Maxposting Posted September 15, 2018 Share Posted September 15, 2018 2 hours ago, quadsqats said: at this point I don’t even need an update, I just want a announcement. I don’t want this to be forgotten like TF2 this is a growing game and isn't stopping either ( tasty nome said that ) Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1084933 Share on other sites More sharing options...
JohnWatson Posted September 16, 2018 Share Posted September 16, 2018 i want diseased turf Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085072 Share on other sites More sharing options...
WilsonGuy_ Posted September 16, 2018 Share Posted September 16, 2018 53 minutes ago, JohnWatson said: i want diseased turf What kind? Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085090 Share on other sites More sharing options...
JohnWatson Posted September 16, 2018 Share Posted September 16, 2018 after 50 days, all turf becomes diseased, but you can stop them from dying by digging them up and placing them back again Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085091 Share on other sites More sharing options...
Maxposting Posted September 16, 2018 Share Posted September 16, 2018 Waow how can devs do that Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085096 Share on other sites More sharing options...
WilsonGuy_ Posted September 16, 2018 Share Posted September 16, 2018 1 hour ago, __IvoCZE__ said: Waow how can devs do that By coding it up. Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085118 Share on other sites More sharing options...
Maxposting Posted September 16, 2018 Share Posted September 16, 2018 Just now, Wilson_pl said: By coding it up. some problems with turfs as the floor right? Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085119 Share on other sites More sharing options...
WilsonGuy_ Posted September 16, 2018 Share Posted September 16, 2018 52 minutes ago, __IvoCZE__ said: some problems with turfs as the floor right? I am pretty sure they are capable of doing that. Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085129 Share on other sites More sharing options...
Crystal Kourosh Posted September 16, 2018 Share Posted September 16, 2018 1 minute ago, Wilson_pl said: I am pretty sure they are capable of doing that. there arent much programmers and also the fact there will always be a way to cheese the disease Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085130 Share on other sites More sharing options...
MondayNight Posted September 16, 2018 Share Posted September 16, 2018 You do know John is trolling you, right?! Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085160 Share on other sites More sharing options...
Ali Bun Posted September 16, 2018 Share Posted September 16, 2018 I want at least during the Halloween event (Since that is kinda a permanent thing you can keep on) all the bosses get a new scary skin and are like three times harder, with sanity just dropping to zero around them, since Halloween is spooky and all. Fuel Weaver could have increased health and attack or something cool like that. I just think this is a cool idea to do.. Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085163 Share on other sites More sharing options...
JohnWatson Posted September 16, 2018 Share Posted September 16, 2018 1 hour ago, xxVERSUSxy said: You do know John is trolling you, right!? it's not a troll, imagine if the devs added this kind of challenging mechanic that provides players with more intense gaming moments Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085176 Share on other sites More sharing options...
Maxposting Posted September 16, 2018 Share Posted September 16, 2018 1 hour ago, JohnWatson said: it's not a troll, imagine if the devs added this kind of challenging mechanic that provides players with more intense gaming moments intense gaming moments now : Spoiler Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085194 Share on other sites More sharing options...
MondayNight Posted September 16, 2018 Share Posted September 16, 2018 2 hours ago, JohnWatson said: .. after 50 days, all turf becomes diseased.. it's not a troll, imagine if the devs added this kind of challenging mechanic that provides players with more intense gaming moments Diseases for plants occur only in case of transplanted ones. If you'll make that parallel with transplanted turf, most people don't bother transplanting anything, just a small percentage do and only for carpets, marble floor, wood floor and cobblestone - and those have no logic to be diseased because are not "living" in the first place. Making such a mechanic would be a waste of dev's time. Plus don't forget how "welcomed" were diseases for plants - most people that bother with world settings simply deactivate them. And that's why I call dibs on trolling for a "50 days, all turf becomes diseased" - frankly I feel dumb to even argue why such a thing for non-transplanted turf would be utter nonsense and making a steep-learning curve game even harder for majority of casual players while adding almost nothing for experienced ones - and most, again like with plant diseases, would always set it to none from world attributes (or if going with default server settings would not transplant anything as you can survive without any plants in base; not to mention nomad survivalists - once more both for experienced players). And you peeps wonder why devs seem to ignore suggestion threads.. Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085215 Share on other sites More sharing options...
