Developer Cheerio Posted August 24, 2018 Developer Share Posted August 24, 2018 Gantry takes more metal and longer to build. Rocket selection is now seperate from destination selection on the star map. Rockets can be launched directly from the rocket list in the star map. Fixed a crash that could occur when rockets landed. Fixed a crash that could occur when clicking on the star map. Fixed a crash that could occur when inspecting disease on a tile. Rocket fuel tanks need to be full for a rocket to take off. Fixed move tool negative sound. Move tool no longer cancels itself if you click on an unreachable location. Fixed DTUs in building descriptions not showing the correct value. Transfer arms should work once again. Creatures should no longer drown themselves. Fix a case where dupes would get stuck at tube launchers. Fixed some issues with dupes not delivering/sweeping. View full update 3 3 Link to comment Share on other sites More sharing options...
zzKratoszz Posted August 24, 2018 Share Posted August 24, 2018 Very exciting update. 1 question though. "Rocket fuel tanks need to be full for a rocket to take off." What if we only need half the tank and want to save some weight? 2 Link to comment Share on other sites More sharing options...
Grimgaw Posted August 24, 2018 Share Posted August 24, 2018 (edited) @Cheerio Seeing as moos require Chlorine, and Chlorine geyser isn't guaranteed, could you guy change map gen to make sure there's always one on the map? Edited August 24, 2018 by Grimgaw Link to comment Share on other sites More sharing options...
avc15 Posted August 24, 2018 Share Posted August 24, 2018 29 minutes ago, Cheerio said: Move tool no longer cancels itself if you click on an unreachable location. View full update This is actually the most amazing one! 1 Link to comment Share on other sites More sharing options...
Maleus M Posted August 24, 2018 Share Posted August 24, 2018 The performance of my game is very low after this update. Link to comment Share on other sites More sharing options...
Rogue Witch Posted August 24, 2018 Share Posted August 24, 2018 Its the same every preview build. Link to comment Share on other sites More sharing options...
Saturnus Posted August 24, 2018 Share Posted August 24, 2018 9 minutes ago, Maleus M said: The performance of my game is very low after this update. Probably because the game now correctly identifies piles of material so both compactors, sweepers arms etc actually work now. Link to comment Share on other sites More sharing options...
blash365 Posted August 24, 2018 Share Posted August 24, 2018 (edited) @Cheerio: Can you answer on whether all contents of the Rocketry Update are available in a EU savegame? Or do we need to start a new colony? Edited August 24, 2018 by blash365 Link to comment Share on other sites More sharing options...
_Q_ Posted August 24, 2018 Share Posted August 24, 2018 5 minutes ago, blash365 said: @Cheerio: Can you answer on whether all contents of the Rocketry Update are available in a EU savegame? Or do we need to start a new colony? You need to restart to get everything. Link to comment Share on other sites More sharing options...
blash365 Posted August 24, 2018 Share Posted August 24, 2018 (edited) 1 minute ago, _Q_ said: You need to restart to get everything. What part would i be missing then? Apart from ruins. Contents from the preview post: Modular rocket parts which can be assembled in a variety of ways building -> available A new UI screen for interacting with your fleet of rockets and their missions ui -> available New buildings to support rocket-related research and development building -> available A new critter and plant which can be brought back from space brought by rocket -> available Several new Codex entries to unlock over multiple playthroughs ui -> available New elements which affect Steel and Natural Gas production are those new tiles in biomes or sour gas which gets created by cooking oil? can those elements be retrieved by rockets? Buildings for gas bottling and emptying building -> available Edited August 24, 2018 by blash365 Link to comment Share on other sites More sharing options...
Mayveena Posted August 24, 2018 Share Posted August 24, 2018 Experimental updates aren’t for existing save games. If you want to use an existing save game and keep your game stable, wait for the patch to be live. Link to comment Share on other sites More sharing options...
neoazureus Posted August 24, 2018 Share Posted August 24, 2018 2 minutes ago, blash365 said: What part would i be missing then? Apart from ruins. Fossil in oil biome 1 Link to comment Share on other sites More sharing options...
_Q_ Posted August 24, 2018 Share Posted August 24, 2018 15 minutes ago, blash365 said: What part would i be missing then? Apart from ruins. Contents from the preview post: Modular rocket parts which can be assembled in a variety of ways building -> available A new UI screen for interacting with your fleet of rockets and their missions ui -> available New buildings to support rocket-related research and development building -> available A new critter and plant which can be brought back from space brought by rocket -> available Several new Codex entries to unlock over multiple playthroughs ui -> available New elements which affect Steel and Natural Gas production are those new tiles in biomes or sour gas which gets created by cooking oil? can those elements be retrieved by rockets? Buildings for gas bottling and emptying building -> available I guess only the changed world gen, the fossils for more lime. Rest should be there, but current beta is very unstable, if you thinking about making a rocket, get ready for tons of game crashing. I just made one in debug mode and game crashed after rocket took off and meteors hit something. Link to comment Share on other sites More sharing options...
blash365 Posted August 24, 2018 Share Posted August 24, 2018 Actually i am more interested in incorporating the gas storages into my current base. Fossils are only for lime, right? Link to comment Share on other sites More sharing options...
WanderingKid Posted August 24, 2018 Share Posted August 24, 2018 (edited) I don't have a fresh build to rancher yet, so a question. Does this mean drowning tanks for Dreckos and hatches no longer works? I've got a hatch in 350kg water that I would have expected to start turning itself into meat. Nevermind, throw them in deep water and they still drown. Edited August 24, 2018 by WanderingKid Link to comment Share on other sites More sharing options...
_Q_ Posted August 24, 2018 Share Posted August 24, 2018 4 minutes ago, blash365 said: Actually i am more interested in incorporating the gas storages into my current base. Fossils are only for lime, right? Yea its for lime production, if you don't cook oil you are safe to run old base. Old save, dock don't see checkpoint or something. 1 Link to comment Share on other sites More sharing options...
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