crypticorb Posted October 30, 2018 Share Posted October 30, 2018 I don't love the meteors, but I'd love the OPTION to be able to opt out of them. I would also love the options to modify things other than dupes from the beginning and the seed, such as geysers, starting water, abyssalite thickness, heat transfer rate, average asteroid temperature, biome sizes, anything. ONI needs a world generation options menu. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106426 Share on other sites More sharing options...
CantBreathe Posted October 30, 2018 Share Posted October 30, 2018 9 hours ago, SakuraKoi said: Of course I will do everything to stop this Armageddon, heck, I actually did since it is not that difficult~ Well, that's all possible if you just use dnSpy on Assembly-CSharp.dll, it's so effective that even after a hotfix update you just have to open it and modify the values again. I can pretty much update my Safe Space mod withing minutes. This affects all saves instantly. The values for the Meteor Seasons can be found in SeasonManager (might as well just search for "Meteor", the third entry "activeMeteorBackground" is closest and pretty much located a few lines above). The parameters are pretty much self-explanatory, you only have to modify class (not method), , do whatever you want to do, compile with a click and save. by the by, I am still waiting for a mod loader/harmony compatible version (or well, the next update bringing the arguably best QoL improvement which saves lives), it should not be so difficult to implement it into a config either (which one can just use notepad on)... it merely is beyond my knowledge and abilities to do so (I rather not blame the tutorials for their lingo and apparently not having a simple "that's the required files+template you need to replace and that's the syntax/command" like XCOM 2 has, which is just a -line +line and a few other files but 50GB of Development Tools) Are you able to change the function that triggers the daily auto-save? I need to turn it off. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106454 Share on other sites More sharing options...
Gurgel Posted October 30, 2018 Share Posted October 30, 2018 I think it fits very nicely with the rest of the game with the addition of fossils. Before, it was too hard or you had to tediously secure the surface with other materials than steel and keep repairing that. ONI is a series of looking catastrophes (food, oxygen, heat, water, sickness, meteors) and space as it is now fits well in there. Of course, once you have mastered all, then you can start to optimize things ans try out tings. I would eventually like to see some worthwhile end-game goal, but certainly with the option to just continue to keep playing. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106457 Share on other sites More sharing options...
babba Posted October 30, 2018 Share Posted October 30, 2018 5 hours ago, Oozinator said: No vole on my map. One spawned and it crouched somewhere, unable to find it. While i hunted it down to the oil biome, it escaped and my map looked after that, like swiss cheese. I think that mole voles dont exist, Oozinator made it all up Kind regards, handing over a beer at 4 celsius and a coffee at 40 celsius to you...Sorry, I dont know the Kelvin values World generation configuration menu > Yes please Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106465 Share on other sites More sharing options...
Yoma_Nosme Posted October 30, 2018 Share Posted October 30, 2018 I haven't read the whole thread so if somebody already said that, sorry... But...(for example...sulfur+coal=Boom) Interception missiles Interception missiles Interception missiles Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106477 Share on other sites More sharing options...
crypticorb Posted October 30, 2018 Share Posted October 30, 2018 5 minutes ago, Yoma_Nosme said: I haven't read the whole thread so if somebody already said that, sorry... But...(for example...sulfur+coal=Boom) Interception missiles Interception missiles Interception missiles And steel, for the launcher, maybe iron for each missile, or a reload of missiles. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106481 Share on other sites More sharing options...
Xuhybrid Posted October 30, 2018 Share Posted October 30, 2018 The main thing that keeps me playing the same colony and not starting a new one, something i used to do, is the tedium of making 1,000's of steel and covering the surface. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106492 Share on other sites More sharing options...
Miravlix Posted October 30, 2018 Share Posted October 30, 2018 Meteors seems too bugged to be sure of an opinion of them. The fact they move through buildings if it isn't explored can really ruin the experience and make me wonder what else is broken when the world is unexplored. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106496 Share on other sites More sharing options...
Yoma_Nosme Posted October 30, 2018 Share Posted October 30, 2018 28 minutes ago, crypticorb said: And steel, for the launcher, maybe iron for each missile, or a reload of missiles. Exactly my thoughts Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106501 Share on other sites More sharing options...
TheGCat Posted October 30, 2018 Share Posted October 30, 2018 I wouldn't disable the meteors. It's a a part of the game. If u disable it, u don't need the most space constructions. Scanners, Bunker Doors, Bunker-Tiles, all useless because u don't need them. But like many parts of the game, its half-baked. Sometimes i have the impression, they don't test their own updates U can describe ONI with one word: tedious! Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106508 Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted October 30, 2018 Share Posted October 30, 2018 Meteors are annoying. They always cut off my solar power, they destroyed the top layer of my asteroid, they forced me into a regolith bath,... . Would I want them gone? Hell no. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106509 Share on other sites More sharing options...
goboking Posted October 30, 2018 Author Share Posted October 30, 2018 2 hours ago, Gurgel said: Of course, once you have mastered all, then you can start to optimize things ans try out tings. Is building a layer of bunker tiles across the top of the asteroid really "mastering" a challenge though? Or is it just the competition of a menial task? Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106532 Share on other sites More sharing options...
