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Best food source mid game


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Fried Mushrooms.  They can provide food into end game, provided you can cover morale needs via other means.  Limiting factor will be slime, which can be produced with some effort, but is rather abundant on the map anyways so it will last you awhile.

Just need to build the farm in a CO2 pit.  Create a chlorine room or use an ore scrubber to clean slime.  Store slime in water to prevent offgassing.

I usually run 20ish dupes and this lasts me till 1000+ cycles.

Best food source depends on your needs. There are a few options that don't require any dirt at all.

First up, start a bristle blossom farm. It requires nothing other than water, light, and temperature control. Simplest setup for this is a CO2 room with 1 wheezewort for every 5 bristle blossoms, with ceiling lights. If you put a pipe valve on the source for your water, you can limit the flow to exactly what the plants need. Using that method, you can feed even hot geyser water directly to the plants, with insulated pipes.

Mushroom farming provides decent food, but it has risks. These guys are very tolerant plants, and only require CO2 and slime. If you have wash basins at the entrances to your base, you can safely farm mushrooms. It's best to keep the farm outside the base, as storing slime in the home base spreads slimelung. Immerse the slime storage container in a puddle of water and it won't produce polluted oxygen.

Lastly, you can ranch critters. I've found hatches to be the most productive for meat (bonus coal too!), shinebugs are best for eggs/omelette. Both require foods that is basically trash material, and are easy to ranch.

You should switch off of meal lice and mush bars about the time you've built coal generators and electrolyzers, and once you've isolated a steam/water geyser. Once you've secured a reliable source of water, you can expand quickly. Most foods require water in some way, and if you have a steam geyser you can pump from, you can sustain most every food source indefinitely.

3 minutes ago, mathmanican said:

Free range pepper bread. Last game I went straight from meal lice to free range pepper bread. No set up needed, just rapid expansion coupled with a little patience in your dig pattern.

That works, but it can't sustain more than a handful of dupes. It takes about 2-3 biomes of wild grown sleet wheat to sustain 6-8 dupes on frost buns, which is more efficient for the grain usage, if lower quality food.

If you keep dupe numbers around 12 or so, Frost Bun from wild growth may be enough. My current map can only sustain around 12 dupes that way though and yours may not be much better.  Since I do not use more than 12 dupes, that is perfect for me.

Incidentally, I use fried mushrooms right from the start when the Muckroot and wavers run out. Immediately dig a room deep down that will collect the CO2 and serve as mushroom farm. Pay attention to temperature. You do not need Exo-Suits for slime mining if you place Deodorizers carefully. You can also store slime in-base by simply placing it in an one-exit room and having a deodorizer right in that exit. I usually put the slime-storage close to the farm, both in-base.

So I have 3 dupes. They consume 4000 kcals each? 1 bristle blossom gives 1600 per harvest. So I would need 4 plants per dupe (3 adds up to three daily intake but an extra to be safe)? Each plant needs 20kg of water per cycle so they need 140kg of water a cycle? And since I have 12 pants that 2 worts should work. Is my math right?

24 minutes ago, TheEvilMango said:

So I have 3 dupes. They consume 4000 kcals each? 1 bristle blossom gives 1600 per harvest. So I would need 4 plants per dupe (3 adds up to three daily intake but an extra to be safe)? Each plant needs 20kg of water per cycle so they need 140kg of water a cycle? And since I have 12 pants that 2 worts should work. Is my math right?

4000kcals?? Are they super binge eaters or something?

24 minutes ago, TheEvilMango said:

So I have 3 dupes. They consume 4000 kcals each? 1 bristle blossom gives 1600 per harvest. So I would need 4 plants per dupe (3 adds up to three daily intake but an extra to be safe)? Each plant needs 20kg of water per cycle so they need 140kg of water a cycle? And since I have 12 pants that 2 worts should work. Is my math right?

Dupes consume 1000kcal per cycle, plus a bit if they're doing activities, more if they're a bottomless stomach.

