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watermelen671

Hamlet Data Mining, Theorizing, Art Assets, Sprite Sheets, & More! (SPOILERS!)

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Hornete    5184
35 minutes ago, watermelen671 said:

I'm still working on it, so have this in the meantime. :wilson_sneaky:

wagstaff_010.thumb.png.909a2a592294699f49c6ad8986d854a9.png

and you good sire, shall have this. oh and that dabbing wilba.
 

 

Screenshot (56).jpg

21_000_000 (1).png

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watermelen671    19204
3 hours ago, Portmanteau said:

Hey @watermelen671, what tool is it that you use to decompile assets back into spriter projects? Been wondering for awhile now as I've been wanting to get a better look at unused animations and stuff myself. I tried ktools in the past, but it seemed to refuse to work on my computer for some reason.

I'd also like to know if its at all possible to decompile an atlas-0.tex back into the .png files that made it? Don't know if its at all a realistic possibility or not, but I've been wondering about whether it is for awhile now.

I use ktools. There's an odd quirk in ktools where if you have a space in, say, your username, it won't work and it'll crash, so check and make sure there are no spaces in the file paths. :wilson_goodjob:

And you can use matt's tex tools to save the tex file into a png.

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watermelen671    19204
2 hours ago, Portmanteau said:

I should have better specified, I was trying to refer towards is it possible to get the individual .png files that made up the .tex file before it was compiled, as in all the parts of the object being their own .png files, basically something like the files in the exported folder in the Extended Character Template?

Well when you use ktools, it'll decompile into separate png files for each part, if I understand your question correctly.

Spoiler

It goes from this:

body_oxygen_0.png.bc717297d355229ea064f328a3e000fb.png

To this:

image.thumb.png.de6d590a54d52596557ac2e76b17d5d7.png

This is an ONI example but it's the same premise. 

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watermelen671    19204
7 hours ago, minespatch said:

livingartifactihaaaaaa.thumb.gif.98d586a9f484e564192d983426037be5.gif

Oh wow, that really is a kamehameha. How has Klei not been sued for copyright infringement yet? :wilson_ecstatic:

But yeah, I'll get that to you as soon as I can. I'm moving to cool egg today. :wilson_dorky:

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__IvoCZE__    8063
16 hours ago, Sunset Skye said:

@watermelen671 Do you think you could get gifs of the "land" "idle_loop_ground" and "takeoff" animations for regular and fat packim? I just discovered these unused animations, but I can only get images.
fat_packim__000.png

Suddenly packim baggins inflation from deviantart.

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__IvoCZE__    8063
3 minutes ago, SkylordElberich said:

D O N ' T

Eh don't be scared, I just searched for it and thanks god it doesn't exist. yet

 

Spoiler

image.thumb.png.42d1d6f4e4a429b231d495ddf58e3d9f.png

 

 

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Machine Reaper    2305
1 hour ago, __IvoCZE__ said:

Eh don't be scared, I just searched for it and thanks god it doesn't exist. yet

 

  Reveal hidden contents

image.thumb.png.42d1d6f4e4a429b231d495ddf58e3d9f.png

 

 

don't jinx it dude, the internet has ears.

Spoiler

also search on dA next time nuub.

 

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Machine Reaper    2305
58 minutes ago, watermelen671 said:

Stop before I shut down this thread. :wilson_unimpressed:

@Sunset Skye stop making weird requests or else we will lose this thread

also I think Pakim baggins did this animation as part of idle animation when the player stopped

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