Developer Ipsquiggle Posted December 6, 2018 Developer Share Posted December 6, 2018 Copy Building tooltip includes the hotkey Recipes on fabrication buildings are now clickable to show detailed information (some information still missing) as well as queue controls. Recipes can be queued up to 99 times, and have a text entry box. Build menu line weights for even more buildings Fixed helmet location in Jet suit locomotion anims The correct number of fibers are returned on deconstruct of a fiber building Added more debugging to rocket module destruction. This information is saved into your save file, so if you (1) launch a rocket after this hotfix and (2) it comes back with missing parts, then (3) please make a bug and attach your save file so we can track this down once and for all! Final art for new sculpture variations Sound effects for Fish Relocator interacts Sound effects for Jet Suit tool anims Hotfix 298560 Infinite queue on fabricators will once again get worked by dupes View full update 8 4 1 Link to comment Share on other sites More sharing options...
Moggles Posted December 6, 2018 Share Posted December 6, 2018 I know I might be beating on deaf ears right now. Please add a UI button that activates the in game menu. 1 Link to comment Share on other sites More sharing options...
Coolthulhu Posted December 6, 2018 Share Posted December 6, 2018 Is critter feeder bug resolved? Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted December 6, 2018 Share Posted December 6, 2018 (edited) Is there are reason that plants don´t wither anymore ? PS: I prefer the hatch shaped metal sculptures^^ Edited December 6, 2018 by Lilalaunekuh 1 Link to comment Share on other sites More sharing options...
Nativel Posted December 6, 2018 Share Posted December 6, 2018 2 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted December 6, 2018 Share Posted December 6, 2018 If I queue an infinite task it will not do anything. => At least I can queue 99 instead of 5 now ... Link to comment Share on other sites More sharing options...
Oozinator Posted December 6, 2018 Share Posted December 6, 2018 (edited) Mhh all artwork sculptures are "reset" and artist refuse to reshape it/design.. Dupes idle and there are plenty of open tasks of all sorts.. When zoomed out far, this statue reminds me at something.. Critters stuck in place again Edit: The statues miss only the right texture, they are finished "NOT incomplete artwork" Edited December 7, 2018 by Oozinator 7 Link to comment Share on other sites More sharing options...
Xyer Posted December 7, 2018 Share Posted December 7, 2018 1 hour ago, Coolthulhu said: Is critter feeder bug resolved? Seems that it is not yet fixed. My poor hatchlings are still starving to death. Link to comment Share on other sites More sharing options...
Nitroturtle Posted December 7, 2018 Share Posted December 7, 2018 Along with the changes to prevent various weird building overlaps from being built, we seem to have lost the ability to build tiles over the connecting ends of joint-plates. It's like the joint-plate now basically take up a 1x3 square instead of a 1x1 square. Please reconsider this change, as it makes these very difficult to deal with now in regards to sealed rooms and vacuum locks. I understand that it's still possible, and I've been working with it, but it's really not fun. Link to comment Share on other sites More sharing options...
Oozinator Posted December 7, 2018 Share Posted December 7, 2018 2 minutes ago, Xyer said: Seems that it is not yet fixed. My poor hatchlings are still starving to death. Mhh my hatches eat sandstone from feeder.. 4 minutes ago, Nitroturtle said: Along with the changes to prevent various weird building overlaps from being built, we seem to have lost the ability to build tiles over the connecting ends of joint-plates. It's like the joint-plate now basically take up a 1x3 square instead of a 1x1 square. Please reconsider this change, as it makes these very difficult to deal with now in regards to sealed rooms and vacuum locks. I understand that it's still possible, and I've been working with it, but it's really not fun. So weird, the connecting ends always blocked for tiles, not new for me.. Link to comment Share on other sites More sharing options...
Xyer Posted December 7, 2018 Share Posted December 7, 2018 4 minutes ago, Nitroturtle said: Along with the changes to prevent various weird building overlaps from being built, we seem to have lost the ability to build tiles over the connecting ends of joint-plates. It's like the joint-plate now basically take up a 1x3 square instead of a 1x1 square. Please reconsider this change, as it makes these very difficult to deal with now in regards to sealed rooms and vacuum locks. I understand that it's still possible, and I've been working with it, but it's really not fun. I believe the joint-plate taking up a 1x3 space should be intentional as you are expected to connect heavi-watt wires on either ends and those wires cannot be built on/under other tiles anyway. 1 minute ago, Oozinator said: Mhh my hatches eat sandstone from feeder.. So weird, the connecting ends always blocked for tiles, not new for me.. Weird. I will wait for a new batch of hatches and see if those eat from the feeder for a final verdict. Link to comment Share on other sites More sharing options...
Oozinator Posted December 7, 2018 Share Posted December 7, 2018 2 minutes ago, Xyer said: I believe the joint-plate taking up a 1x3 space should be intentional as you are expected to connect heavi-watt wires on either ends and those wires cannot be built on/under other tiles anyway. Weird. I will wait for a new batch of hatches and see if those eat from the feeder for a final verdict. Open ranch perhaps the difference? Link to comment Share on other sites More sharing options...
Developer Ipsquiggle Posted December 7, 2018 Author Developer Share Posted December 7, 2018 Posted a hotfix, revision 298560, which will make infinite queue work again. 2 2 Link to comment Share on other sites More sharing options...