If you have 3 dupes, you'll need about 3500kcal produced per cycle. If you fry all bristle berries in an electric grill into gristle berries, you'll get 2000kcal per harvest (25% more food!). That totals to about 3 plants per dupe, round it to 10 to be safe and you'll be set. Assuming you're pumping in hot water from a geyser, put a liquid valve and limit the valve to 333g/s. This will keep the hot water from accumulating in the hydroponic tiles and overheating the plants.

If you've explored at all, you'll likely have found wild peppernuts too, which you can cook with bristle berries into stuffed berries, giving you 25% more food and a HUGE increase in food quality.

1 hour ago, crypticorb said:

Mushroom it's best to keep the farm outside the base, as storing slime in the home base spreads slimelung. Immerse the slime storage container in a puddle of water and it won't produce polluted oxygen.

I frequently build My shroomfarm inbase.

Submersed slime container eliminates slimelung risk, because carried slime never offgasses until dropped.

So its basicly enough to have a deodorizer at farm entrance.

*

I use freerange barbeque as my endfood. Hatches on regolith-clay diet & dense pufts. And 2 wild pincha plants/dupe.

Just now, Carnis said:

I frequently build My shroomfarm inbase.

Submersed slime container eliminates slimelung risk, because carried slime never offgasses until dropped.

So its basicly enough to have a deodorizer at farm entrance.

*

I use freerange barbeque as my endfood. Hatches on regolith-clay diet & dense pufts. And 2 wild pincha plants/dupe.

Slimelung can only be contracted by breathing in infected air, but the main problem with keeping slime in the base isn't from infection, it's the side effect: your dupes will smear germs on solid objects after handling the slime. This will eventually trigger a mass disinfect that will take up lots of valuable time. You'll also have the issue of carting slime into the base from the slime biome, which gets some germs in the air.

Best to keep it outside the base, though experienced players can manage those drawbacks.

52 minutes ago, crypticorb said:

You'll also have the issue of carting slime into the base from the slime biome, which gets some germs in the air.

If you have 1-2 dupes with high storage priority, and only have slime on a nonsweeping container, The dupes Will quickly take care of any dropped slime.

Carried slime does not offgas unless if you use a conveyor that is exposed to gas. So germs do not really infest the base.

Part about slimelung germs on solids may be true, but not sure about it as Ive never noticed that issue to have any relevance.

Build this airlock with vacuum (just build 2 tiles in place of the storage compactor and deconstruct).  Put bleach stone in the compactor and you have 1800g/tile chlorine atmosphere in 2 cycles.  Load up with slime from the outside with exosuits before starting the farm, after it's full stop delivery and wait ~1 cycle to kill all slimelung.  Start the farm.

A full storage compactor will last hundreds of cycles and you can have more slime prepared elsewhere.  Also the farm can be optimized much better.

5bbd9f6e94c98_ScreenShot2018-10-10at08_42_41.png.9823892c59648df9891bcd0871ae1291.png

Mushroom farm as a side effect of ranching pufts and doing something with that slime

Barbecue as a side effect of ranching everything and having lots of meat when they die.  I try and leave all the pincha plants wild.  There are a TON on the map.  You can get a lot of food that way.

Same thing with sleetwheet.  I try and leave much of it wild though I don't bother as much as I do with the pincha plants.

I have not made any fertilizer since they changed the fertilizer maker but you can[could back then anyway] build a station to speed up the wild plants.

Anyway when you have a lot of the map explored there is a LOT of free food everywhere.

5 hours ago, crypticorb said:

That works, but it can't sustain more than a handful of dupes. It takes about 2-3 biomes of wild grown sleet wheat to sustain 6-8 dupes on frost buns, which is more efficient for the grain usage, if lower quality food.

Frostbuns and pepper bread is the exact same sleet wheat grain cost per kcal. The only difference is the pincha pepper nuts needed for pepper bread. In case you're wondering, it's exactly 10 wild sleet wheats per dupe if harvest is enabled (make it 11 to account for dupes not harvesting immediately).

