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Found 39 results

  1. Is bundling wrap and other features coming to pocket edition, I had really big advantage while fighting Giants.
  2. Ever since fuelweaver there has been no new content, it's been like 1095 days ever since we never got a new endgame/content update but I feel like this game has reached dead corpse like tf2, I think to add actual new content is a hardmode after u beat the TRUE final boss (fuelweaver uwu) and everything becomes hard like new enemy variations/archetypes, new enemies, new boss variants, and new world regen, that would be sooo epiccc also new weapons and gear!! but pls dont make this gaem like tf2 it makes me sad :^C (I don't count characters as new content or agua surfing as new content)
  3. Hello there is a bug with the new skin of Wigfrid's battle spear, the Ultimate Spear. When you craft it, you get the skin of the Nordic Battle Spear instead. But the toolbar icon correctly shows the Ultimate Spear. Also, crafting the Nordic Battle Spear gives you the contrary: skin of the Ultimate Spear and icon of the Nordic Battle Spear. So it seems they are mismatched. Keep up the good work!
  4. As someone whos longest-running world has just me on it, Can we get a way to use the Lazy Deserter without two people, Just with some more work and cost to set up. The best way I can think of is with something like socketing Desert Stones and the Lazy Deserter, with the gems like we do with moon rocks. *You could link two Lazy Deserters like a wormhole but with a lot more sanity drain. (you could never socket three Lazy Deserters with the same gem at the same time in one world) *Or you could socket one Lazy Deserter and a Desert Stone and teleport back to base at the cost of the Desert Stone+gem(the Desert Stone would not work if its socketed gem had two Lazy Deserters) Each gem would be its own "Channel", which would max you out at seven links(Red, Gem, Blue, Purple, Orange, Yellow, Green, and Iridescent), most of which are late-game gems that you want to spend on other things than traveling. I think this would be a good way to make the Lazy Deserter useful for the times when we are alone and can be helpful for large groups and bases. edit-spelling
  5. I would like to show you my idea for the ghost update. I am not very happy with the ghosts in dont starve. As for me, ghosts should be more unique mobs. Ghosts are shielded by something invulnerabble and invisitable.So I decided to think about how ghosts were probably better. Ghost changing Change character ghosts Wendy update Foil hat and foil helmet Wijs board Radio for talking with ghosts sorry for my english...
  6. I play this game a long time, and on of changes that make me confused is about those skills. i accept hat because i like that feeling of organization and about everyone knowing what they need to do but i think that skill punctuation of RP-383949 is just to bringing easy. and i say that because is easy of any dup get good in anything. i don't know if this is hard in terms of development but i this it is cool if dupes needed more point to update for next hat beyond that i think some hat a able to take more points until maximize certain hat. but to take it more interesting that will be good if each level of a hat allow it to do a new thing. for example, me-ma has one point to spend so she gets 1 for cooking. so all dupe can make mush bat (because is a survive food) but she able to cook liceloaf too. and of course, will need a certain level to update. like 8 0r 10, other as supplying that have more promotion will need lass level to update. think about something similar to that will make skill much more fun to get. i hope you enjoy the idea.
  7. Hi there~ Does anyone know of any mod that adds a 'Saladmander' [the fruitdragon] as a pet? in the critters tab or can make one that does? i use the " More Pets <3 reuploaded " mod and there's a bunch in there, but the mod is actually dead, so i can't ask to the author, a good soul reuploaded it for us to use and it works fine now, but he hasn't touched the mod like editing/adding stuff to it, there's even this exact same request to add the saladmander in the mod's page but he hasn't touched the mod yet SO i ask, is there a way someone can make the code, create a standalone pet like this one <<, or update this 'dead' but ressurrected mod and post it again idk °n° they are so cute i'm mad at myself for not being able to edit this kind of things and add them myself [cries in noob language] thanks in advance for any reply
  8. My server is about 422 day old, i forgot to add caves initialy and realised i want them aroud day 150, so i followed a guide (the one I included a link to) where you make another server with caves and then copy the cave file to your existing world save. This was a year ago (and it was working fine for a year) i don't remember perfectly, but the guide has all the necessary information, I followed it exactly. The issue is, earlier today when I started the game, the loading time was about 6-10 minutes (normally it's about 3 with my slow pc) and the game went to the character select screen (last time i played I was in the caves). I selected wes as before and was reset to florid postern with starting equipment of a pile of baloons and nothing else. Worst of all, my caves regenerated completely (I explored them and all the spider dens were level one and no spider queen. I also noticed cave enterance pattern I didn't recognise and I had explored all of them previousy) I rolled back two days and my game hasn't loaded at all since (it has been loading for over half an hour). If the update log keeps information forever, you might find logs from a mod I tried to install, but never started the server with it active. the server name is server and description reads "now with caves, wes is bes" In short, I followed the guide linked and it has been working for the past year, today i was able to choose a new character and spawned at the florid postern, my cave server was reset (completely new place) I tried rolling back and now it doesn't load at all! i reported it in the bug tracker, hope they read it
  9. What kind of buffs, nerfs or changes would you guys like to see in DST? To start, I think that Maxwell's shadow duelists should have more health, at least 125.
