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Found 40 results

  1. I just liked goose form of woodie. Its make discovery very easy at the start of game. Beaver is classic and makes wood farming pretty easy. But the moose is not for fighting. Creatures can hit you when you charge on them, you are too slow to run away, you can't dodge, hit power is low so this form is pretty useless if you don't use him for spider farming. Spider farming is not big problem if you are Wendy* (Abigail), Wigfrid (power) , Wolfgang (power) , Webber** (fakeattack), Wickerbottom (books) and even Wes with tooth trap. And to be honest Woodie sucks at the spider farming too, because spider usually spawns in forests and charging in the forest is just suicide. Trees slows you down and spiders eats your hairy lumberjack butt. Aaaand I think we need one more small update for woodie. Maybe we should able to break 4-5 tree with moose form. Maybe more of tree or doing this again and again should make him slow. If they do that thing I say, It's would be pretty. (Sorry for my english)
  2. The updates were supposed to arrive at the same time on consoles as on PC. But from the Turn Of Tides which took 4 weeks to arrive I don't know how long Woodie's correct Rework will take ... in Pc it arrived on 9/13/2019 and we are on 9/19/2019 and we still don't know when it will arrive. I fully understand all the work that they have to do and sometimes cannot be done, but pls let them know when the updates to consoles will arrive at least or approximately as with Turn Of Tides.
  3. Hi There, Just a quick question and observation. I see that the base game Don't Starve is already on 64 bit, however the Don't Starve Together is still on 32 bit. I'm sure many other MacOS players are wondering the same thing, will there be an update from Klei in support of 64 bit for DST, ahead of the release for MacOS Catalina. After I have updated to MacOS Catalina, will I still be able to play? What are the plans in terms of this? Thanks in advance.
  4. Hi, first of all english isnt my birth language, sorry about your eyes. I was trying the new (new) Woodie and i think he is now so strong and funny. Since the sanity penalty its low you can spam the forms. Maybe Moose its not perfect for some boss fights but he is pretty cool farming small mobs since does AoE damage, has OP farming speed and can scout so well before speed items could be accesible Having 90% of damage reduction, axe, shovel and pickaxe without durability makes him a perfect combination between Wolfgang and Mawell concept but played in other way. Now, the only thing to worry about its have food and some healing for the -20 penalty of idols and slots if you dont want to drop your hand and head items. The only problem I see now its that goose form gets a little useless when you have walking cane or magiluminescence But the most importat thing is having fun and with Woodie this is easy so Great job Klei!
  5. Hello, I want to make the weregoose to fly on the cave ruins holes by editing some components that allowed it to walk on water. So there's components that allow this happen inside the script of woodie, I edited it and pasted it the "floater" component right next to the "drownable", still doesn't work. woodie.lua
  6. The recent update brought ships into the game, and as a result drowning. I didn't know drowning removed max HP and for the purpose of a mod I have, I want it removed. I have tried deleting the commas, removing any data I didn't want to modify in the code of drowning but it kept crashing. Any idea on how I can fix this line of code in the modmain? TUNING.DROWNING_DAMAGE = { TUNING.DEFAULT = { TUNING.HEALTH_PENALTY = 0 } TUNING.WX78 = { TUNING.HEALTH_PENALTY = 0 } WOODIE = { TUNING.HEALTH_PENALTY = 0 } } I will attach the modmain for a better look. modmain.lua
  7. My opinion on, The Woodie Update... Cool concept. Poor execution. Let me explain further and talk about how simple his update could have been and how this is not a good direction to have other people want to play him long term. This is not even good gameplay wise...it’s only surface level intriguing. All of the ideas that were shown and talked about had a great concept idea. By themselves. Putting them all together though simply made a mess. You can put everything in the kitchen in a pot of water and call it a soup but that doesn’t mean it’s any good. We already knew Woodie was Canadian, the lore and his mannerisms made us sure of that. We didn’t need further evidence of his Canadian-ness shoved all over us. The problem was simply his port over to DST from DS. His normal form had been largely unaltered aside from the meter, which was okay. But the werebeaver had been nerfed so hard from the griefing scare of early DST that mods were the only way to go for a decent playable character. The three forms, I feel, were a great idea in concept. Again though, they were so poorly executed. A much simpler way would have been to just go down the Wolfgang route for the beaver. Beavers are dangerous SoB’s...you don’t need to add more sudden animals.