TheGCat Posted October 30, 2018 Share Posted October 30, 2018 5 minutes ago, goboking said: Is building a layer of bunker tiles across the top of the asteroid really "mastering" a challenge though? Or is it just the competition of a menial task? It's just tedious! If u have a question about ONI and/or solutions, the answer is always tedious. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106534 Share on other sites More sharing options...
Nemisis311 Posted October 30, 2018 Share Posted October 30, 2018 I had two separate games (before the recent meteor nerf) that the meteors had eaten all the way down into my asteroid and started destroying half of my infrastructure. Now, the first thing I do when I start a game is try not to see any of the map and debug build a line of bunker tiles straight across the top. If they came down but didn't destroy the crap out of everything it wouldn't be so bad, but overall I do not think it is a fun mechanic, so I "opt out" of it myself. I have absolutely zero problems "cheating" by removing a mechanic that I do not enjoy on my own terms. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106559 Share on other sites More sharing options...
Sasza22 Posted October 30, 2018 Share Posted October 30, 2018 Ideally the meteors spawning regolith tiles plus the shove voles should cause an equilibrium, creating as much tiles at it destroys. It needs some tuning. So that you don`t have worry about it. But to build something on the surface you`d still need to build some bunker tiles. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106581 Share on other sites More sharing options...
Zarquan Posted October 30, 2018 Share Posted October 30, 2018 I like the meteors. I feel that getting refined iron upon reaching the surface is a nice boon. Plus, the digging isn't tedious. What I do is I put order a conveyor rail built and bar all my dupes who can build it from going to the surface. Then, the digging is automatically done and I don't need to pay attention to it. I actually only let a couple dupes up there and they are pretty good about keeping it clear. I also accidentally fed all my sand to hatches, so regolith is nice. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106583 Share on other sites More sharing options...
Jonathan Hoffman Posted October 30, 2018 Share Posted October 30, 2018 I like the meteors but I want a better solution for late game: like LASERS! Seriously, we should be able to build a laser turret that shoots down incoming meteors - probably really expensive to build and really energy-hungry, but it sure would be satisfying! The biggest annoyance of meteors for me is the heat they drop constantly onto my base. Having my auto-miners hoover up all the dropped crap is satisfying, but having to deal with the heat in the space biome where heat loss is almost impossible is really frustrating. People are talking about building the bunker doors as if its not a big deal. Getting that much steel is hard! Getting enough lime to make that much steel requires you to dig up a ton of fossil, or have a bajillion eggs. I wish the bunker doors weren't quite so expensive. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106633 Share on other sites More sharing options...
crypticorb Posted October 30, 2018 Share Posted October 30, 2018 6 hours ago, DustFireSky said: I wouldn't disable the meteors. It's a a part of the game. If u disable it, u don't need the most space constructions. Scanners, Bunker Doors, Bunker-Tiles, all useless because u don't need them. But like many parts of the game, its half-baked. Sometimes i have the impression, they don't test their own updates U can describe ONI with one word: tedious! I wouldn't disable meteors in ONI, but what I would like is the options to change it. Perhaps be able to alter the duration of calm season, impact strength, frequency of meteors, any alterations would be acceptable. In Don't Starve, there are tons of customization options for an easier or harder game, such as more food at the start, longer/shorter seasons, more/less boss monsters. You can turn them off entirely, or set them to be just uncommon instead of guaranteed, or even have zero food and always darkness. Not everyone is capable of surviving long enough to get to building a steel umbrella, and need more starting water or more guaranteed wild plants. It would also be quite nice to have some customization of meteors to be less frequent, or MORE frequent for a challenge. Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106664 Share on other sites More sharing options...
tzionut Posted October 31, 2018 Share Posted October 31, 2018 Quote They actually eat iron ore which is pretty weird or another typo. Would make more sense if they ate regolith, mafic and iron than dirt and iron ore. wheel maybe is some sort of bug. As you can see the iron ore is untouched... and from what i see the shove vole eat only chunks of regolith Quote They could until a patch a couple of days ago pass through neutronium so all your efforts to contain them may have been in vain as they could burrow through the neutronium border on each side of the map. Until now they stay on the surface where the regolith is.... Post edit: It's my mistake. I forgot that meteors drop Iron not iron ore.... Link to comment https://forums.kleientertainment.com/forums/topic/97742-would-you-disable-meteors-if-you-had-the-chance-to-do-so/page/2/#findComment-1106727 Share on other sites More sharing options...
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