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Tungsten planets?


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6 hours ago, Nickerooni said:

Does the ??? on extra planets ever turn out to be anything after researching the planet? All I’ve ever seen is the ??? disappear to be replaced by nothing

So far all the unknown planet components have been resolved into super components for me:

fullerene, nobium, isoresin and abysalite.

The first unknown gets revealed after the first or second research module is sent there. The last unknown gets revealed with the last research module.

And you get only return cargo after you have discovered the material. So the "discovery trip" wont yield you any of the discovered materials.

??? becoming nothing should be a rare occurrence. In 6 maps I only had one which had none (a volcanic planet, I'd guess it was Abyssalite, see 2nd spoiler). Otherwise the split seems to be about 50/50 though 2 discovered appeared to be more (67/58). Niobium was also a bit more rare while others were about equal (40 to 48/52/52). Data in the spoiler

Spoiler

Mystery Count One ??? Two ??? Zero ??? Niobium Isoresin Fullerene Abyssalite
Galaxy 1 12 8 0 3 11 8 6
Galaxy 2 9 12 0 7 9 8 9
Galaxy 3 12 11 1 4 9 10 11
Galaxy 4 12 11 0 9 6 7 12
Galaxy 5 6 15 0 10 6 11 9
Galaxy 6 7 10 0 7 7 8 5

Regarding the planets, another set of data which shows that there is no Wolf in space (all data, no tinkering, yet)

Spoiler

Planet Carbon Asteroid Metallic Asteroid Satellite Rocky Asteroid Ice Planet Organic Mass Dusty Dwarf Planet Volcanic Planet Gas Giant Ice Giant Terrestrial Planet
Occurance 10k; 40k, 50k; 60k 20k; 40k; 50k; 60k 30k; 40k 30k; 40k; 50k: 60k 40k; 60k, 70k; 80k 50k; 70k; 80k 70k; 80k; 90k 90k; 100k 100k; 110k 100k; 110k 90k
Composition 1 Refined Carbon Iron Steel Iron Ore Ice Slime Regolith Magma Natural Gas Ice Water
Quantity (After) 26-46% (24-44%) 22-48% (20-36%) 29-45% (25-38%) 20-32% (17-31%) 19-30% (17-28%) 14-23% (14-21%) 25-41% (22-41%) 20-31% (18-29%) 37-63% (28-59%) 29-31.% (29%) 19-29% (19-28%)
Cargo Bay Solid Solid Solid Solid Solid Solid Solid Liquid Gas Solid Liquid
Composition 2 Coal Copper Copper Copper Ore Carbon Dioxide Polluted Water Malific Rock Igneous Rock Hydrogen Carbon Dioxide Algae
Quantity (After) 24-38% (21-36%) 22-43% (18-41%) 24-40% (21-38%) 18-30% (17-26%) 15-33% (13-30%) 14-26% (13-23%) 28-39% (26-38%) 22-29% (21-28%) 37-63% (35-57%) 18-19% (17%) 26-28% (21-27%)
Cargo Bay Solid Solid Solid Solid Solid Liquid Solid Solid Gas Solid Solid
Composition 3 Diamond Obsidian Glass Sedimentary Rock Oxygen Algae Sedimentary Rock Obsidian   Oxygen Oxygen
Quantity (After) 25-43% (24-41%) 26-44% (20-43%) 22-41% (20-35%) 16-32% (16-28%) 19-35% (18-32%) 16-25% (15-25%) 28-41% (24-39%) 18-34% (16-32%)   25-29% (27%) 25-30% (24-28%)
Cargo Bay Solid Solid Solid Solid Solid Solid Solid Solid   Solid Gas
Composition 4       Igneous Rock Methane Carbon Dioxide   Abyssalite   Methane Dirt
Quantity (After)       16-35% (14-35%) 18-31% (17-29%) 17-28% (15-26%)   19-29% (18-26%)   22-27% (21%) 16-25% (14-24%)
Cargo Bay       Solid Solid Gas   Solid   Solid Solid
Composition 5           Polluted Oxygen          
Quantity (After)           17-27% (15-27%)          
Cargo Bay           Gas          
Mystery 1 Abyssalite Fullerene Fullerene Fullerene Abyssalite Isoresin Fullerene Isoresin Abyssalite Abyssalite Abyssalite
Quantity (After) 10-16% Trace Amount Trace Amount Trace Amount 8-13% 5-8% Trace Amount 5-9% 15-24% 14% 11-12%
Cargo Bay Solid Solid Solid Solid Solid Solid Solid Solid Solid Solid Solid
Mystery 2 Isoresin Isoresin Isoresin Abyssalite Isoresin Niobium Abyssalite Niobium Isoresin Fullerene Fullerene
Quantity (After) 7-10% 7-9% 7-11% 8-13% 4-9% 1-2% 9-19% 2-3% 10-16.% Trace Amount Trace Amount
Cargo Bay Solid Solid Solid Solid Solid Solid Solid Solid Solid Solid Solid
Mystery 3 Niobium Abyssalite Niobium Niobium Fullerene Abyssalite Niobium Fullerene Fullerene Isoresin Isoresin
Quantity (After) 3-5% 12-17% 2-5% 2-3% Trace Amount 9-12% 2-4% Trace Amount Trace Amount 5% 7%
Cargo Bay Solid Solid Solid Solid Solid Solid Solid Solid Solid Solid Solid
Mystery 4 Fullerene Niobium Abyssalite Isoresin Niobium Fullerene Isoresin   Niobium   Niobium
Quantity (After) Trace Amount 3-5% 10-23% 5-10% 2% Trace Amount 5-12%   5-6%   2-3%
Cargo Bay Solid Solid Solid Solid Solid Solid Solid   Solid   Solid
Resource 1   Smooth Hatch   Stone Hatch Worth Seed Gassy Moo         Blossom Seed
Weight                      
Cargo Bay   Bio   Bio Bio Bio         Bio
Resource 2         Sleet Wheat Grain Gas Grass Seed         Fry Egg
Weight                      
Cargo Bay         Bio Bio         Bio
                       
