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Ethanol means we have to have...


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New recipe building "The Bar" :D; rec building to go in the rec room. Maybe it makes and stores a small number of items but the dupes can't store them elsewhere so one dupe works to serve the others that are on break, players have to think about shift patterns to get the benefits.

Ethanol + something* = cocktail :D (bigger boost, has drawbacks afterwards)

Water + something* = mocktail ;) (small morale boost, no drawback)

*something being seeds or plants or coal or whatever, preferably something we have loads of so it's not another heavy industry. A few recipes so you can pick beneficial effects (recipe, boost and name suggestions anyone?).

potential benefits... morale? a temp stat boost?

potential drawbacks... new illness "Hangover" when the benefit runs out -> stat reduction? tiredness so they go sleep it off? or something more fun?

Maybe something more serious like "addiction/dependence", with a trip to the med bay required to cure that with some new meds? not sure about that, since we don't have the finest of control unless the recipes were added to the consumable/food interface, maybe leaving it as a small scale temp boost/drawback thing would be better?

potential dupe traits... tolerance and intolerance (half or double the effect or something?). Any ideas?

a nice jazzy neon sign at the back... 

 

what do we think?

Meanwhile in Rimworld, not far away from my ONI base, colonists are high on flake, smokeleaf joint in hand, in the beer cellar... Yes, I'd enjoy to see alcohol in this game. Bonus points if it includes addiction and withdrawal. 

 

Raised morale would be an obvious upside. Once properly addicted the dupe should be quite functional. Until then, reduced athletics. If you fail to provide more alcohol, withdrawal kicks in. Mood penalty for sure. Perhaps some vomiting to go along with it? 

 

Making it a morale booster with detriment if supply dries up is quite intriguing.

3 hours ago, LeftyRighty said:

Ethanol + something* = cocktail :D (bigger boost, has drawbacks afterwards)

Water + something* = mocktail ;) (small morale boost, no drawback)

From the taste of some drinks, the "something" could well be polluted dirt. Finally a use for it!

2 hours ago, Darkin Coaled said:

"Use of alcohol" would get this game a different rating in the crazy censorship of today.

I thought of this first thing they added it. I guess I'm too cynical to even suggest this on my own.

Yeah, the world is messed up. Violence is absolutely no problem, but anything fun is the horrible thing that has to be hidden...

That said, maybe they can do it late in a DLC and just get that rating for that DLC.

2 hours ago, Molay said:

Meanwhile in Rimworld, not far away from my ONI base, colonists are high on flake, smokeleaf joint in hand, in the beer cellar... Yes, I'd enjoy to see alcohol in this game. Bonus points if it includes addiction and withdrawal. 

The problem I have with Rimworld is the missing animations for the chars. Somehow it is not the same. Of course, ONI Dupe animations are exceptional, but still. Just having a motionless puppet moving around does not really do it for me, at least while playing ONI.

1 hour ago, Gurgel said:

The problem I have with Rimworld is the missing animations for the chars. Somehow it is not the same. Of course, ONI Dupe animations are exceptional, but still. Just having a motionless puppet moving around does not really do it for me, at least while playing ONI.

Hah, yeah it's not for everyone if the eye candy is lacking. Though rimworld is quite aesthetically pleasing, just meager in the animations department. ONI is rather exceptional for the genre, and very stylised which really sets its apart.

Though I played hundreds of hours of dwarf fortress over the last decade. Rimworld is exceptionally beautiful in comparison, so my expectations of graphical fidelity are probably somewhat reduced^^ 

13 minutes ago, Molay said:

Hah, yeah it's not for everyone if the eye candy is lacking. Though rimworld is quite aesthetically pleasing, just meager in the animations department. ONI is rather exceptional for the genre, and very stylised which really sets its apart.

Though I played hundreds of hours of dwarf fortress over the last decade. Rimworld is exceptionally beautiful in comparison, so my expectations of graphical fidelity are probably somewhat reduced^^ 

Yes, I can see that ;)

I did buy Rimworld and I will surely have a go at it in a while, just not now. 

8 minutes ago, Sasza22 said:

Actually how about a de-stress area with special meals like ice cream and maybe kind of berry/ethanol mush that lowers dupe stress but provides no calories (or very little). Usable during downtime for extra morale or in the stress clininc.

oooo... sugar high and crash... and ... diabetes? brain freeze...? ooo i like

 

9 hours ago, metallichydra said:

the best idea ever

 

its not like everyone was talking about this when ethanol was first added to ONI

yeah but i like being fashionably late to the party :p 

(and was mainly looking for a way to discuss the addition of something a little different to the game mechanics :D )

4 minutes ago, nivodeus said:

Or will transform into vomit. I cant remember what vomit really is, is it a pWater or something else entirely? 

Vomit was the same as pee back in the old vomitopia days. Water was so scarce before geysers. Fun times.

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