ButterStuffed Posted September 16, 2018 Share Posted September 16, 2018 He is joking Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085228 Share on other sites More sharing options...
JohnWatson Posted September 18, 2018 Share Posted September 18, 2018 On 9/16/2018 at 11:24 PM, xxVERSUSxy said: Diseases for plants occur only in case of transplanted ones. If you'll make that parallel with transplanted turf, most people don't bother transplanting anything, just a small percentage do and only for carpets, marble floor, wood floor and cobblestone - and those have no logic to be diseased because are not "living" in the first place. Making such a mechanic would be a waste of dev's time. Plus don't forget how "welcomed" were diseases for plants - most people that bother with world settings simply deactivate them. And that's why I call dibs on trolling for a "50 days, all turf becomes diseased" - frankly I feel dumb to even argue why such a thing for non-transplanted turf would be utter nonsense and making a steep-learning curve game even harder for majority of casual players while adding almost nothing for experienced ones - and most, again like with plant diseases, would always set it to none from world attributes (or if going with default server settings would not transplant anything as you can survive without any plants in base; not to mention nomad survivalists - once more both for experienced players). And you peeps wonder why devs seem to ignore suggestion threads.. It doesn't seem like you understand why the implementation of a 'Diseased Turf' mechanic would be beneficial to the longevity of the game. I was probably too vague, so I'm going to elaborate more on this content suggestion of mine. Diseased Turf would look much like regular turf, but with a darker and paler appearance to distinguish it from normal turf. Artificial turf like Wooden Flooring, Scaled Flooring, and Cobblestones are obviously immune to disease because it wouldn't really make a lot of sense otherwise, would it? Of course, only natural turf like Grass, Savanna, Marsh, and Deciduous Turf can be inflicted with disease. Also, they don't need to be 'transplanted' to be able to catch disease. Berry bushes and Saplings become infected with disease when you move them because you introduce new microorganisms to them by touching them all over and they are transferred to an unfamiliar environment which may have foreign parasites that they aren't used to dealing with. Turf, however, is literally on the ground where various animals walk all over them and they get constantly peed, farted, pooped, and seeded on. All of this kind of abuse on anything could easily lead to infection. Every 50 days, some percent of all natural turf in the world will become diseased. The percent of turfs can be adjusted via the world gen settings. Players may freely choose to set the value to Very High, High, Default, Low, or Very Low, which correspond to 75%, 50%, 25%, 20%, and 15% respectively. This lets players adjust the setting according to their playstyle. Diseased Turf will spread to adjacent tiles after some days as long as there's natural turf there. When turf is fully diseased, it would suffer many negative effects. My idea is that Diseased Turf would not grow any plants, spoil dropped food faster, and slow down the player's movement. These make Diseased Turf a tremendous deterrent for players, incentivising them to deal with the problem sooner. When dug up with a pitchfork, Diseased Turf will just drop between 4-6 rot. This introduces a decision opportunity for players, as they may choose to sacrifice turf for rot. Before you say that rot is useless, remember that it's basically a better version of manure because it's more accessible and can fertilise crops just fine, at least the only ones that matter. It's not even going to be a 'waste of dev's time' because the feature isn't too complicated and could easily be programmed, and if one were to have the motivation, it could easily be modded in by one person. I genuinely disagree with your assertion that this adds nothing for experienced players. A huge part of Don't Starve and Don't Starve Together for expert players is the late-game stage of the game. That's when they're self-sustaining and practically have 'beaten' the game. However, there's almost nothing to do after this stage other than to keep building since all of the difficulty is gone. Anything that would come at the player, like Hounds, are now just a mild annoyance. Diseased Turf keeps the late-game active and fun for players by giving them something important and meaningful to do. Imagine hunting down Diseased Turf with your trusty Pitchfork in hand, ready to strike at any piece of unhealthy ground that is contaminating your beloved world. It's not much different to hunting down Koalefants, and I'm sure that's something you enjoy a lot as it has proven to be an engaging experience. How about the intense gaming moments when you're gonna be searching frantically for the last of the Diseased Turf in your world so you may exterminate its kind. And I know you're gonna bring up new players that may not have the skills and experience to tackle this challenge, but statistically speaking, most new players don't usually make it past winter and play on random pubs where late-game doesn't matter. I think this is what Klei Entertainment was trying to achieve with the sinkhole mechanic in A New Reign, but they've realised that many players were resistant to change and so they really watered it down for those kind of people. I hope you've changed your viewpoint and have been convinced to further support the game Don't Starve Together by promoting this Diseased Turf concept. Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085694 Share on other sites More sharing options...