  10. First off, I get that change is good and the werebeaver, in technical terms, is pretty over powered. But I simply wished to speak of all the new things and changes in case any were unaware. So I begin. Okay so I've been playing around with Woodie for a little while. Testing things here and there, and playing around with functions to see how things worked. Normal nerdy stuff. Anyways, testing out the new werebeaver mechanics I noticed something. Or would it be a lack of something? I'm unsure how you would word that...But, I digress. The beaver seems to be acting like Woodie with night vision and a hunger for only wood.(and possibly if he was wearing rabbit muffs but that's beside the point) Now I am unsure if this was intentional or if it's still being worked out. Damage is still taken the same. Unlike before when you could take a hit and about 80% would be taken. You can still freeze your tushy off or overheat. Weather WILL affect you. So I am asking, is this intentional change, or something being worked on? I am highly curious, because with the sanity draining that fast I know you'd go crazy before you freeze but the beaver is now technically affected by weather. If damage is being reworked I'd almost suggest maybe doing what was done before. Have the log meter tank most of the damage and whatever's left can be applied to health. The only thing he has going for him right now is his night vision, speed boost, and needing to only eat wood. Sanity drain is going to be a doozy as the tick is -1or-2/sec Good thing the tree planting sanity boost was added or you'd most likely be a goner. It's a +5/plant so it's semi decent. Honestly I'd suggest getting as much sanity boost as you can early game and shoving it all in a backpack, avoiding battle on the first moon. Actually the full moon brings up a point. Be Careful! Your log meter will initially go down to 25(the change point) And immediately begin draining at about -1or-2/sec If you have a forest nearby you can turn back pretty quickly and actually wander about the rest of the full moon uninhibited. Odd, but useful.(And I suggest doing that fast if you want to fight anything because fighting is not your strong suit) And no, you need not eat all of the wood. Some, if you wish to speed up the process, but it's not needed now. Similar to how chopping wood drains the log meter, gnawing wood raises it(by about 1 or 2 each hit)...Which I suppose in technical terms makes sense but game play wise, it's tad confusing. You're being taught one thing at the start, so you expect it to play through. But, it's not a horribly big deal. And remember where I said fighting is not your strong suit. Take that to mind before doing anything beavery. You cannot wear any sort of armor, at all. (Nor clothing, aside from a backpack)You have no natural defense so any damage a mob does normally is immediately getting kicked from your health bar. (Giants will wreck you, bud)You can, and will, die...a lot. (Unless you are able to turn back quickly)Your damage is a low 27. (You are metaphorically, and literally, attacking things with an axe, without armor) NOT RECOMMENDED! -Rhodey
  11. For the last couple of days the Klei Updater doesn't updates the game properly and gives me an error: (I am using Mac OS 10.6.8) ABORTED File "<string>", line 1242, in <module> File "/Volumes/Workspace/Jenkins-MrBuildDS/workspace/DontStarve_Release_OSX_StandAlone_MakeDMGPackage/source/tools/Updater/build/updater.osx/out00-PYZ.pyz/wx._core", line 8660, in MainLoop File "/Volumes/Workspace/Jenkins-MrBuildDS/workspace/DontStarve_Release_OSX_StandAlone_MakeDMGPackage/source/tools/Updater/build/updater.osx/out00-PYZ.pyz/wx._core", line 7952, in MainLoop File "<string>", line 639, in OnUpdateComplete File "<string>", line 788, in ShowError HTTPConnectionPool(host='cds.e7w6c5n3.hwcdn.net', port=80): Max retries exceeded with url: /e7w6c5n3/cds/osx/data/anim/lightning.zip/c35162bf915487b7bc89477254253814?expires=1380021513.0&token=40ea601607180936f7f7eed0691728ef (Caused by <class 'socket.error'>: [Errno 54] Connection reset by peer) Finished!
  12. Post your pics of the new update and the history behind them(this thread is based in this other one,made by Symage) and tell the history behind them!.For example,the first thing I did when I returned my test version's file was respawn the guardian.You can imagine the rest: (The picture is inside the spoiler tag just to make sure)
  13. On this thread I will be writing stuff about DS that happened to me and my friends while playing Don't Starve. Enjoy-Seth
  14. Hello everybody! I'm going to be starting a new world with the updated client, attempting to survive in the caves for as long as possible. I'll be playing until I master this new and dangerous environment as my favorite character, Wickerbottom. Come stop by and say hello! Any advice or commentary on my progress would be most welcome, you could even join me on skype if you want to really join me for the ride.http://www.twitch.tv/wickedtribetvHere's the link for my twitch page, so check it out - I'll be starting the stream soon!
