplayable.
Jumping FPS 15 - 30 FPS on triplespeed, sucks to play, no reason to start a new base..
Me waiting for update..

can i borrow your save? I wanna check my fps with it

3 hours ago, Oozinator said:

Plays great for me, sits around 50fps on triple speed, occational drips in the 40s, capped at 60fps if I pause.  I'm running an i7 8700k with 16GB ram and a gtx1060.

3 minutes ago, Nitroturtle said:

I'm running an i7 8700k with 16GB ram and a gtx1060.

I'm not sure that smooth sailing on one of the most powerful sub $1k CPUs in the market qualifies as a good litmus test for performance. Anything can work on the best, the problem is running on the rest.

1 minute ago, bobucles said:

I'm not sure that smooth sailing on one of the most powerful sub $1k CPUs in the market qualifies as a good litmus test for performance. Anything can work on the best, the problem is running on the rest.

I'm just providing a data point.  I'd hardly consider my CPU cutting edge.  Heck I've had it for nearly a year and I believe they were released in 2017.  Are most new releases expected to play smoothly on much older hardware?

6 minutes ago, bobucles said:

I'm not sure that smooth sailing on one of the most powerful sub $1k CPUs in the market qualifies as a good litmus test for performance. Anything can work on the best, the problem is running on the rest.

If anything it at least proves how CPU reliant this game is, I'm only getting 30-35 FPS on 3x speed. Running a core i7 6700.

7 hours ago, Oozinator said:

On that save I'm getting between 11-12 fps at 3x speed around the base, sometimes a 13.

My specs:

GTX 1050ti @ 1920x1080 60hz

Core 2 Duo @ 3.16 ghz (2 cores, no multi-thread)

8g DDR2 ram @ 800 mhz

Win 7 64 bit

specs.jpg.d8a378590137f789115a5ea05a795088.jpg

4 hours ago, Nitroturtle said:

I'm just providing a data point.  I'd hardly consider my CPU cutting edge.  Heck I've had it for nearly a year and I believe they were released in 2017.  Are most new releases expected to play smoothly on much older hardware?

 

42 minutes ago, Blazing Falken said:

On that save I'm getting between 11-12 fps at 3x speed around the base, sometimes a 13.

My specs:

GTX 1050ti @ 1920x1080 60hz

Core 2 Duo @ 3.16 ghz (2 cores, no multi-thread)

8g DDR2 ram @ 800 mhz

Win 7 64 bit

specs.jpg.d8a378590137f789115a5ea05a795088.jpg

For me, i feel that is not ok!
Still not changed, checked a sec ago.

@Blazing Falken@NitroturtleTY for testing it out

It was very bad for me in the testing branch and was expecting an improvement in the official release but no such luck! Any chance they forgot to disable the debugging tools?

I got the feeling they hit the “release game” button yesterday and then ran out of the studios faster than if there had been a fire drill. 

I’m sure that once they’ve popped a few paracetamols with their morning coffees they’ll be able to address some of these post release concerns.

I hope they celebrated hard last night and got a chance to catch up on some, no doubt, much needed sleep. 

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