(you didn’t even give us an explination as to why he’s suddenly a totem spirit) Have stats(maybe beaver forms) associated with his Log and Health meters. example... • >30% Log and >30% Health = Combat form, dmg is highest, armor is median, speed is lowest than the others(similar to what you have with the moose...without a moose) • <30% Log and >30% Health = Ravenous form, dmg is median, armor is lowest, speed is median • Any %Log and <30% Health = Scared form, dmg is lowest, armor is highest, speed is highest A simple fix that just ties in with code having the health be the main priority in the code. The totems are a neat idea but such a waste of food...Not to mention the form lasts for maybe a minute tops, not even, and isn’t even worth the waste. The full moon being entirely random on choice is not fun, far too much risk with no reward for gameplay. Just keep the beaver...that was his shtick and you’re giving up no reason of understanding for why he’s changed. (Goose. Is. Useless. Full moon randomized me as the Goose and that just makes me a liability) The fact that coming out of the werebeast form leaves you starving is horrible gameplay design. Especially if you’re using the totems. You’ve wasted food, you could have had full hunger, now you have to eat even more. Not fun. All that needed changing on Woodie was a dmg and armor buff, the sanity to be dropped a little bit, and the log meter to be hidden. Lucy gave the cues, and if it was to be made easier for new players, have it show up when you’re around 35 in the meter, thus a large red flag to players who missed the cues. To further the players wanting to keep it at bay(you could raise the amount a little bit more) or; Have logs give back the tiniest amount of hunger and living logs maybe fill some health instead. Maybe vegetables could also fill the log meter, but it’s a tiny amount. In this concept, each form(which could just be a face thing), would have it’s own use for the player without the randomization or complication. The Combat form would be bulky and wonderful for combat to help out friends(you could keep the charge too and have it so he slaps something with the tail). The Ravenous form would be amazing for clearing out trees and all again, helping gather mass supplies for the group. The Scared form is great to still attack and makes you an even faster kiter, keeping you agile and on your toes, you can’t do as much but you can still help. Following up on this, all that was really wrong on Woodie on first port was the heavy nerf to the beaver. His damage was terrible, the armor was horrendous, and the sanity drain was too heavy. Plus the werebeaver ghost, I feel, was unneeded...Instead something like DS where he “dies”, turns back, and a moment of invincibility frames would work(even a few seconds for the animation when he snaps awake). Allow something where the monsters maybe lose aggro temporarily and a nearby friend could take them off while he gets back up. This is Don’t Starve Together. Emphasize the ‘together’ part but allowing other friends to pull aggro and help. People before have suggested allowing the werebeaver to swim. Maybe he can’t swim in the ocean(or it’s super limited), so instead he can dive into the ponds. Something that would be very high risk, with some reward. Jumping into a pond could cool off the werebeaver instantly, but raise the wetness meter significantly. On top of that, you could have the chance of fishing out something(ie. fish, eel, lichen, rot, trinkets/gears in the oasis, etc). But on the flip side, the chance is high that you might spawn frogs or mosquitoes that chase you out of the pond for a little before heading back. TLDR; We don’t need the totems. The inability to keep a form for a lasting amount of time is terrible. The new forms are generally unneeded. Just keep it as a beaver and rework that. Make Woodie shine by himself. Let Lucy do more damage to the tree beasts. Keep the higher chance for tree beasts. Keep his better follower time. Remove the new forms and keep it as a beaver. Remove the beaver ghost and just let him wake up with a short de-aggro or invincibility frame with hunger set to ~50%. Give the beaver some new features. I saw the Lucy bite damage, that could be brought back for anyone who’s not Woodie trying to grab her intentionally. Etc. Etc. This could be further expanded upon but I believe I’ve said enough for now. If this is read and considered, thank you. If it’s just read, still thank you. Also yes, hello, I do return from the grave.
  8. I like DST features a lot, but my internet connection isn't that good. And it's so laggy in Xbox.The Quality of Life update brings DST features to the Alone Experience And i like more the Don't Starve :Giant Edition so... When this update will come to Xbox?
  9. When are the xbox users receiving the warly update? I see that ps4 users have him but xbox doesn't yet.
  10. For those of you who started save files in the beta branch and are continuing with them in the launch update, did your FPS change at all? I assumed that FPS would increase since there are a lot of debugging tools enabled in the beta branch that tend to slow the game down but it hasn't seemed to change for me. Is it only new save files that are started in the launch update that benefit from the increased framerate?
