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Hamlet Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)


watermelen671
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1 hour ago, ImDaMisterL said:

SW has some really nice concept art, it's really a shame it never got implemented.

Don't tell me anymore :wilson_cry: saw concept arts, later we got "sneaky" files during Hamlet beta and still my sea cucumber is just dream! Like rest good stuff... Also still wondering why Ro Bin doesnt have any transformation! Chester have 2 - snow and fire, Hutch have 2 - fugu and musicbox, Packim Baggims have 2 too - fat and fire!

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1 minute ago, Thalkas said:

Don't tell me anymore :wilson_cry: saw concept arts, later we got "sneaky" files during Hamlet beta and still my sea cucumber is just dream! Like rest good stuff... Also still wondering why Ro Bin doesnt have any transformation! Chester have 2 - snow and fire, Hutch have 2 - fugu and musicbox, Packim Baggims have 2 too - fat and fire!

Well it does have two transformations...Ro and Bin. :wilson_sneaky:

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Just now, Hornete said:

OOOOOH this is great, what were the zip folders you needed?

  • player_wagstaff
  • swap_telebrella
  • wagstaff
  • willow_shadow

All of them share the same anim from player_wagstaff, and the only reason I needed to use willow_shadow was so I could actually get the telebrella to appear. :wilson_facepalm:

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