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Do you all tame beefalo?


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It might seem daunting but i definitely recommend it! especially if ur playing maxwell/wendy. if ur doing it for the first time id read up on the wiki and get the mod that introduces a UI so u can see taming level and health and revive with boostershot if it dies. 

first time i did it was my second autumn i think as maxwell 

4 hours ago, Hell-met said:

would anyone really go through all this pain for (presumably) 8-12 meats?

Obviously with additional changes in mind. I'm talking if mechanically it was made so you could farm animals for larger yields. Otherwise currently, it's useless, unless you're for some reason a wigfrid with 50 farms.

I tamed them back in the days. But I don't do that anymore, cause it takes too much time. Plus often you are just 1 click away to destroy your hard work. Beef taming really needs reduced time. 20 days are 160 in game minutes (2 hours and 40 minutes), even the so called "reduced" taming time is at 15 days which is 120 minutes (still 2 hours). Sorry but I got better things to do.

I am actually very happy that taming a beefalo is not that popular. If they were slightly better at what they do or if they were sightly easier to tame, they would be everywhere. Every player would have one at the beginning of winter ; Bad idea. They are not that great and it is perfect like this. Props to Klei for the right implementation. 

Althought they are not that great, I think they are better than what the crowd says. Especially for fighting. For one, the Ornery boof is himself an infinite durabilty top tier weapon. You don't need to craft any armor. While fighting you can have or wear any light item (lantern, moogles). You got a pretty descent speed boost on it (dunno exactly how much but better than the cane). Even if insane while fighting bosses, the nightmare creatures are easier to fight when riding. It's so f*kin straight forward you only need a bunch of blue shrooms and you're good to go, on any boss really. 

If you play Wendy, Maxwell or the balloon clown thing, the ornery beefalo is a must no doubt. 

Now, you also hear about the long term maintenance of the domesticated. You will need loads of Nitre ; Nitre is important. But its fully doable. My boofs are always fully tamed. And I didn't see this in the previous comments, but letting them around salt licks is not enough. The more time you don't interact with him, the faster he loses domestication. You can climb on him or feed him a twig once every 15-20 min of gameplay to keep the penalty around -0%. The mod "beefalo information" gives you the numbers in time. 

Last note. I would definitely change the fact you cannot hop on him when he's attacking frogs, bees or anything really. That's highly frustrating. I sometime, no shame, rollback because of shenanigans.

Here's some nice screencaps  :) Try it!

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30 minutes ago, csc_unit said:

I am actually very happy that taming a beefalo is not that popular. If they were slightly better at what they do or if they were sightly easier to tame, they would be everywhere. Every player would have one at the beginning of winter ; Bad idea. They are not that great and it is perfect like this. Props to Klei for the right implementation. 

Althought they are not that great, I think they are better than what the crowd says. Especially for fighting. For one, the Ornery boof is himself an infinite durabilty top tier weapon. You don't need to craft any armor. While fighting you can have or wear any light item (lantern, moogles). You got a pretty descent speed boost on it (dunno exactly how much but better than the cane). Even if insane while fighting bosses, the nightmare creatures are easier to fight when riding. It's so f*kin straight forward you only need a bunch of blue shrooms and you're good to go, on any boss really. 

If you play Wendy, Maxwell or the balloon clown thing, the ornery beefalo is a must no doubt. 

Now, you also hear about the long term maintenance of the domesticated. You will need loads of Nitre ; Nitre is important. But its fully doable. My boofs are always fully tamed. And I didn't see this in the previous comments, but letting them around salt licks is not enough. The more time you don't interact with him, the faster he loses domestication. You can climb on him or feed him a twig once every 15-20 min of gameplay to keep the penalty around -0%. The mod "beefalo information" gives you the numbers in time. 

Last note. I would definitely change the fact you cannot hop on him when he's attacking frogs, bees or anything really. That's highly frustrating. I sometime, no shame, rollback because of shenanigans.

Here's some nice screencaps  :) Try it!

 

"taming is fine but I rollback when it fails". um well that doesn't seem fine to me.

plus you're using a 1,000 days world to prove your point, which presumably means infinite ressources.

Personally I find ornery pretty bad considering how it is unmountable without giving it something first. Sometimes there are emergencies where you don't have that sort of time to lose. You have to mount immediately or either you or it dies.

Default tendency is definitely my favorite, combined with battle saddle it does 50 dmg which is still ok in my book.

15 hours ago, Hell-met said:

"taming is fine but I rollback when it fails"

This is not my quote. I talked about shenanigans and sometimes. I have actually bundlewraps filled with dragonpies for easy taming when it fails as you say. 

