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[Game Update] - 283065


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  • Developer
  • Gantry takes more metal and longer to build.
  • Rocket selection is now seperate from destination selection on the star map.
  • Rockets can be launched directly from the rocket list in the star map.
  • Fixed a crash that could occur when rockets landed.
  • Fixed a crash that could occur when clicking on the star map.
  • Fixed a crash that could occur when inspecting disease on a tile.
  • Rocket fuel tanks need to be full for a rocket to take off.
  • Fixed move tool negative sound.
  • Move tool no longer cancels itself if you click on an unreachable location.
  • Fixed DTUs in building descriptions not showing the correct value.
  • Transfer arms should work once again.
  • Creatures should no longer drown themselves.
  • Fix a case where dupes would get stuck at tube launchers.
  • Fixed some issues with dupes not delivering/sweeping.

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1 minute ago, _Q_ said:

You need to restart to get everything.

What part would i be missing then? Apart from ruins.

 

Contents from the preview post:

  • Modular rocket parts which can be assembled in a variety of ways
    • building -> available
  • A new UI screen for interacting with your fleet of rockets and their missions
    • ui -> available
  • New buildings to support rocket-related research and development
    • building -> available
  • A new critter and plant which can be brought back from space
    • brought by rocket -> available
  • Several new Codex entries to unlock over multiple playthroughs
    • ui -> available
  • New elements which affect Steel and Natural Gas production
    • are those new tiles in biomes or sour gas which gets created by cooking oil?
    • can those elements be retrieved by rockets?
  • Buildings for gas bottling and emptying
    • building -> available
Edited by blash365
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15 minutes ago, blash365 said:

What part would i be missing then? Apart from ruins.

 

Contents from the preview post:

  • Modular rocket parts which can be assembled in a variety of ways
    • building -> available
  • A new UI screen for interacting with your fleet of rockets and their missions
    • ui -> available
  • New buildings to support rocket-related research and development
    • building -> available
  • A new critter and plant which can be brought back from space
    • brought by rocket -> available
  • Several new Codex entries to unlock over multiple playthroughs
    • ui -> available
  • New elements which affect Steel and Natural Gas production
    • are those new tiles in biomes or sour gas which gets created by cooking oil?
    • can those elements be retrieved by rockets?
  • Buildings for gas bottling and emptying
    • building -> available

I guess only the changed world gen, the fossils for more lime.

Rest should be there, but current beta is very unstable, if you thinking about making a rocket, get ready for tons of game crashing.

I just made one in debug mode and game crashed after rocket took off and meteors hit something.

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I don't have a fresh build to rancher yet, so a question.  Does this mean drowning tanks for Dreckos and hatches no longer works?  I've got a hatch in 350kg water that I would have expected to start turning itself into meat.

Nevermind, throw them in deep water and they still drown. 

Edited by WanderingKid
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4 minutes ago, blash365 said:

Actually i am more interested in incorporating the gas storages into my current base. Fossils are only for lime, right?

Yea its for lime production, if you don't cook oil you are safe to run old base.

 

Old save, dock don't see checkpoint or something.2F86088F129EE0F7EF73A52783B85DD0CD309502

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