  11. First off, I get that change is good and the werebeaver, in technical terms, is pretty over powered. But I simply wished to speak of all the new things and changes in case any were unaware. So I begin. Okay so I've been playing around with Woodie for a little while. Testing things here and there, and playing around with functions to see how things worked. Normal nerdy stuff. Anyways, testing out the new werebeaver mechanics I noticed something. Or would it be a lack of something? I'm unsure how you would word that...But, I digress. The beaver seems to be acting like Woodie with night vision and a hunger for only wood.(and possibly if he was wearing rabbit muffs but that's beside the point) Now I am unsure if this was intentional or if it's still being worked out. Damage is still taken the same. Unlike before when you could take a hit and about 80% would be taken. You can still freeze your tushy off or overheat. Weather WILL affect you. So I am asking, is this intentional change, or something being worked on? I am highly curious, because with the sanity draining that fast I know you'd go crazy before you freeze but the beaver is now technically affected by weather. If damage is being reworked I'd almost suggest maybe doing what was done before. Have the log meter tank most of the damage and whatever's left can be applied to health. The only thing he has going for him right now is his night vision, speed boost, and needing to only eat wood. Sanity drain is going to be a doozy as the tick is -1or-2/sec Good thing the tree planting sanity boost was added or you'd most likely be a goner. It's a +5/plant so it's semi decent. Honestly I'd suggest getting as much sanity boost as you can early game and shoving it all in a backpack, avoiding battle on the first moon. Actually the full moon brings up a point. Be Careful! Your log meter will initially go down to 25(the change point) And immediately begin draining at about -1or-2/sec If you have a forest nearby you can turn back pretty quickly and actually wander about the rest of the full moon uninhibited. Odd, but useful.(And I suggest doing that fast if you want to fight anything because fighting is not your strong suit) And no, you need not eat all of the wood. Some, if you wish to speed up the process, but it's not needed now. Similar to how chopping wood drains the log meter, gnawing wood raises it(by about 1 or 2 each hit)...Which I suppose in technical terms makes sense but game play wise, it's tad confusing. You're being taught one thing at the start, so you expect it to play through. But, it's not a horribly big deal. And remember where I said fighting is not your strong suit. Take that to mind before doing anything beavery. You cannot wear any sort of armor, at all. (Nor clothing, aside from a backpack)You have no natural defense so any damage a mob does normally is immediately getting kicked from your health bar. (Giants will wreck you, bud)You can, and will, die...a lot. (Unless you are able to turn back quickly)Your damage is a low 27. (You are metaphorically, and literally, attacking things with an axe, without armor) NOT RECOMMENDED! -Rhodey
  12. For the last couple of days the Klei Updater doesn't updates the game properly and gives me an error: (I am using Mac OS 10.6.8) ABORTED File "<string>", line 1242, in <module> File "/Volumes/Workspace/Jenkins-MrBuildDS/workspace/DontStarve_Release_OSX_StandAlone_MakeDMGPackage/source/tools/Updater/build/updater.osx/out00-PYZ.pyz/wx._core", line 8660, in MainLoop File "/Volumes/Workspace/Jenkins-MrBuildDS/workspace/DontStarve_Release_OSX_StandAlone_MakeDMGPackage/source/tools/Updater/build/updater.osx/out00-PYZ.pyz/wx._core", line 7952, in MainLoop File "<string>", line 639, in OnUpdateComplete File "<string>", line 788, in ShowError HTTPConnectionPool(host='cds.e7w6c5n3.hwcdn.net', port=80): Max retries exceeded with url: /e7w6c5n3/cds/osx/data/anim/lightning.zip/c35162bf915487b7bc89477254253814?expires=1380021513.0&token=40ea601607180936f7f7eed0691728ef (Caused by <class 'socket.error'>: [Errno 54] Connection reset by peer) Finished!
  13. Post your pics of the new update and the history behind them(this thread is based in this other one,made by Symage) and tell the history behind them!.For example,the first thing I did when I returned my test version's file was respawn the guardian.You can imagine the rest: (The picture is inside the spoiler tag just to make sure)
  14. On this thread I will be writing stuff about DS that happened to me and my friends while playing Don't Starve. Enjoy-Seth
  15. Hello everybody! I'm going to be starting a new world with the updated client, attempting to survive in the caves for as long as possible. I'll be playing until I master this new and dangerous environment as my favorite character, Wickerbottom. Come stop by and say hello! Any advice or commentary on my progress would be most welcome, you could even join me on skype if you want to really join me for the ride.http://www.twitch.tv/wickedtribetvHere's the link for my twitch page, so check it out - I'll be starting the stream soon!
