SamLogan Posted September 14, 2018 Share Posted September 14, 2018 Hello, I'm trying to construct a rocket launcher but I can't find a solution about the gantry : - It get burned when the rocket leave and come back. - It get burned in a vaccuum if it plugged to electricity. - It get burned if it in contact with other hot material like bunker. I've try to put a cold gaz but the hot CO2 heat it. Any idea? Here's my setup : Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/ Share on other sites More sharing options...
Saturnus Posted September 14, 2018 Share Posted September 14, 2018 It doesn't need to be connected to electricity, and it doesn't need to be retracted. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084502 Share on other sites More sharing options...
AndreyKl Posted September 14, 2018 Share Posted September 14, 2018 Gantry seems a bit too close to rocket judging by position of pipe. Try moving it further. P.S. For me they constantly overheat... sometimes rocket blows some regolith onto lowest gantry and sometimes I find regolith on top one and I have no idea where it came from (bunker tiles above gantry and bunker doors above rocket). Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084506 Share on other sites More sharing options...
SamLogan Posted September 14, 2018 Author Share Posted September 14, 2018 2 hours ago, Saturnus said: It doesn't need to be connected to electricity, and it doesn't need to be retracted. Yes, you're right, but even that, when the rocket pass by the gantry, it get burned by the flame. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084550 Share on other sites More sharing options...
TOOK14 Posted September 14, 2018 Share Posted September 14, 2018 I have the engine submerged in a pool of water 4-5 tiles deep, and a radiant pipe running up the center of the launch silo with petroleum coolant constantly cycling. My setup is far from perfect, but my gantries don't seem to burn up anymore. I also have the silo pressurized, so heat can effectively move around. Here's the rocket in dock. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084605 Share on other sites More sharing options...
0xFADE Posted September 14, 2018 Share Posted September 14, 2018 I don’t think dupes care about decor when they are in suits. Or at least they didn’t. Nice rocket station. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084612 Share on other sites More sharing options...
0xFADE Posted September 14, 2018 Share Posted September 14, 2018 How much co2 does a launch produce? Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084624 Share on other sites More sharing options...
TOOK14 Posted September 14, 2018 Share Posted September 14, 2018 33 minutes ago, 0xFADE said: How much co2 does a launch produce? That's a tough one to answer accurately, but when I just test launched it to see, I was reading 6Kg and up at the bottom, but only ~600g at the top. Currently pumping out the room into tanks for a precise measurement. I imagine it'll vary depending on the size of the rocket, and the size of the launch silo. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084633 Share on other sites More sharing options...
SamLogan Posted September 14, 2018 Author Share Posted September 14, 2018 1 hour ago, TOOK14 said: I have the engine submerged in a pool of water 4-5 tiles deep, and a radiant pipe running up the center of the launch silo with petroleum coolant constantly cycling. My setup is far from perfect, but my gantries don't seem to burn up anymore. I also have the silo pressurized, so heat can effectively move around. Here's the rocket in dock. Interesting, you water don't get vaporized? By the way, here's the heat dispersion, if it can be usefull : Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084634 Share on other sites More sharing options...
0xFADE Posted September 14, 2018 Share Posted September 14, 2018 5 minutes ago, TOOK14 said: That's a tough one to answer accurately, but when I just test launched it to see, I was reading 6kG and up at the bottom, but only ~600g at the top. Currently pumping out the room into tanks for a precise measurement. I imagine it'll vary depending on the size of the rocket, and the size of the launch silo. I expect so. Any amount is great for slicksters. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084635 Share on other sites More sharing options...
TOOK14 Posted September 14, 2018 Share Posted September 14, 2018 Nope, not sure why, some of it should. My plan for the water pool was just to have a huge thermal mass to sink all the heat into so it didn't melt everything instantly, but it seems to handle the heat very well. Might just be due to how large the pool is, or it could be a bug, and hell if I know which. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084637 Share on other sites More sharing options...
0xFADE Posted September 14, 2018 Share Posted September 14, 2018 I would expect it is exactly because of the thermal mass. That is quite a lot of water. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084638 Share on other sites More sharing options...
