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Would you disable meteors if you had the chance to do so?


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I don't love the meteors, but I'd love the OPTION to be able to opt out of them.

I would also love the options to modify things other than dupes from the beginning and the seed, such as geysers, starting water, abyssalite thickness, heat transfer rate, average asteroid temperature, biome sizes, anything.

ONI needs a world generation options menu.

9 hours ago, SakuraKoi said:

Of course I will do everything to stop this Armageddon, heck, I actually did since it is not that difficult~

Well, that's all possible if you just use dnSpy on Assembly-CSharp.dll, it's so effective that even after a hotfix update you just have to open it and modify the values again. I can pretty much update my Safe Space mod withing minutes. This affects all saves instantly.

The values for the Meteor Seasons can be found in SeasonManager (might as well just search for "Meteor", the third entry "activeMeteorBackground" is closest and pretty much located a few lines above). The parameters are pretty much self-explanatory, you only have to modify class (not method), , do whatever you want to do, compile with a click and save.

 

by the by, I am still waiting for a mod loader/harmony compatible version (or well, the next update bringing the arguably best QoL improvement which saves lives), it should not be so difficult to implement it into a config either (which one can just use notepad on)... it merely is beyond my knowledge and abilities to do so (I rather not blame the tutorials for their lingo and apparently not having a simple "that's the required files+template you need to replace and that's the syntax/command" like XCOM 2 has, which is just a -line +line and a few other files but 50GB of Development Tools)

Are you able to change the function that triggers the daily auto-save? I need to turn it off.

I think it fits very nicely with the rest of the game with the addition of fossils. Before, it was too hard or you had to tediously secure the surface with other materials than steel and keep repairing that. 

ONI is a series of looking catastrophes (food, oxygen, heat, water, sickness, meteors) and space as it is now fits well in there. Of course, once you have mastered all, then you can start to optimize things ans try out tings. I would eventually like to see some worthwhile end-game goal, but certainly with the option to just continue to keep playing.

5 hours ago, Oozinator said:

No vole on my map. One spawned and it crouched somewhere, unable to find it.
While i hunted it down to the oil biome, it escaped and my map looked after that, like swiss cheese.
 

I think that mole voles dont exist, Oozinator made it all up :D Kind regards, handing over a beer at 4 celsius and a coffee at 40 celsius to you...Sorry, I dont know the Kelvin values 

World generation configuration menu > Yes please

5 minutes ago, Yoma_Nosme said:

I haven't read the whole thread so if somebody already said that, sorry...

But...(for example...sulfur+coal=Boom)

Interception missiles Interception missiles Interception missiles :wilson_ecstatic:

And steel, for the launcher, maybe iron for each missile, or a reload of missiles.

Meteors seems too bugged to be sure of an opinion of them.

 

The fact they move through buildings if it isn't explored can really ruin the experience and make me wonder what else is broken when the world is unexplored.

 

I wouldn't disable the meteors. It's a a part of the game. If u disable it, u don't need the most space constructions. Scanners, Bunker Doors, Bunker-Tiles, all useless because u don't need them. But like many parts of the game, its half-baked. Sometimes i have the impression, they don't test their own updates :D

U can describe ONI with one word: tedious!

2 hours ago, Gurgel said:

Of course, once you have mastered all, then you can start to optimize things ans try out tings.

Is building a layer of bunker tiles across the top of the asteroid really "mastering" a challenge though?  Or is it just the competition of a menial task?

5 minutes ago, goboking said:

Is building a layer of bunker tiles across the top of the asteroid really "mastering" a challenge though?  Or is it just the competition of a menial task?

It's just tedious! If u have a question about ONI and/or solutions, the answer is always tedious.

I had two separate games (before the recent meteor nerf) that the meteors had eaten all the way down into my asteroid and started destroying half of my infrastructure. Now, the first thing I do when I start a game is try not to see any of the map and debug build a line of bunker tiles straight across the top. If they came down but didn't destroy the crap out of everything it wouldn't be so bad, but overall I do not think it is a fun mechanic, so I "opt out" of it myself. I have absolutely zero problems "cheating" by removing a mechanic that I do not enjoy on my own terms.

Ideally the meteors spawning regolith tiles plus the shove voles should cause an equilibrium, creating as much tiles at it destroys. It needs some tuning. So that you don`t have worry about it. But to build something on the surface you`d still need to build some bunker tiles.

I like the meteors.  I feel that getting refined iron upon reaching the surface is a nice boon.  Plus, the digging isn't tedious.  What I do is I put order a conveyor rail built and bar all my dupes who can build it from going to the surface.  Then, the digging is automatically done and I don't need to pay attention to it.  I actually only let a couple dupes up there and they are pretty good about keeping it clear.

I also accidentally fed all my sand to hatches, so regolith is nice. 

I like the meteors but I want a better solution for late game: like LASERS!

Seriously, we should be able to build a laser turret that shoots down incoming meteors - probably really expensive to build and really energy-hungry, but it sure would be satisfying!

 The biggest annoyance of meteors for me is the heat they drop constantly onto my base.  Having my auto-miners hoover up all the dropped crap is satisfying, but having to deal with the heat in the space biome where heat loss is almost impossible is really frustrating.

People are talking about building the bunker doors as if its not a big deal.  Getting that much steel is hard!  Getting enough lime to make that much steel requires you to dig up a ton of fossil, or have a bajillion eggs.  I wish the bunker doors weren't quite so expensive.

 

6 hours ago, DustFireSky said:

I wouldn't disable the meteors. It's a a part of the game. If u disable it, u don't need the most space constructions. Scanners, Bunker Doors, Bunker-Tiles, all useless because u don't need them. But like many parts of the game, its half-baked. Sometimes i have the impression, they don't test their own updates :D

U can describe ONI with one word: tedious!

I wouldn't disable meteors in ONI, but what I would like is the options to change it. Perhaps be able to alter the duration of calm season, impact strength, frequency of meteors, any alterations would be acceptable.

In Don't Starve, there are tons of customization options for an easier or harder game, such as more food at the start, longer/shorter seasons, more/less boss monsters. You can turn them off entirely, or set them to be just uncommon instead of guaranteed, or even have zero food and always darkness.

Not everyone is capable of surviving long enough to get to building a steel umbrella, and need more starting water or more guaranteed wild plants. It would also be quite nice to have some customization of meteors to be less frequent, or MORE frequent for a challenge.

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They actually eat iron ore which is pretty weird or another typo. Would make more sense if they ate regolith, mafic and iron than dirt and iron ore.

wheel maybe is some sort of bug. As you can see the iron ore is untouched... and from what i see the shove vole eat only chunks of regolith

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They could until a patch a couple of days ago pass through neutronium so all your efforts to contain them may have been in vain as they could burrow through the neutronium border on each side of the map.

Until now they stay on the surface where the regolith is....

Post edit:

It's my mistake. I forgot that meteors drop Iron not iron ore....

 

 

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