LeftyRighty Posted July 18, 2019 Share Posted July 18, 2019 New recipe building "The Bar" ; rec building to go in the rec room. Maybe it makes and stores a small number of items but the dupes can't store them elsewhere so one dupe works to serve the others that are on break, players have to think about shift patterns to get the benefits. Ethanol + something* = cocktail (bigger boost, has drawbacks afterwards) Water + something* = mocktail (small morale boost, no drawback) *something being seeds or plants or coal or whatever, preferably something we have loads of so it's not another heavy industry. A few recipes so you can pick beneficial effects (recipe, boost and name suggestions anyone?). potential benefits... morale? a temp stat boost? potential drawbacks... new illness "Hangover" when the benefit runs out -> stat reduction? tiredness so they go sleep it off? or something more fun? Maybe something more serious like "addiction/dependence", with a trip to the med bay required to cure that with some new meds? not sure about that, since we don't have the finest of control unless the recipes were added to the consumable/food interface, maybe leaving it as a small scale temp boost/drawback thing would be better? potential dupe traits... tolerance and intolerance (half or double the effect or something?). Any ideas? a nice jazzy neon sign at the back... what do we think? Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/ Share on other sites More sharing options...
Darkin Coaled Posted July 18, 2019 Share Posted July 18, 2019 "Use of alcohol" would get this game a different rating in the crazy censorship of today. I thought of this first thing they added it. I guess I'm too cynical to even suggest this on my own. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228012 Share on other sites More sharing options...
Molay Posted July 18, 2019 Share Posted July 18, 2019 Meanwhile in Rimworld, not far away from my ONI base, colonists are high on flake, smokeleaf joint in hand, in the beer cellar... Yes, I'd enjoy to see alcohol in this game. Bonus points if it includes addiction and withdrawal. Raised morale would be an obvious upside. Once properly addicted the dupe should be quite functional. Until then, reduced athletics. If you fail to provide more alcohol, withdrawal kicks in. Mood penalty for sure. Perhaps some vomiting to go along with it? Making it a morale booster with detriment if supply dries up is quite intriguing. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228023 Share on other sites More sharing options...
bobucles Posted July 19, 2019 Share Posted July 19, 2019 But will it let me transform ethanol into polluted water? Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228125 Share on other sites More sharing options...
axxionx12 Posted July 19, 2019 Share Posted July 19, 2019 I sense a mod for this if it can't be integrated into the game... Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228140 Share on other sites More sharing options...
Gurgel Posted July 19, 2019 Share Posted July 19, 2019 3 hours ago, LeftyRighty said: Ethanol + something* = cocktail (bigger boost, has drawbacks afterwards) Water + something* = mocktail (small morale boost, no drawback) From the taste of some drinks, the "something" could well be polluted dirt. Finally a use for it! 2 hours ago, Darkin Coaled said: "Use of alcohol" would get this game a different rating in the crazy censorship of today. I thought of this first thing they added it. I guess I'm too cynical to even suggest this on my own. Yeah, the world is messed up. Violence is absolutely no problem, but anything fun is the horrible thing that has to be hidden... That said, maybe they can do it late in a DLC and just get that rating for that DLC. 2 hours ago, Molay said: Meanwhile in Rimworld, not far away from my ONI base, colonists are high on flake, smokeleaf joint in hand, in the beer cellar... Yes, I'd enjoy to see alcohol in this game. Bonus points if it includes addiction and withdrawal. The problem I have with Rimworld is the missing animations for the chars. Somehow it is not the same. Of course, ONI Dupe animations are exceptional, but still. Just having a motionless puppet moving around does not really do it for me, at least while playing ONI. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228177 Share on other sites More sharing options...
Molay Posted July 19, 2019 Share Posted July 19, 2019 1 hour ago, Gurgel said: The problem I have with Rimworld is the missing animations for the chars. Somehow it is not the same. Of course, ONI Dupe animations are exceptional, but still. Just having a motionless puppet moving around does not really do it for me, at least while playing ONI. Hah, yeah it's not for everyone if the eye candy is lacking. Though rimworld is quite aesthetically pleasing, just meager in the animations department. ONI is rather exceptional for the genre, and very stylised which really sets its apart. Though I played hundreds of hours of dwarf fortress over the last decade. Rimworld is exceptionally beautiful in comparison, so my expectations of graphical fidelity are probably somewhat reduced^^ Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228225 Share on other sites More sharing options...
mathmanican Posted July 19, 2019 Share Posted July 19, 2019 2 hours ago, bobucles said: But will it let me transform ethanol into polluted water? Of course. Puking and extra bathroom visits will ensue. If it surpasses 90g/s then it is enough to keep the entire chain sustained. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228227 Share on other sites More sharing options...
