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Game Update 304366, The Player's Change-log!


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this is a full list of changes, including stuff klei might have glossed over in their patch notes!
(note: this is only code changes, it would be far to taxing at-least at this moment to go over image and animation changes)

The following items/entities got code added for current/future skinned items:

  •     Boomerang
  •     Battle Spear
  •     Bee Mine
  •     Wardrobe
  •     Tooth Trap
  •     Trap
  •     Bird Trap
  •     Pighouse
  •     Fence

Presumably all 4 trap items(trap, tooth trap, bird trap, and bee mine) are gonna be skinned by a single item.
People expect the pig house skin to be a hamlet reward.

Its the year of the pig king, which means some new stuff!
Lets start with the permanent content:
A new minigame which gets activated by giving the pig king a "Golden Belt" a new item given to you by pigs wearing them when they reach max loyalty, or dropped by killing pigs wearing them.
Pigs can have only one "Golden Belt"; when they have a golden belt, you will see them wearing it.
Upon being spawned the first time, they have a 50%(its 50% during YOTP, it will be 5% once YOTP ends) chance to spawn with a Golden Belt.
Everytime they leave a pig house, they have a 50%(its 50% during YOTP, it will be 5% once YOTP ends) chance to have one on, this chance is regardless of whether they had one on when they entered the pighose.
A couple conditions apply for starting the minigame:
First the Pig King must be awake, and there must be more than 2 minutes before the nighttime phase would start.
Second, the area in a radius of 12 around the Pig King must be free of fire, structures, minigame items, workable objects(trees rocks ect), and blocking objects(like walls and such).
Third, hounds must not be in warning or attacking phase, the player who handed the Pig King the Golden Belt must not be smoldering or burning.
Forth, nothing with a radius of 24 around the Pig King, must have a combat target.
Fifth and finally, a minigame must not be underway.

Upon the minigame starting, and every .75 seconds later it "pulses" and finds spectators and participators.
Spectators can be any entity thats not a monster or a player, but is a "character"(not character in terms of game character, but how the game classifies characters) in a radius of 32 from the pigking, here is the list of characters:

  •     Abigail
  •     Bunnymen
  •     Chester
  •     Hutch
  •     Lavae
  •     Mandrakes
  •     Merms
  •     Gobblers
  •     Elite Pigs
  •     Pigs
  •     Small/Teen Birds
  •     Mactusk
  •     Wee Mactusk

The Following characters, while matching the criteria for being a spectator, probably would either crash or just not work as such.

  •     Forge Abigail
  •     Forge Bernie
  •     Forge Magma Golem
  •     Gorge Mumsy
  •     Gorge Billy
  •     Gorge Sammy
  •     Gorge Pipton
  •     Gorge Swamp Pig Elder
  •     Gorge Pigs
  •     Rock Lobsters

Participators must be players in a radius of 27 from the pigking.
You cannot trade with the pigking during a minigame.
Hounds are "paused" while a minigame is going on(so you wont be disturbed while playing it).
All the Obelisks are forced down during a minigame.
You are blocked from building anything on a 6x6~ tile area centered on the Pig King during a minigame.

Upon "participating" in a minigame, all followers except the following will be dropped from your follower list:

  •     Critters(or Pets), the things made from the rock den.
  •     Abigail
  •     Shadow Maxwells

Inside the minigame there are 10 rounds each lasting 6 seconds.
During each round the following will get launched by the pigking:

  •     X Lucky Gold, The formula is 2 + (number of player participators / 2 rounded down) + a random amount of 0-2, capped to a minimum of 3 lucky gold, and a maximum of 8 lucky gold.
  •     X Prop Signs, The formula is a random amount between 1 and 2 + (number of player participators / 2 rounded down).

The Goal of the minigame is for the players to pickup the most Lucky Gold, thus depriving the Elite Pigs from getting Lucky Gold.

A number of things are considered "cheating", nothing bad will happen if you do them, except getting called out by the spectators for the next 5 seconds, they are as follows:

  •     Putting the elite Pigs to sleep.
  •     Freezing the elite Pigs.
  •     Burning the elite Pigs.
  •     Using the Telelocator Staff to try to teleport the pigs(they added code that prevents you from teleporting the elite pigs outside the arena).
  •     Using the Lazy Forager to pickup the Lucky Gold.
  •     Attempting to burn any burnable "minigameitems"

Here are the rewards:

  • Atleast 60% of the lucky gold was collected by the players, each player will get 8 Lucky Gold, along with whatever Lucky Gold they collected.
  • Atleast 30% of the lucky gold was collected by the players, each player will get 4 Lucky Gold, along with whatever Lucky Gold they collected.
  • Atleast 10% of the lucky gold was collected by the players, each player will get 2 Lucky Gold, along with whatever Lucky Gold they collected.
  • Atleast 0% of the lucky gold was collected by the players, each player will get 1 Lucky Gold, along with whatever Lucky Gold they collected.