Fried Mushrooms, until slime runs out.

Once harvested, mushrooms delivered to the kitchen, fried and then delivered to food storage and mess hall to be consumed by the dupes.

What i do is an "automated" mushroom farm. 

Basically 2 adjacent rooms - the farm room with over pressurized CO2 (>2Kg), and a small room with over pressurized chlorine ( >2kg) - the pressure prevents slime evaporation.
Water lock in the farm room entrance.

Duplicants deliver slime to a priority 9 conveyour loader, and then stored in the chlorine room (desinfect and store).

Sterile slime is delivered to farm room via conveyors. 

This is a mid and late game solution - midgame because one can skip all converyour automation thing in the begining and start with underwater slime storage ,and late game because automation can be constructed when possible.

I'm not playing ONI at the moment - i'm waiting for  space industry release to start a new game, but this kind of concept worked fine in CU, EU and RU - Slime is abundant - mushrooms farm are a nice way to turn slime into food.

10 hours ago, crypticorb said:

Slimelung can only be contracted by breathing in infected air, but the main problem with keeping slime in the base isn't from infection, it's the side effect: your dupes will smear germs on solid objects after handling the slime. This will eventually trigger a mass disinfect that will take up lots of valuable time. You'll also have the issue of carting slime into the base from the slime biome, which gets some germs in the air.

The only thing constantly disinfected is the storage-compactor with the slime, just disable disinfect for it. Other than that, no problems. Sure, dupes will have some non-problematic level of slimelung and put it on food so the "What is this crap you are feeding us?" emote is standard, but things work pretty well as long as you are careful with the deodorizers in the slime biome.

10 hours ago, kolyapedal said:

I always try to build a mushroom farm as soon as I can. Bc: 1) it's easy 2) a good moral bonus 3) I wanna save the start water not wasting it on mealwoods (or rather, not wasting the 20C liquid on food)

Interesting design. Have not yet tried to actually pump the CO2 in, I just build below everything else and it accumulates naturally. By the time I can farm mushrooms (Farm Tiles), there is usually plenty of CO2.

This is my current design, directly after I started planting. The storage compactor is for the slime, the fridges are CO2 food storage. Never gave any troubles until I retired it for Frost Buns. Simple and efficient. It really does not need to be any more complicated than this. I stay at 3 dupes until I can plant the first mushrooms, Muckroot usually gets you that far.

This is standard difficulty.

mushroom_farm.thumb.jpg.7eb2407d19ed00e8fdcf28e6ef2c847f.jpg

13 hours ago, Gurgel said:

nteresting design. Have not yet tried to actually pump the CO2 in, I just build below everything else and it accumulates naturally. By the time I can farm mushrooms (Farm Tiles), there is usually plenty of CO2.

It's a reasonable decision to build below everything. I built the farm above because I adjusted its location to the edge of a smile biom. Usually I build a mushroom farm on the edge of a smile biom so dupes don't carry slime for the farm through the base. 

And the design is supposed to have auto-sweepers above farm tiles once I get my Mechatronics Engineer to free my farmer from delivering slime to the farm tiles every cycle

 

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On 10/9/2018 at 7:34 PM, TheEvilMango said:

What is the best food source mid game? I end up just farming meal lice the entire time till I run out of dirty. So what is the best food to switch to and when? Also what is the best way to grow it so u don't run out?

My midgame food source is Fried mushroom, but for my high level dups I feed them with bbq

I'm suprised by the number of people (almost all of you actually) going for mushroom. That's nice I think, I like the setup needed or its culture. If only we could make some mushroom omelette as a tier 4 or 5 food :D

However, personally I go straight from pickled meal to some gristle berry if I can't do stuffed berry with wild pincha peppernut. I tend to prioritize the bristle farm before even a SPOM. But I think you need a certain pre-planning of your base for that, especially for the heat management, cause if you misplaced the berry you might regret it if you have to delocate it later, furthermore in some kind of hurry.

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