CantBreathe

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Everything posted by CantBreathe

  1. http://steamcommunity.com/app/457140/discussions/0/1485487749766368259/ Could anyone verify this as feature or bug?
  2. We've been asking for a smarter Coal Generator for a while. It's usefulness is up there with NatGas Gen.
  3. Would someone verify that the Coal Generator now has an automation i/o-put?
  4. Thanks for sharing @DemotionFR. Welcome to the community!
  5. You've always been a little obnoxious LG. Good on ya.
  6. How do these function? Could you provide examples?
  7. Actually I think digging reduces mass by ~50% so 4.5t of sand @ 60g/s. 75000s or 1250m or 20hrs. 75000s @ 600s/cycle = 125 cycles of water purification or (50% likely worst case error because I don't know the ratio of the rock crusher) (75000 * .5 ) @ 600s/cycle = 62.5 cycles of water purification Not bad for a small amount of metal.
  8. @Saturnus I haven't tested the Upgrade yet, how much is 'pretty much endless' sand? I figured the Rock Crusher would produce some (60:40) ratio of sand/refined metal equal to the input mass. Wouldn't generating stockpiles of sand this way deplete all of your raw metal? Lets say an average Iron deposit has ~15 tiles of ~1000Kg Iron Ore. I guess the ratio is like 60sand:40metal? So 15t ore into 9t sand consumed at 60g/s in the distiller. 150000s or 2500m or 41hrs of disti ( Answered my own question here... =\ )
  9. Coal Gen would be much more tedious without the doors. Automated controls for the Coal Gen was what I wanted most from the upgrade. It was singled out for some reason.
  10. We would have more options to interact with very hot materials like steam, magma, and boiled liquids if we had a drain that could funnel material into pipes. Currently pipes and vents don't suffer overheat damage when contacting these materials, we would just need a way to get them into the pipes. For balance, the drains would not pull liquid/gas, but they would allow those materials to fall or be pushed by pressure into themselves and into pipes. Thank you
  11. Thanks for that @Octyabr. What is the function of Ctrl+Q?
  12. I saw a YouTuber using debug mode to move items (like ice and seeds) around the map. Which keys perform this function?
  13. I had a look at the default map size in debug mode. My colony cannot feasibly explore or expand to the far off areas without oxygen tanks!
  14. I want dupes working the night shift! Give dupes traits that impact the time of day they work!
  15. How are you guys doing it now? I've tried pumping O2 out of a room, cooling it, and pumping it back in. The pipes break when the O2 condenses. Would piping cooled LO2 through a room cool it better than cooled hydrogen? The old hydrogen cooling loop does not seem to work well anymore. Thank you!
  16. Our dupes are suffering sopping wet debuff because pools are the only way to secure rooms from gas mixing. Airlocks (even 5 in a row) don't prevent gasses from passing through. Oxygen gets into my fridge room, or the CO2 escapes out. Currently mech airlocks have no reason to be powered. Could we have powered airlocks truly prevent gas escape? Thanks
  17. @Sevio How exactly? Boiling creates a steam and heat problem, Freezing for hatch feed could work maybe. Do you mean your LO2 drip?
  18. I've read some are able to use a power switch to toggle multiple coal generators. In which part configuration does this work? My coal gens just keep burning when I use power switches.
  19. Allow for refinement of polluted dirt through sanitation practices.
  20. These are all very good points, i'm moving back to closed loop hydrogen and will take a look at Sevio's Aquatuner cooling. How are you guys cooling your thermo regulators?
  21. Creature Catcher

    Or a small cage device you can set and pick up.
  22. Is there a way to stop a freezing liquid from becoming a dig tile? I remember they used to turn into the ice ball items and fall on the ground.
  23. I've gotten this system to reliably liquefy 3kg of PO2/min (50g/s). I'm trying to create a system to freeze PH2O. I'm already able to boil it but that creates a steam problem. Edit: The meandering hydrogen pipe method does not work as I implement it. The PH20 heats the pipes quickly and is very slow to cool.