TOOK14 Posted September 14, 2018 Share Posted September 14, 2018 Well, before my rocket came back, it seemed like I got almost exactly 700Kg from launch. Now I'm waiting on how much I get from landing, which I think will be less. Man was I wrong, seems like I got about 1 ton of CO2 from landing, for a rough total of 1,700Kg of CO2 from one round trip to the nearest destination. Again, I feel like it's largely dependent on the weight of the rocket, and how long your launch tube is. I think it'll produce so much CO2 per tile traveled, with some reduction for every tile it's already moved. Still, that's a lot of CO2. Pictures for reference. Spoiler One thing I will warn about my setup, make sure all wires are tungsten, any other material instantly melts when the rocket booster moves over it. Final count is 1581Kg of CO2 round trip, minus whatever escaped during launch and landing. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084639 Share on other sites More sharing options...
malloc Posted September 14, 2018 Share Posted September 14, 2018 30 minutes ago, TOOK14 said: One thing I will warn about my setup, make sure all wires are tungsten, any other material instantly melts when the rocket booster moves over it. Were the wires exposed? My iron wires were 500-700C so didn't melt but they were running inside the bunker doors that were opened for the launch so I expect the doors could have taken much of the energy. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084645 Share on other sites More sharing options...
TOOK14 Posted September 14, 2018 Share Posted September 14, 2018 Only the wires in the path of the rocket, the gold pumps on the side had no issues when the rocket landed. Automation wires in particular are very vulnerable to melting this way, probably due to how low mass they are, so any stray heat being thrown at them is more than enough to melt them. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084647 Share on other sites More sharing options...
blash365 Posted September 14, 2018 Share Posted September 14, 2018 1 hour ago, 0xFADE said: How much co2 does a launch produce? I'd be interested in that as well, since we can effectively recycle quite a bit of our fuel if we can conserve the co2 and convert it with (molten) slicksters. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084648 Share on other sites More sharing options...
TOOK14 Posted September 14, 2018 Share Posted September 14, 2018 I am also just using gold for everything that doesn't need some other metal, so maybe iron will be fine. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084649 Share on other sites More sharing options...
0xFADE Posted September 14, 2018 Share Posted September 14, 2018 1 hour ago, blash365 said: I'd be interested in that as well, since we can effectively recycle quite a bit of our fuel if we can conserve the co2 and convert it with (molten) slicksters. Yeah that was the idea. I don't know what a launch costs either. 1700kg from a trip. Perhaps a longer tube nets more. That is around 850kg of recycled petroleum. I'd presume they output as much co2 as petrol based on the rest of the games conversions. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084669 Share on other sites More sharing options...
SkunkMaster Posted September 15, 2018 Share Posted September 15, 2018 10 hours ago, 0xFADE said: Yeah that was the idea. I don't know what a launch costs either. 1700kg from a trip. Perhaps a longer tube nets more. That is around 850kg of recycled petroleum. I'd presume they output as much co2 as petrol based on the rest of the games conversions. I bet a rocket from the very bottom of the map could produce surplus amounts. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084766 Share on other sites More sharing options...
blash365 Posted September 15, 2018 Share Posted September 15, 2018 31 minutes ago, SkunkMaster said: I bet a rocket from the very bottom of the map could produce surplus amounts. Yeah, i kind of suspect that a constant co2 emission is being used as well. By that logic we might even gain mass from launching rockets. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084771 Share on other sites More sharing options...
SamLogan Posted September 15, 2018 Author Share Posted September 15, 2018 Ok I've a found a solution : By placing the bunker tile like this, it will protect the gantry from the flame. It takes only few degres heat that can be manage with a PO2 cooling system. Without that, it burnt instantaly. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1084849 Share on other sites More sharing options...
dallion Posted September 16, 2018 Share Posted September 16, 2018 vacuum and drop 10g/s water Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1085117 Share on other sites More sharing options...
Hellshound38 Posted September 16, 2018 Share Posted September 16, 2018 cold gantry launch after launch, Of note I built that vacuum tunnel on the right by simply constructing a tube that went into space and leaving it for a couple hundred cycles until it was vacuum, in order to save myself abysallite while I did other things. Space meteor barrier that destroys regolith before dropping it, and rocket launch pad that sucks in the regolith and vacuum seals it as well. Link to comment https://forums.kleientertainment.com/forums/topic/95530-gantry-alway-get-burned/#findComment-1085201 Share on other sites More sharing options...
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