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when do you set up electroylyzers?


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13 minutes ago, mathmanican said:

(Snip) 

I used to skip ranching and just go the vegan route. This meant waiting patiently for fibers to grow. However, drekkos are the super fast way to exosuits.  @JohnFrancis may have found another follower to the church of ranching.  Those shove voles are quite the meat fest as well. 

Thanks for the quick summary. Guess I need to figure out how to modify my typical base layout to try this out.

And I agree on just how useful ranching dreckos are even if you ignore the meat you get. Quick and easy reed fiber and plastic? Yes please. 

6 hours ago, WanderingKid said:

Unlike @Saturnus however I only use exosuits where it's absolutely required or where atmospheric problems can't be easily solved and it's longer for the dupes to run for air then to work the area.  

I found that you can go basically everywhere except the oil-biome (and probably space) without suits. Once I need them, I close my base though and put the suits at the exit.

Suits are great and all but you can get by without them in most areas and in some cases they actually slow you down.

If you aren't going to exploit the sweep up polluted water system that I assume they will patch at some point then you probably will build an electrolyzer sometime in the cycle 50-100 range.  If you are comfortable just exploiting sweep commands you can go really long without them.  Just don't get too comfortable because eventually it will be nerfed and you won't be able to do it.

1 hour ago, EnderCN said:

Suits are great and all but you can get by without them in most areas and in some cases they actually slow you down.

If you aren't going to exploit the sweep up polluted water system that I assume they will patch at some point then you probably will build an electrolyzer sometime in the cycle 50-100 range.  If you are comfortable just exploiting sweep commands you can go really long without them.  Just don't get too comfortable because eventually it will be nerfed and you won't be able to do it.

??? Terrariums drop bottles on emptying.

4 hours ago, bleeter6 said:

??? Terrariums drop bottles on emptying.

Yes they do, however you can make a complex using the Mop command and a series of doors to make Dupes drop them to make giant bottles of P-H2O, which will in turn produce colossal amounts of P-O2 (the amount that off-gasses is based on the volume of the bottle).  There's nothing in the game that can produce oxygen faster.

2 minutes ago, PhailRaptor said:

Yes they do, however you can make a complex using the Mop command and a series of doors to make Dupes drop them to make giant bottles of P-H2O, which will in turn produce colossal amounts of P-O2 (the amount that off-gasses is based on the volume of the bottle).  There's nothing in the game that can produce oxygen faster.

But we don't need it. Terrariums drop bottles on emptying. Just don't move this bottles. No need to build anything fancy, just let game mechanic works as intended. Terrariums produce bottles of polluted water, bottles of polluted water emits polluted oxygen, deodorizers transform polluted oxygen to clean oxygen. And yes, nothing can produce oxygen faster, if you need oxygen, and do not need hydrogen. And no need for incredible machines speeding up this process - just simple terrariums is more than enough. And I do not see anything to fix here

I think the perceived 'exploit' is that a bottle of polluted water just spontaneously produces unlimited oxygen.  That defies logic, but hey it's a video game and that's how it works.  I say make use of it.

How bottles of polluted water should probably work if you are going for logic is as an 'anti-deodorizer', converting oxygen to polluted oxygen at a 1:1 ratio.   

Yeah I'm fine with the terrariums doing it because it feels like it is a design.  You are actually using algae and water and turning it into oxygen and it can be hard to maintain long term.  I'm cool with that.  Just using sweep seems like something that isn't intended. 

1 hour ago, EnderCN said:

Yeah I'm fine with the terrariums doing it because it feels like it is a design.  You are actually using algae and water and turning it into oxygen and it can be hard to maintain long term.  I'm cool with that.  Just using sweep seems like something that isn't intended. 

And what is a subtle difference between bottles, created by terrariums and exactly same bottles, created by mopping floor? And what about bottles created by emptying pipes, or deconstruction of reservoirs?

2 hours ago, Prince Mandor said:

And what is a subtle difference between bottles, created by terrariums and exactly same bottles, created by mopping floor? And what about bottles created by emptying pipes, or deconstruction of reservoirs?

Simple matter of how I feel the game designers intended people to use things.  Call it personal preference.  I hope they smooth out how much P02 comes out of bottles in the next update at which point terrariums will still be useful but just sweeping up won't be.

1 hour ago, Xuhybrid said:

Look. Scientifically speaking, a bottle should have a cap. Therefore no off-gas. That's how i'd solve the "exploit" if that's how you want to categorise it.

Not that I consider bottled polluted water offgassing to be a problem worth fixing, you do have a point. It made absolutely no sense when metal refineries (and liquid reservoirs at first) offgassed from their internal storage. 

I guess you'd put me in the "don't take the time to change it but I won't complain if they do" camp on this. 

2 hours ago, beowulf2010 said:

It made absolutely no sense when metal refineries (and liquid reservoirs at first) offgassed from their internal storage.

I'm with you. The meta now is "(1)build a reservior, fill it, and then deconstruct (no automation), or (2) use algae terrariums to build up mass amounts, or (3) mop up water (at slow or insanely fast rates - your choice)".  These oxygen production mechanisms have become the optimal oxygen production mechanisms (excluding blatant exploits like matter conversion). In addition, this makes ceramics creation trivial. They do seem quite odd. Not game breaking, but definitely odd.

If bottles were to stop off-gassing, we'd adapt just fine.  If they off-gassed at the same rate as regular pools, we'd adapt. 

I'm guessing the original reason for the offgassing rate increase was to pester us in the early base with pee water from wash basins. I'm also guessing the plan was to have this food poisoned polluted water create problems with illness when it off gassed. Unfortunately, air borne food poisoning is irrelevant (why is it even there - to add lag to the game?). If you focus bathrooms early in research, you can completely avoid ever having to deconstruct a washbasin or outhouse (just build them cycle 1 at some point where you won't ever need them, and deactivate before they hit 0 uses left, and get a latrine and sink up super fast connected to a liquid reservoir).   I'm guessing there were other plans at some point that never saw completion. 

10 hours ago, Xuhybrid said:

Scientifically speaking, a bottle should have a cap

A bottle should have a bottleneck as well. Just add a mximum amount to the offgassing and it`s fine.

I think the ofgassing can be harmful if you don`t manage it at all. You can get quite a lot polluted oxygen in your base and food poisoning doesn`t last too long in it. If you then open a slime biome you can get large parts of your base infected. Granted it doesn`t happen for veteran players but i imagine newer ones will get caught by that.

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