Gurgel Posted July 19, 2019 Share Posted July 19, 2019 13 minutes ago, Molay said: Hah, yeah it's not for everyone if the eye candy is lacking. Though rimworld is quite aesthetically pleasing, just meager in the animations department. ONI is rather exceptional for the genre, and very stylised which really sets its apart. Though I played hundreds of hours of dwarf fortress over the last decade. Rimworld is exceptionally beautiful in comparison, so my expectations of graphical fidelity are probably somewhat reduced^^ Yes, I can see that I did buy Rimworld and I will surely have a go at it in a while, just not now. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228230 Share on other sites More sharing options...
metallichydra Posted July 19, 2019 Share Posted July 19, 2019 the best idea ever its not like everyone was talking about this when ethanol was first added to ONI Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228291 Share on other sites More sharing options...
Technoincubus Posted July 19, 2019 Share Posted July 19, 2019 Mushrooms Maybe with alcohol lice could be useful again, making a lice whiskey. balm lilly, while rather useless now, could be used as well for Lylli wine or somthing. Reed vodka also Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228315 Share on other sites More sharing options...
Junksteel Posted July 19, 2019 Share Posted July 19, 2019 Alcohol for my dupes? Yeah fine. If so, I have plans for buddy buds too. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228396 Share on other sites More sharing options...
bmilohill Posted July 19, 2019 Share Posted July 19, 2019 I just don't understand how Meep and Stinky are making a perfect still with so little research reqs. Especially from lumber. There is no way the ethanol isn't an ethanol/methanol solution. In which case a bar might not be the best idea... Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228433 Share on other sites More sharing options...
Sasza22 Posted July 19, 2019 Share Posted July 19, 2019 Actually how about a de-stress area with special meals like ice cream and maybe kind of berry/ethanol mush that lowers dupe stress but provides no calories (or very little). Usable during downtime for extra morale or in the stress clininc. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228497 Share on other sites More sharing options...
LeftyRighty Posted July 19, 2019 Author Share Posted July 19, 2019 8 minutes ago, Sasza22 said: Actually how about a de-stress area with special meals like ice cream and maybe kind of berry/ethanol mush that lowers dupe stress but provides no calories (or very little). Usable during downtime for extra morale or in the stress clininc. oooo... sugar high and crash... and ... diabetes? brain freeze...? ooo i like 9 hours ago, metallichydra said: the best idea ever its not like everyone was talking about this when ethanol was first added to ONI yeah but i like being fashionably late to the party (and was mainly looking for a way to discuss the addition of something a little different to the game mechanics ) Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228508 Share on other sites More sharing options...
TheGCat Posted July 19, 2019 Share Posted July 19, 2019 Yeah, I want to see barf dupes. Poop on the floor, fall in love with the toilet and hug the basin. All what a dupe need. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228514 Share on other sites More sharing options...
peachkillu Posted July 19, 2019 Share Posted July 19, 2019 A new stress reaction binge drinking Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228519 Share on other sites More sharing options...
metallichydra Posted July 19, 2019 Share Posted July 19, 2019 dupe needs: oxygen food toilet stress / morale alcohol Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228555 Share on other sites More sharing options...
LoneMarauder Posted July 19, 2019 Share Posted July 19, 2019 3 hours ago, TheGCat said: Yeah, I want to see barf dupes. Poop on the floor, fall in love with the toilet and hug the basin. All what a dupe need. Not to mention the stumbling around. Keep 'em away from the water reservoir. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1228638 Share on other sites More sharing options...
ONIfreak Posted July 22, 2019 Share Posted July 22, 2019 First that would require dupes to drink. They don't atm - there was discussion while back about that - it is not sim world, dupes do not mitigate humans, ergo they do not have to drink which will make it harder add bar etc. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1229713 Share on other sites More sharing options...
metallichydra Posted July 22, 2019 Share Posted July 22, 2019 with thirst, the water cooler would finally have a purpose other than extra morale Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1229715 Share on other sites More sharing options...
lunazone Posted July 22, 2019 Share Posted July 22, 2019 I'd love it Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1229716 Share on other sites More sharing options...
nivodeus Posted July 22, 2019 Share Posted July 22, 2019 On 7/19/2019 at 3:14 AM, bobucles said: But will it let me transform ethanol into polluted water? Or will transform into vomit. I cant remember what vomit really is, is it a pWater or something else entirely? Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1229726 Share on other sites More sharing options...
Yoma_Nosme Posted July 22, 2019 Share Posted July 22, 2019 4 minutes ago, nivodeus said: Or will transform into vomit. I cant remember what vomit really is, is it a pWater or something else entirely? Vomit was the same as pee back in the old vomitopia days. Water was so scarce before geysers. Fun times. Link to comment https://forums.kleientertainment.com/forums/topic/109030-ethanol-means-we-have-to-have/#findComment-1229727 Share on other sites More sharing options...
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