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Don't Starve: Hamlet. The Aporkalypse!


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The Aporkalypse is here. The pre modern pigs saw it coming, did the math and put the date on a calendar. Oh look, it’s this year. What can be done!

There’s also a couple of other fun stuff added to the world. Pigs now have a place they can do some money exchange, and a new magic recipe that captures the energies of the Pugalisk has been discovered.

The new content will be best experienced with a new world as there are some world gen changes for them. So we recommend starting a fresh world to experience them. 

What’s Next
In a recent update we noted that we wanted to continue the Early Access until we felt the bugs and performance were improved. There have been several improvements to the performance, but there are still some areas we are investigating to help that. We continue to work through the bug reports both on the forums and submitted through the game. 

We have also decided there are a few more updates of things we’d like to put out before we’re done. So Early Access will be continuing until about April of 2019. The next is an improvement in the Quality of Life for DS players. We will focus on bringing a bunch of the improvements that have gone into DST over to single player. Watch for the QOL update on Dec 20th.


Update Notes:  298452

World Change

  • The Aporkalypse added. (best with new world, but old worlds are modified slightly to support it)
  • Pugalisk leaves behind something new.
  • Lowered the Beard Rug minimap priority
  • Reduced pay for nightmare fuel
  • Pigs have a bank (New worlds only. Old worlds can craft one with the key to the city)
  • Queen’s gallery has a new exhibit. (New worlds only)

Bug Fixes

  • Fix for disappearing mandrake (or rare crash) when clicking mandrake in inventory
  • Fixed the crash when bird whistle is consumed
  • Fixed the crash when bird whistle is used in Survival or SW worlds.
  • Fixed rare crash in meatrack
  • Fixed crash with pugalisk switching targets
  • Fixed city farm plots showing “MISSING NAME”
  • Fixed city farm plots auto-replanting on load
  • Key to City doesn't conflict with science machine et al anymore
  • Fixed crash when a beehive was burning while the season changed
  • Fixed invisible snakeskin in Hamlet compatible ShipWrecked world
  • Fixed glowflies being deleted when in containers
  • Fixed glowflies not giving off light when released from container
  • Fixed glowflies not having a mouseover during daytime
  • Can’t turn a sprinkler on anymore when it’s out of fuel
  • Pig beautician now accepts thunderbird feathers
  • Fixed yellow gem turning invisible when placed on shelf
  • Mant suit now takes and displays proper damage
  • Manure flies should not buzz anymore when there’s no poop. 
  • Fixed crash when spawning a sprinkler away from water
  • Fixed torches not losing durability after being hit by sprinkler
  • ROC doesn't get stuck on trying to destroy farm plots with a crop anymore
  • Farm plots can't be placed in interiors anymore
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Just now, Warplord said:

What is the aporkalypse? Also what kind of QOL changes? That would be pretty amazing ! 

Aprokalypse seems to be a new season

QOL like dev they add DST stuff in single player mod (probably mounting a buffalo)

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Just now, Warplord said:

Maybe a legit way to change your character - like the celestial crafting tab ? THAT would be amazing! 

I'm pretty sure for the buffalo cause of the image of QOL but probably not the only thing come from dst (bee queen?)


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21 hours ago, Jason said:


The Aporkalypse is here. The pre modern pigs saw it coming, did the math and put the date on a calendar. Oh look, it’s this year. What can be done!



When Aporkalypse will be there for EU?

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17 hours ago, Rellimarual said:

Probably it will be stuff like gates that people have been asking for for years, not beefalo taming. You don’t need to ride beefs in single player because you don’t have to carry stuff like antlion boulders and suspicious marbles around. 

Then why on earth would they tease Wilson LITERALLY saddling a beefalo?


Literally right there in the thumbnail.


Edit: Why are so many people liking this?



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As someone who has practically an addiction to polish and minor improvements, thanks so much for updating DS to have some of the nice features DST does. Can’t wait for the better crafting tab organized mods, and it looks like we’ll get some new game play with Beefalo riding!!

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Klei, I would like to ask a question, if I may. When you say you are going to add DST improvements, do you mean minor things like Gates and Beefalo Riding, or will you also add MAJOR things like the Atrium, Fuelweaver, Bee Queen, Toadstool, Antlion, Meteors, and the Loot Stash (and Klaus)?

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