NSAiswatchingus Posted September 18, 2018 Share Posted September 18, 2018 I don't like your idea of fun on this one. I usually turn off disease straight up because it doesn't add any fun for me. Late-game players worked hard to get to that building stage. I say let them enjoy it. Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085715 Share on other sites More sharing options...
MondayNight Posted September 18, 2018 Share Posted September 18, 2018 3 hours ago, JohnWatson said: ..Diseased Turf keeps the late-game active and fun for players by giving them something important and meaningful to do. Imagine hunting down Diseased Turf with your trusty Pitchfork in hand, ready to strike at any piece of unhealthy ground that is contaminating your beloved world. It's not much different to hunting down Koalefants, and I'm sure that's something you enjoy a lot as it has proven to be an engaging experience. How about the intense gaming moments when you're gonna be searching frantically for the last of the Diseased Turf in your world so you may exterminate its kind. .. Lel! PS: you sure do like making your TL;DR trololol postings. Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085717 Share on other sites More sharing options...
Maxposting Posted September 19, 2018 Share Posted September 19, 2018 i want ma log back Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085796 Share on other sites More sharing options...
WilsonGuy_ Posted September 19, 2018 Share Posted September 19, 2018 I don't want this thread to die... Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085905 Share on other sites More sharing options...
landromat Posted September 19, 2018 Share Posted September 19, 2018 ... like the game Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085917 Share on other sites More sharing options...
Lakurius Posted September 19, 2018 Share Posted September 19, 2018 1 hour ago, Wilson_pl said: I don't want this thread to die... How to revive this thread: character rebalance Pls : ) Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085920 Share on other sites More sharing options...
Maxposting Posted September 19, 2018 Share Posted September 19, 2018 On 5. 9. 2018 at 3:49 PM, Lakurius said: Klei pls gib character rebalance and cool permanent content thx : ) On 6. 9. 2018 at 9:38 PM, Lakurius said: Ok here: Character rebalance and new biomes, items and bosses On 13. 9. 2018 at 2:59 PM, Lakurius said: Um i was talking about character balance and character rebalance IS new content so um n o On 13. 9. 2018 at 10:37 PM, Lakurius said: Character rebalance very important tho 27 minutes ago, Lakurius said: How to revive this thread: character rebalance Pls : ) STOP. Everyone now know you want char rebalance and If I have to freaking remind that again... Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085923 Share on other sites More sharing options...
Lakurius Posted September 19, 2018 Share Posted September 19, 2018 9 minutes ago, __IvoCZE__ said: STOP. Everyone now know you want char rebalance and If I have to freaking remind that again... um ok? Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085925 Share on other sites More sharing options...
Maxposting Posted September 19, 2018 Share Posted September 19, 2018 3 minutes ago, Lakurius said: um ok? seems like you are NOT. Link to comment https://forums.kleientertainment.com/forums/topic/95193-so-any-new-content-when/page/6/#findComment-1085927 Share on other sites More sharing options...
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