  15. I hope someone can help us clear this up, Soon.
  16. It's hard to get by without honey early-game, but once you get a bunch of hives up after the first winter you can crank out piles of it. So, I've seen a lot of good posts about how honey and honey-made items should either be nerfed stats-wise, or made harder/more dangerous to farm (the nosy bear would be awesome!). My big concern, though, is if there are plans to implement other decent healing items. My biggest gripe with the game after the rain update is how honey and honey items are the only good way to consistently heal yourself. If honey is made more scarce (or less powerful), I would like some alternate healing items and preferably ones that can't be planted and farmed at your camp. Maybe something mushroom or spider-based? The closest thing we have now is blue shrooms, which restore health in exchange for sanity. How about something that restores health in exchange for hunger? There are a lot of times where I'm flush with food but need some health. Maybe a "monster martini" could improve health and sanity, but make you really crave fistfuls of jam? Or how about a wearable silk-based bandage or sling/cast that heals you slowly but makes you move much slower over time? That way you could have a healing/vulnerability trade-off.
  17. Here's what has been seen in the video:Confirmed names:Red MushroomRainometerHoney Poultice UmbrellaDrying Rack (For meat for some reason.)Fire StaffOne Man BandUnconfirmed Names:Mermen (Mutant Pigmen maybe?)Obelisks (The Black Spikes)Tiki Torches (The things that the pigs were by.)Chess PiecesPurple GemMaxwell Bee HiveHound SkeletonIf you find anything else tell me and I'll add it here. If you know what Honey Poltice is tell me. If the unconfirmed names have names tell me.
  18. I think it's a baby koolafant
  19. Copied from my reply in a general chat thread:"I have been toying with the idea in my head of a shrine system and how it could work. I initially considered shrines as something you would find generated into your world, a landmark so to speak, at which you could make sacrifices of meat or gold (as basic examples) with varying effects. Sacrificing meat to a dark shrine could increase difficulty on an unseen scale... hound attacks could become more frequent, or in larger packs, sanity could drain at a faster rate... and adversely gifting gold to a light shrine would move this unseen scale in the opposite direction... hound attacks could become less frequent, sanity drain decreased etc. Both these functions could even be handled with one shrine, dependent merely on what is inserted into it. This "sacrifice" or "gift to the gods" system could allow you to dynamically change your experience, even affecting the appearance of the character. (Wilson sporting a halo or growing little devil horns anyone?)"
  20. Hello Ladies and Gentlemen, I am SirHughzus and on the 14th of February an update for Don't Starve was released entitled "Insanity" and along with was new additions to the game and also a new mode, "Adventure mode". I, SirHughzus, attempt to survive the harshness of the world and try to find out what is the difference between Adventure and sandbox but accidentally making sexual innuendos and trying to burn forests. The wackiness has just begun. I hope you enjoy the video and if you really enjoy it don't forget to subscribe so you never miss one! Thanks for your time to read this and if you are still interested, here is the link; (P.S; in the first episode my voice is a bit quiet so when the others are released feel free just to skip to them) Link; http://www.youtube.com/watch?v=dlohYt624Uo Regards SirHughzus
  21. Hello Ladies and Gentlemen, I am SirHughzus! I want to show you my latest video on the game "Don't Starve", this is where I attempt to survive but encounter some wacky things like as the title states; Treeguards, Beefalos, HORRORS! I roam islands trying to find a perfect place to survive the weird world of Don't Starve! This is an ongoing series and I am aim to show you the best I can on Don't Starve and also this video includes the update "Insanity" which includes, new monsters, new characters and also a new HUD addition! I hope you enjoy it as much as I did recording it! Youtube video; http://www.youtube.com/watch?v=K99f6m5iriU Regards SirHughzus (Kieran)
  22. Alright, so, in the Insanity trailer thread, Kev mentioned how he "forgot to showcase the lamp that runs on nightmare fuel". After everyone pestered him about it, he mentioned other things he "forgot" to show in the trailer- namey, Beardlings, the dark eyes, and Mr. Skits. Everyone thought he was messing with us.Well, we've found beardlings (They're what becomes of rabbits when you're at full insanity), and the "dark eyes" presumably refer to the very bright, pupil-less eyes that appear near your campfire at 75 sanity or less.So, here's my point- where's Mr. Skits? And what the hell do I look for? Is he a new NPC, akin to Maxwell, or he is an interactive beast, like Otto von Chesterfield?A response from Kevin himself would be appreciated, of course.
  23. Has insanity came out yet for steam? :L Sorry if this is stupid but I'm waiting on the edge of my seat and trying to be patient, and I'm just wondering whether its fine or something is wrong?Never mind this is a very old thread