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Klei Bug Tracker

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Hot Lava Bug Reporter

Everything posted by TOOK14

  1. I just got the exact same bug right now, only it's 100% abyssalite. Seed: VOLCA-1575921143-0 Also a default survival run.
  2. IT WORKS! I did install a map mod for extra large maps some time around automation I think, but it never worked, so I forgot about it. Thank you so much! Only took me 2 months to get back to you >_<
  3. output_log.txt DxDiag.txt Oddly enough, my PC throws up "Windows can't find '...Klei/Oxygen Not Included\Crashes'. Check the spelling and try again." So no DMP file :< Did I need to fill in something at the "\..\" part of the address? If so, why didn't I need to for the output log?
  4. Ok, I did not see this post until now, my bad, and yes it's still happening, even now on QoL MK1. I did submit a full support ticket with my specs, and have submitted crash reports numerous times. What is a .dmp file, and where do I find it? My PC specs are: CPU: intel i7-7700k RAM: 16GB OS: W10, 64 bit GPU: Geeforce GTX 1080 founder's edition Game is installed through steam, on a SSD, and I do have a HDD should that matter. I have over 2k hours in this game since oil update, and I am very intent on getting this fixed. Fortunately, a kind soul did send me a save file so I could continue playing. Just let me know what I can do or what other info I can provide, I will be making a point to check this post every day for the next few weeks.
  5. Whenever I try to start a new game, as soon as I select a difficulty, the game instantly crashes. I am, as of now, unable to play ONI in any capacity, as I tried deleting my previous saves in an admittedly foolish attempt to solve this issue. I am willing to cooperate in just about any way to help solve this issue ASAP.
  6. I have the exact same bug in my current save. I'm mostly certain it has to do with the command capsule somehow duplicating/not launching properly with the rest of the rocket, and when the rocket returns and tries to occupy the same space as the ghost version, the game instantly crashes. It seems nearly guaranteed to happen if you save with a mission in progress, but I also am experiencing crashes anytime I try to start a new world, so my testing ability is extremely limited. Radical Dump.sav
  7. I have the same issue, I can no longer start new games. As soon as I select difficulty, the game immediately crashes.
  8. This exact problem is a bane of my base. At random times my base will have food shortages because my slime doesn't reach my mushrooms, simply because one auto sweeper arm bugs out and stops working. The only fix I know of is either to reload the save, or to interrupt power to the arm.
  9. I have this happen to me all the time, which is really annoying since I try and make the geyser room as small as possible for harvest efficiency. I might start putting gas pumps in cool geyser rooms to abuse this, might as well turn a detriment into a positive.
  10. I am having a similar issue, but I also am noticing my pufts are all stacking in the top right corner of their pens, and their animations are bugging out. They just sit there and constantly repeat the sucking animation, and sometimes they are just starving and never eating, even when stuck in said animation loop. It's a very basic 24x4 room, and while they will go to be groomed, and react properly to that AFAIK, they will immediately go back to that corner and starve half the time. This makes breeding pufts much harder than it otherwise would be.
  11. With no apparent reason, sometimes my irrigation water will back up on a particular hydroponics tile, even if I disable it, rebuild it, rebuild the pipe, or leave it without a plant. The pipe blueprint seems to be the only solution that works, and this one tile out of all the hydro tiles is the only one that does this. I can't for the life of me understand why this is happening, and I can't imagine this being anything other than some sort of bug. If I'm just being dumb or missing something, please let me know.
  12. So stepping up to 5 transformers seems to do the trick. I now have the problem of my shut off sensor triggering too early, but that's a separate issue. From what you wrote, I'm guessing transformers have a max output of 4kW, in which case I shouldn't need to expand my transformer steps again, unless I decide to go to conductive wire for some mega project. In any case, thanks again for your help, and my apologies for submitting a false bug report, I simply missed something. My power plant automation, just in case you're curious, and because I'm proud of my RS NOR latch.
  13. Ok, so this is something I'm foggy on, do transformers have an output limit? As far as I've read on the wiki and reddit, no one's made real mention of transformers having any sort of watt limit, but my personal experience lead me to using multiple for such a large draw. The reason for that bottleneck was for automation purposes, my batteries are/were set up as reserve power, primary bank, and top end buffer to prevent any wasted power, as the nature of the battery sensors is they can only sense when a given circut's batteries are empty. I'll make modifications immediately based on your advice, but please tell me how much the tiny end of the transformer can put out, that's really critical info, at least for me. Thank you very much for this.
  14. I thought of that, I don't have any miswirings, load up my save if you'd like to double check me. I even tried making a feedback loop after tearing them down and rebuilding them, just to try and fix it for that world. Also, we're talking about readings of 20+ kW when my whole system isn't pulling more than 15kW at a given time. Once it even read over 30kW and was overloading my hevi wire.
  15. On second thought, I actually don't know if the huge wattage draw is false reporting or not.
  16. After setting up my power system automation, I noticed I was wasting power with empty batteries, and a couple upstream parts of my circuit were reporting massive power draw, several times the total possible draw. After consulting the internet, I was clued into transformer bugs in previous updates, and sure enough, removing the transformers removed the wasted power and ghost power draw. Unfortunately my automation for sensing power levels cannot work properly without transformers Inescapable.sav