Finally the non-permanent content.
Which is the Pig Shrine, made with 8 gold nuggets, and 2 boards it offers the following recipes:

  • 6 Lucky Gold Nuggets for a Tribute Roast, which is equivalent to a Meaty Stew
  • 4 Lucky Gold Nuggets for a Fish Head, Its stats are 75 Hunger, 6 HP, 1 Sanity, and spoils in 15 days.
  • 1 Lucky Gold Nuggets for a Mud Pie, which has a hunger value of 150, but can only be eaten by the following:
    •     Cave Spiders
    •     Hounds
    •     Krampus
    •     Penguins
    •     Pigs
    •     Spiders
    •     Spider Queen

that's all the changes for this update, expect these with every update that klei pushes!
for a more technical overview of this update checkout Game Update 304366, The Modders Change-log!

Previous update: Game Update 291341, The Players Change-log!

As always, if I got anything wrong, or missed something, let me know and I can take another look at the code.

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46 minutes ago, Zarklord said:

 

Finally the non-permanent content.
Which is the Pig Shrine, made with 8 gold nuggets, and two boards it offers the following recipes:

  • 6 Lucky Gold Nuggets for a Tribute Roast, which is equivalent to a Meaty Stew
  • 4 Lucky Gold Nuggets for a Fish Head, Its stats are 75 Hunger, 6 HP, 1 Sanity, and spoils in 15 days.
  • 1 Lucky Gold Nuggets for a Mud Pie, which has a hunger value of 150, but can only be eaten by the following:
    •     Cave Spiders
    •     Hounds
    •     Krampus
    •     Penguins
    •     Pigs
    •     Spiders
    •     Spider Queen

 

Then why do we have lucky gold nuggets when we won't be able to use the shrine?

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54 minutes ago, Zarklord said:

It seems like the minigame is going to get changed in some way after YOTP ends.

They said in the Rhymes with Play stream that they were thinking about how to balance the gameloot after the event.

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24 minutes ago, Szczuku said:

I'm guessing he'll drop normal golden nuggets

After the event the belts are going to be a rare item, so the minigame may not be played as often. If you win when the event ends "without cheating" it should be a bit more rewarding than just a large bag of gold nuggets.
I'm thinking that the large bag, if the game didn't detect that you cheated somehow, should have a small chance to drop "valuable" items, such as a walking cane, a tam, a gear, or a gem.

Dunno, just sayin'...

PS: if the game detects that you cheated it would be funny if the drops were crap items, such as bee stingers, charcoal or poop buckets.

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23 minutes ago, ShadowDuelist said:

After the event the belts are going to be a rare item, so the minigame may not be played as often. If you win when the event ends "without cheating" it should be a bit more rewarding than just a large bag of gold nuggets.
I'm thinking that the large bag, if the game didn't detect that you cheated somehow, should have a small chance to drop "valuable" items, such as a walking cane, a tam, a gear, or a gem.

Dunno, just sayin'...

PS: if the game detects that you cheated it would be funny if the drops were crap items, such as bee stingers, charcoal or poop buckets.

This is very true, it would be nice if there was actual drawbacks to cheating.

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3 hours ago, Zarklord said:

The following items/entities got code added for current/future skinned items:

  •     [...]
  •     Fence

I'd like it if my (or maybe not mine if someone (developers) already suggested it) skin suggestion would become true:

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1 hour ago, Fjedjik said:

What does this mean?

it means that if something is targeting something else(treeguard fighting(or targeting) a bearger for instance) would block the minigame from occuring.
another thing that might would be shadow creatures, shadow creatures targeting(or fighting) a player

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On 2019-01-25 at 8:20 PM, Zarklord said:

it means that if something is targeting something else(treeguard fighting(or targeting) a bearger for instance) would block the minigame from occuring.
another thing that might would be shadow creatures, shadow creatures targeting(or fighting) a player

Shadow creatures just chilling around is enough to block it apparently.

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