Yeah taming is and should be, imo, a late game mechanic (not a 1000days tho). If it were that easy from the beginning, everybody would tame beefalos and I'd argue that would be bad for the game in general.

I do tame one everytime my base is set, during first winter since there is not much else to do (if i want the rider one, which i usually do). 

If i play Wes or Wendy, i always use the ornery one + war saddle (for obvious reasons). 

I never, NEVER EVER give them food. Just twigs and grass to be able to sadle and get on, and keep hopping on it for raider (you only have to spend time on top of it to tame it, come on, really easy) or fighting bees for ornery. 

Also, salt licks makes the process really easy and simple, since they don't lose taming progress while near one. 

Heck no. I "tame" it only to move chess pieces. Then I kill it or dump it somewhere.

I just can't be bothered. They always end up breaking my heart by turning against me, killing themselves or shake off their saddle breaking it in the middle of nowhere and then walking back to their original herd, forgetting I've ever existed.

9 hours ago, Terra_Zina said:

Heck no. I "tame" it only to move chess pieces. Then I kill it or dump it somewhere.

I just can't be bothered. They always end up breaking my heart by turning against me, killing themselves or shake off their saddle breaking it in the middle of nowhere and then walking back to their original herd, forgetting I've ever existed.

Yeah, to be fair, a somewhat significant change in gameplay is required to have domestic boofs around. The player needs to be bothered.

 

10 hours ago, Terra_Zina said:

Heck no. I "tame" it only to move chess pieces. Then I kill it or dump it somewhere.

I just can't be bothered. They always end up breaking my heart by turning against me, killing themselves or shake off their saddle breaking it in the middle of nowhere and then walking back to their original herd, forgetting I've ever existed.

u just need a salt lick !

The answer is never. It's never a good time to tame one. You can have infinite resources and it's still a huge pain in the ass that isn't worth the hassle. At best get a temp one to haul marble around with and then kill it.

They really need to rework the system imo. They shouldn't go into heat while you're taming them or at least shouldn't attack you. You also shouldn't be able to attack them without holding shift like other friendly mobs. It's frustrating as hell when you spend 30 days riding it around, protecting it and feeding it only to have every single bit of progress removed because you punched it on accident while trying to feed it, or having it turn around and murder you as soon as heat hits. Or when they go into heat and refuse to eat anything unless you spam click and let them kill you.

A Beefalo in training, even at its 3rd day as training beats walking everywhere by a mile. And its really easy to raise a rider Beefalo. Just feed it with a few grass and twig to keep its obeience high, ride to anywhere and everywhere, and make salt licks in places where you's park your Beefy like bases.

 

I'd love it if Wes was given the option to make a Balloon Saddle on his rework with boosts inferior to other saddles and durability of only one shake-off, allowing him to start training his beef training very early on.

 

Also I agree with @CscUnit on how the tedious process is a blessing than a curse, preventing it to be a mainstream practice. To me it feels much more rewarding this way, more than anything else in the game

Koalaphant taming is overdue and would be awesome. Ewecus/Varg taming could require having their pet variants following you to prevent automatic aggro, giving an opportunity to tame and giving the pets some preliminary use. Varglings should still be able to nibble at enemies like Forge Webber's Spiders and Ewelets should still be shearable or something, but hey, it's a start.

I love the idea of 'herding' Beefalo. It'd make an opportunity for a new team player role.
Let the animals be dealt with to 'prepare' them using the Tendency mechanic. Pudgy for consumption, or focus on other traits if getting them ready to tame. Have children start with a percentage of their parents traits, and gain those traits faster. Add ways to make animals breed faster.

 

...just wanted to get that out.
As far as taming them to ride...
I like to explore, and run around the world looking for supplies, oddities, ect.
So no.
That might sound contradictory, but current mounted mechanics are too limiting. You can't get on boats. You can't go into caves. You can't jump through wormholes.
That makes Beefalo riding not even an option for most of my preferred gameplay.
Add to that sheer amount of time sitting around taming the thing, then the amount of idle effort to keep it tamed...
HECK NO.
Especially when it can be easily undone by leaving a server for a day; or even a little while if someone comes along to mess with it.
I would need a tameness 'lockin' past a certain threshold, more options for where Beefalo can travel, and more ways to keep them alive in order for them to even be an option. Healing them is no problem because of how healing food works on them; but they should definitely be able to wear armor or something to keep them from getting insta-annihilated. Maybe an option for reviving them with Booster Shots too, like the major Beefalo mods add.

Beyond that, the system's just frustrating. I've legit just followed roads to carry marble sculpture heads across the map because dealing with Beefalo is so unappealing.

 

Props on being able to lure them away one by one with grass, though. It's wonderful for my Wigfrid games. First Winter beef hats, yee.

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