  16. I hope someone can help us clear this up, Soon.
  17. It's hard to get by without honey early-game, but once you get a bunch of hives up after the first winter you can crank out piles of it. So, I've seen a lot of good posts about how honey and honey-made items should either be nerfed stats-wise, or made harder/more dangerous to farm (the nosy bear would be awesome!). My big concern, though, is if there are plans to implement other decent healing items. My biggest gripe with the game after the rain update is how honey and honey items are the only good way to consistently heal yourself. If honey is made more scarce (or less powerful), I would like some alternate healing items and preferably ones that can't be planted and farmed at your camp. Maybe something mushroom or spider-based? The closest thing we have now is blue shrooms, which restore health in exchange for sanity. How about something that restores health in exchange for hunger? There are a lot of times where I'm flush with food but need some health. Maybe a "monster martini" could improve health and sanity, but make you really crave fistfuls of jam? Or how about a wearable silk-based bandage or sling/cast that heals you slowly but makes you move much slower over time? That way you could have a healing/vulnerability trade-off.
  18. Here's what has been seen in the video:Confirmed names:Red MushroomRainometerHoney Poultice UmbrellaDrying Rack (For meat for some reason.)Fire StaffOne Man BandUnconfirmed Names:Mermen (Mutant Pigmen maybe?)Obelisks (The Black Spikes)Tiki Torches (The things that the pigs were by.)Chess PiecesPurple GemMaxwell Bee HiveHound SkeletonIf you find anything else tell me and I'll add it here. If you know what Honey Poltice is tell me. If the unconfirmed names have names tell me.
  19. I think it's a baby koolafant
  20. Copied from my reply in a general chat thread:"I have been toying with the idea in my head of a shrine system and how it could work. I initially considered shrines as something you would find generated into your world, a landmark so to speak, at which you could make sacrifices of meat or gold (as basic examples) with varying effects. Sacrificing meat to a dark shrine could increase difficulty on an unseen scale... hound attacks could become more frequent, or in larger packs, sanity could drain at a faster rate... and adversely gifting gold to a light shrine would move this unseen scale in the opposite direction... hound attacks could become less frequent, sanity drain decreased etc. Both these functions could even be handled with one shrine, dependent merely on what is inserted into it. This "sacrifice" or "gift to the gods" system could allow you to dynamically change your experience, even affecting the appearance of the character. (Wilson sporting a halo or growing little devil horns anyone?)"
  21. Hello Ladies and Gentlemen, I am SirHughzus and on the 14th of February an update for Don't Starve was released entitled "Insanity" and along with was new additions to the game and also a new mode, "Adventure mode". I, SirHughzus, attempt to survive the harshness of the world and try to find out what is the difference between Adventure and sandbox but accidentally making sexual innuendos and trying to burn forests. The wackiness has just begun. I hope you enjoy the video and if you really enjoy it don't forget to subscribe so you never miss one! Thanks for your time to read this and if you are still interested, here is the link; (P.S; in the first episode my voice is a bit quiet so when the others are released feel free just to skip to them) Link; http://www.youtube.com/watch?v=dlohYt624Uo Regards SirHughzus
  22. Hello Ladies and Gentlemen, I am SirHughzus! I want to show you my latest video on the game "Don't Starve", this is where I attempt to survive but encounter some wacky things like as the title states; Treeguards, Beefalos, HORRORS! I roam islands trying to find a perfect place to survive the weird world of Don't Starve! This is an ongoing series and I am aim to show you the best I can on Don't Starve and also this video includes the update "Insanity" which includes, new monsters, new characters and also a new HUD addition! I hope you enjoy it as much as I did recording it! Youtube video; http://www.youtube.com/watch?v=K99f6m5iriU Regards SirHughzus (Kieran)
  23. Alright, so, in the Insanity trailer thread, Kev mentioned how he "forgot to showcase the lamp that runs on nightmare fuel". After everyone pestered him about it, he mentioned other things he "forgot" to show in the trailer- namey, Beardlings, the dark eyes, and Mr. Skits. Everyone thought he was messing with us.Well, we've found beardlings (They're what becomes of rabbits when you're at full insanity), and the "dark eyes" presumably refer to the very bright, pupil-less eyes that appear near your campfire at 75 sanity or less.So, here's my point- where's Mr. Skits? And what the hell do I look for? Is he a new NPC, akin to Maxwell, or he is an interactive beast, like Otto von Chesterfield?A response from Kevin himself would be appreciated, of course.
  24. Has insanity came out yet for steam? :L Sorry if this is stupid but I'm waiting on the edge of my seat and trying to be patient, and I'm just wondering whether its fine or something is wrong?Never mind this is a very old thread