Nitroturtle Posted December 7, 2018 Share Posted December 7, 2018 38 minutes ago, Xyer said: I believe the joint-plate taking up a 1x3 space should be intentional as you are expected to connect heavi-watt wires on either ends and those wires cannot be built on/under other tiles anyway. Yes, and the heavi-watt wire takes up the tile spot when it's built. The joint place should only take up the tile space in the wall, like it has forever. Link to comment Share on other sites More sharing options...
akrabat14 Posted December 7, 2018 Share Posted December 7, 2018 (edited) What about rockcomet temperature? Will you return it to its original position or not? already 4 days asking about it Edited December 7, 2018 by akrabat14 Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted December 7, 2018 Share Posted December 7, 2018 (edited) 33 minutes ago, akrabat14 said: What about rockcomet temperature? Will you return it to its original position or not? already 4 days asking about it Could you explain which change you noticed ? (/which impact it got on the game) Seems continuous systems are the problem in the current build ... Automated plant farms don´t work anymore and now I noticed that my wild hatches stopped eating out of my critter feeder. (It´s like old times: Building a storage compactor and dropping it´s content somewhere inside the stable.) My (only) grill set to barbeque did show no workable order ... (considering my 24.000kcal meat) => So the grill didn´t check for more than a whole cycle Edited December 7, 2018 by Lilalaunekuh Link to comment Share on other sites More sharing options...
akrabat14 Posted December 7, 2018 Share Posted December 7, 2018 47 minutes ago, Lilalaunekuh said: Не могли бы вы объяснить, какое изменение вы заметили? (/ которые влияют на игру) The temperature of the regolith with rockcomet increased from 200-260C to 360-415C did I really notice it alone? Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted December 7, 2018 Share Posted December 7, 2018 34 minutes ago, akrabat14 said: The temperature of the regolith with rockcomet increased from 200-260C to 360-415C did I really notice it alone? Ok that got some impact on my current gameplay: No more usage for dirt tempshift plates / crude oil close to the surface But I like the idea of increasing the challenge/problems comets are providing (considering there is no more urgent need to cover the surface) Link to comment Share on other sites More sharing options...
Rogue Witch Posted December 7, 2018 Share Posted December 7, 2018 Bed Assignment has a bug now. When i am assigning a bed to a dupe, I cant see which other dupes have been assigned a bed. Link to comment Share on other sites More sharing options...
PhailRaptor Posted December 7, 2018 Share Posted December 7, 2018 7 hours ago, Xyer said: I believe the joint-plate taking up a 1x3 space should be intentional as you are expected to connect heavi-watt wires on either ends and those wires cannot be built on/under other tiles anyway. I think the issue here is more that you can't build the sticking out plug of the Joint Plate in a tile that is occupied by a machine like a Metal Refinery or Aquatuner or whatever. This forces you to resize your builds to accommodate this 1x3 nature for a 1x1 object. Because you can run Heavy-Watt behind a Refinery, and indeed plug directly in with it. But what @Nitroturtle seems to be describing is that the Joint Plate's plug ends cannot be occupying the same space as that same Refinery which the Heavy-Watt itself will be connected to. So where you could previously just have the edge of the Refinery right against the wall the Joint Plate was built into, you must now move it over 1 tile to accommodate the Joint Plate. Link to comment Share on other sites More sharing options...
wachunga Posted December 7, 2018 Share Posted December 7, 2018 (edited) 42 minutes ago, PhailRaptor said: I think the issue here is more that you can't build the sticking out plug of the Joint Plate in a tile that is occupied by a machine like a Metal Refinery or Aquatuner or whatever. This forces you to resize your builds to accommodate this 1x3 nature for a 1x1 object. I am able to build joint plates such that the port is behind machinery. Except when that port overlaps the machinery's port. Which was the entire point because doing so often causes problems. I think the complaint being that it makes retrofitting joint plates into existing sealed rooms a bit more difficult. Edited December 7, 2018 by wachunga Link to comment Share on other sites More sharing options...
ruhrohraggy Posted December 7, 2018 Share Posted December 7, 2018 Is the metal refinery supposed to output THIS much heat? Seems a bit excessive if you ask me... For you non-Farenheit users, it's going from 50C to 235C. Link to comment Share on other sites More sharing options...
wachunga Posted December 7, 2018 Share Posted December 7, 2018 (edited) There is a new metal refinery bug that allows it to run without enough coolant. Doing so causes the coolant to heat up more than it would with the proper amount of coolant. This is potentially the issue you are having but it's impossible to say without more information than is provided in your screenshots. Edited December 7, 2018 by wachunga 1 Link to comment Share on other sites More sharing options...
ruhrohraggy Posted December 7, 2018 Share Posted December 7, 2018 (edited) 3 minutes ago, wachunga said: There is a new metal refinery bug that allows it to run without enough coolant. Doing so causes the coolant to heat up more than it should. This is potentially the issue you are having but it's impossible to say without more information than is provided in your screenshots. The refinery is receiving a constant flow of 120 degree F oil from a pump below, it is being output to a liquid vent on the right. The flow of super hot liquid is constant. The metal refinery breaks every time I try to use it. The queue is set to infinite, I've tried it with 99, and get similar results. Not sure why the metal refinery is being this obstinate.... Edited December 7, 2018 by ruhrohraggy Link to comment Share on other sites More sharing options...
Grimgaw Posted December 7, 2018 Share Posted December 7, 2018 1 minute ago, ruhrohraggy said: Not sure why the metal refinery is being this obstinate.... Until it's fixed fixed, let it drain before you use it again. 1 Link to comment Share on other sites More sharing options...
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