Sample Size 20 12 12 15 14 11 13 7 7 2 4

 

8 hours ago, Nativel said:

How to melt insulation material? +3621C needed - not possible? I have enought tungsten. But just theoretically - is it possible to melt it or not?

Contrive to get liquid niobium into pipes (wolframite pumps take overheat damage but continue to pump for a long time or exploit a pump's large input area). Use a metal refinery to heat that liquid niobium. Run it through a normal insulation pipe. Add heat as necessary with the metal refinery until the insulation pipe melts. Voila!

This is totally impractical and silly, but very doable. I've used the same process to remove steel ruins (desks and light fixtures) by melting them in a legit survival game.

11 hours ago, blash365 said:

The first unknown gets revealed after the first or second research module is sent there. The last unknown gets revealed with the last research module.

Actually, it's random for each planet.

If you look at the planet, you will see 5 research "topics". Those with "(?)" next to them must be researched to unlock the new materials.

33 minutes ago, wachunga said:

Contrive to get liquid niobium into pipes (wolframite pumps take overheat damage but continue to pump for a long time or exploit a pump's large input area).

Why would you want to use an "exploit" which requires you to invest so much time if there is a much easier way:

I prefer the killn to melt my wolframite/tungsten but that´s not the important part.

Keep in mind a (liquid/gas) pump has a dectection and an absorption range, which are not the same

=> You can pump liquids without a pump inside the liquid you want to pump ;)

 

33 minutes ago, wachunga said:

This is totally impractical and silly, but very doable.

 

1 hour ago, Lilalaunekuh said:

You can pump liquids without a pump inside the liquid you want to pump ;)

Yes I know, that's what I meant when I said a pump's large input area.

I don't know where you are going with the kiln. The question is how to melt insulation not wolframite. Melting insulation turns it into tungsten. Insulation is renewable while tungsten is not (except by melting insulation or abyssalite). So when you run out of tungsten you need a way to melt insulation.

The problem is you need to create very high temperatures in a very non-conductive material. A metal refinery solves the temperature part and a normal pipe solves the conductive part.

13 hours ago, wachunga said:

I don't know where you are going with the kiln. The question is how to melt insulation not wolframite.

Yeah, but part of your discussion was how to fill the pipes and which liquid would be prefered to use

=> I use a killn inside a vaccume to create liquid tungsten to pump around xD

(Considering our goal is to increase the available amount of tungsten, maybe not the "optimal" choice^^)

 

 

Liquid Tungsten from Volcanic Planets as the only renewable source would be an interesting addition and challenge to deal with.

Make this happen.

 

Or a critter from Vocanic planets that eats magma and poops Liquid Tungsten? Even better. Could just make it a hatch to save effort.... Lava Hatch

7 minutes ago, Hellshound38 said:

Liquid Tungsten from Volcanic Planets as the only renewable source would be an interesting addition and challenge to deal with.

Make this happen.

 

Or a critter from Vocanic planets that eats magma and poops Liquid Tungsten? Even better. Could just make it a hatch to save effort.... Lava Hatch

I can only imagine the shenanigans players would get up to if they were able to legitimately get their hands on piped liquid metal. There would be challenges involving melting every single kg of material in the asteroid, and spacing it.

23 minutes ago, crypticorb said:

I can only imagine the shenanigans players would get up to if they were able to legitimately get their hands on piped liquid metal. There would be challenges involving melting every single kg of material in the asteroid, and spacing it.

One day we will be able to legitimately reach 9726.9°C and dupes will be like...

Spoiler

 

 

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