ruhrohraggy

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About ruhrohraggy

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  1. Rocket is still leaving important parts back home...How will they ever know when they're low on liquid oxygen? (Both the solid and liquid oxidizer rocket tank do this, and sometimes the liquid fuel tanks leave them)
  2. It's pretty averabe, if you ask me. Though it looks like Lurve already beat me to it...
  3. I figured this out a bit ago. Metal refinery is completely borked atm. It runs without water at all :D. (grimgaw figured this out)
  4. Haaaaa. Confirmed. Doesn't output much heat either. You just have to add a couple pipes that don't go anywhere to the input and output and it will work. Works for me.
  5. For now, you can just empty the contents onto the floor, and they will eat it. Setting the feeders seems wonky atm. I'm not sure what's going on with them. Not sure if this has anything to do with it, or if it even matters, but if I for example, try to set iron feeding to just Stone hatch and hatchling, everything that eats iron becomes highlighted, didn't do that before, least I don't think it did...
  6. Not even going to mess with it until it's "Fixed fixed". Starting a new queue order resets the fluid in the reservoir, or makes it disappear...or something. Doing a single order causes it to drain the entire reservoir afterwards. Nope...not bothering with it. Just gonna ranch up a bunch of smooth hatches in the meantime.
  7. The refinery is receiving a constant flow of 120 degree F oil from a pump below, it is being output to a liquid vent on the right. The flow of super hot liquid is constant. The metal refinery breaks every time I try to use it. The queue is set to infinite, I've tried it with 99, and get similar results. Not sure why the metal refinery is being this obstinate....
  8. Is the metal refinery supposed to output THIS much heat? Seems a bit excessive if you ask me... For you non-Farenheit users, it's going from 50C to 235C.
  9. Unfortunately I managed to snag the original quote...Usually wouldn't say anything, as I tend to edit my stuff all of the time...but dat ninja change tho.
  10. NOoooooooooOOooooo. My lovely gas sorting tower will be ruined.... Please say it ain't so... Ok, *whew*. It's not. I started a new game to be doubly sure... False alarm...Panic is over... You must be doing something wrong. L2 liquid vent.
  11. Planter state not being updated when attached to object that opens. Initial build requires foundation. Planter also unable to be built on the side of single floating tile. (Not sure if intended)
  12. Getting hard crashes / game lockup when dupe interacts with microbe musher to make liceloaf. Seems to happen when he's both inputting water / liceloaf, and when he's operating the machine. It's repeatable, happened twice so far. (And I have only 1 dupe right now and there's not much else going on, so it's definitely the thing doing it) Microbe musher queue is set to infinite. Unfortunately, no crash report to let me report it. And a third time...
  13. Noticing massive performance issues when using a save from update 297718. Not sure this has anything to do with it...Not sure I want to start a new game. I don't have all that much going on, but there are intermittent hangups and there's a lot more drag than before the last 2 QoL updates.
  14. If I read the regolith part right, I'm actually kinda sad there's no more urgency to get the surface destruction "handled". That was a fun mid-game goal, with the threat of losing biomes to fiery death balls...Maybe someday, they could make meteors a difficulty setting or something... Oh well. I'll go be sad by myself... *thumbs up* Klei. Handling these issues quick. I share Pex's sentiments...I really do love how much you care for your games, and how well you balance focusing on your players / customers, and the game itself.
  15. I've noticed a couple problems with the metal refinery and queue'ing in general. I've had a few crashes in testing so far with one that was repeatable. (Duplicant loads in less than 100kg gold ore, and then proceeds to process it) I've also noticed that if you have any queue orders for it, and it runs out of power, the orders will not get updated when it has power again, and dupes will not use it afterwards unless you manually refresh the orders. The same seems to happen with the grills as well, so I'm guessing it's for any queue order where the machine runs out of power. The quick workaround to this is to make sure the machinery requiring "xyz" item doesn't run out of power / battery, and set your smart batteries to activate at 10-20%. I have noticed that they at least fixed multiple continuous orders, and it cycles through them like it should if the required materials are there. Seems to be very hit or miss. I reloaded the game, rebuilt the metal refinery, and it works fine again.