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A little poll about Wormwood


Wormwood trade off?  

102 members have voted

  1. 1. Would you rather Wormwood crops not spoil in exchange for for his flammability downside to return? (Without spreading fire to other flammable objects of course)



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Now that Wormwood is finally here, there seems to be some mixed reactions. A lot of people were disappointed with how his flammability downside was removed entirely. There was obviously a very good reason to do so of course as no one wants to have to worry about a leafy boy accidentally burning down an entire camp or farm, and no one seems to argue that. It was still a very interesting mechanic though! The most commonly suggested solution is to simply make a burning Wormwood unable to spread fire. That way it still poses a danger to the character himself while removing the potential collateral damage that can harm other players.

I've also come to learn that Wormwood's crops actually start to spoil after they've fully grown. It's not as discussed as the flammability downside, but it seems to me that most people aren't too keen on it either, myself included. I was really looking forward to trying him out, even waiting for him to drop in the beta branch, but now it's a little less so.

So I was wondering, do you guys think that it would be a fair trade off for Wormwood's crops to not spoil in exchange for regaining his flammability weakness?

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I'm actually content with the nerf. 

I would have been ok if there was no nerf to the farms since food is already easy enough to get, but now there's some busy work to at least make you somewhat work for your food. Can't just let your 40 seeds grow and forget about it now. You'll have to actively tend to your garden. Fitting for a living plant

I would have liked to have the flammability stay but oh well, the men up top seem to think it would have been too big of a deterrent for people to consider playing (buying) the character. Or maybe we were just the vocal minority. Eh wormwoods still a cutie so I'm happy

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2 hours ago, Warbucks said:

when a Klei dev votes no on your poll the poll proceeds to go to a corner then cease to exist

welp guess Wormwood's flammability is doomed to be another Willow's fire immunity...

can someone mod it in? but not have it spread fire.

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2 hours ago, Ornge said:

Why would anyone even want this downside? Placing a campfire and immediately burning is not very fun, especially with the character that already gets no health from food

i've placed many campfires in shipwrecked as him

didnt burn

Spoiler

and wouldnt it be fun to place a campfire in dst as wormwood, and then it lags, you cant see where you're going, and suddenly the whole forest is on fire.

 

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was it confirmed that crop rotting is a feature? because it feels more like a bug to me. mostly because A. This doesn't happen to farms, and b. The rot stays on the vine.

 

It also kinda screws over pubs. Sense if someone plants a farm that others may not harvest to go to bed, by the time they get back all their crops will have rotted.

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Wormwood being easily lit on fire was the most annoying feature of his, im glad it got removed on dst.

Also think how easy it would be to grief a wormwood, just get close to them and make a campfire. Or even if they accidentally use a torch in a fight or in something next to you, it will get you killed. It may work as an extra tematic nuisance in singleplayer, but I don't think it works on a multiplayer game.

Just now, Theukon-dos said:

was it confirmed that crop rotting is a feature? because it feels more like a bug to me. mostly because A. This doesn't happen to farms, and 

It's a feature to give the wild crops a downside, otherwise you could make a huge farm early on effortless, and have food always available all year long. This way you have to tend the wild farms, collect the vegetables as soon as they are ready. If you take the effort to make the actual farms you have some advantage of it.

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24 minutes ago, Theukon-dos said:

was it confirmed that crop rotting is a feature? because it feels more like a bug to me. mostly because A. This doesn't happen to farms, and b. The rot stays on the vine.

How would this be a bug? Rotten wild crops have unique art. They'd have to have accidentally created said art if this was a bug.

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I atcually like rotten crops and the flammability. Generally I use everything I get so I never have rot :p. Every light bulb is made into manure every seed is planted, every food is eaten. It's nice that I can get some rot from the field because If i picked it, it would be consumed.

For flames I'm sure the right call was made, but I enjoy being masochistic. Maybe I should main wes? Nah wormwood is to cool.

 

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13 minutes ago, Sunset Skye said:

How would this be a bug? Rotten wild crops have unique art. They'd have to have accidentally created said art if this was a bug.

Maybe was his mild way of saying "rotting Wormwood's crops feels/is like a bug" - mostly 'cause rot already is a problem on long-running servers, accumulating everywhere and causing lag; now we got a new cherry-on-top with crops planted on pubs by all those newbie and noob PlantLads&Lasses all over the place, bringing even more rot to the "looks like puke bonanza, all forest folks must've had a wild party" issue.

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1 hour ago, ShadowDuelist said:

Wormwood being easily lit on fire was the most annoying feature of his, im glad it got removed on dst.

Also think how easy it would be to grief a wormwood, just get close to them and make a campfire. Or even if they accidentally use a torch in a fight or in something next to you, it will get you killed. It may work as an extra tematic nuisance in singleplayer, but I don't think it works on a multiplayer game.

It's a feature to give the wild crops a downside, otherwise you could make a huge farm early on effortless, and have food always available all year long. This way you have to tend the wild farms, collect the vegetables as soon as they are ready. If you take the effort to make the actual farms you have some advantage of it.

Well, You'd think that if it where intended, they would have listed this change to the crops in the details section

1 hour ago, Sunset Skye said:

How would this be a bug? Rotten wild crops have unique art. They'd have to have accidentally created said art if this was a bug.

I'm pretty sure the rotten crops just use the normal crop sprite, just with rot instead of the fruit/veggie ontop of it.

1 hour ago, x0VERSUS1y said:

Maybe was his mild way of saying "rotting Wormwood's crops feels/is like a bug" - mostly 'cause rot already is a problem on long-running servers, accumulating everywhere and causing lag; now we got a new cherry-on-top with crops planted on pubs by all those newbie and noob PlantLads&Lasses all over the place, bringing even more rot to the "looks like puke bonanza, all forest folks must've had a wild party" issue.

actually I was saying it looks like a bug because I can't think of any reason that crops would spoil while still on the vine.

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3 hours ago, Theukon-dos said:

was it confirmed that crop rotting is a feature? because it feels more like a bug to me. mostly because A. This doesn't happen to farms, and b. The rot stays on the vine.

 

It also kinda screws over pubs. Sense if someone plants a farm that others may not harvest to go to bed, by the time they get back all their crops will have rotted.

The crops rotting is totally intentional. Confirmed in last stream by Vito and tbh I don't see why this is such a huge issue anyways. It makes for good balance to have them rot to not make them op.

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