Cairath Posted August 26, 2018 Author Share Posted August 26, 2018 Trevice told me he's holding off with mod updates until the version is non-preview, nothing I can do about that. Not all mods bork but some will require updating Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1077730 Share on other sites More sharing options...
Gaons Posted August 26, 2018 Share Posted August 26, 2018 i thought trevice would do that, so i'm wainting foir it for use his mods again Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1077776 Share on other sites More sharing options...
Cairath Posted September 6, 2018 Author Share Posted September 6, 2018 Updated everything to the current rocketry build on the master branch 3 2 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1081906 Share on other sites More sharing options...
Cairath Posted September 9, 2018 Author Share Posted September 9, 2018 (edited) So I finally decided to release my Ranching Rebalanced mod that's been living somewhere on the side for quite a while, although it doesn't contain everything I initially wanted to add (and am planning to add in future mods), I'm quite happy with it. Ranching Rebalanced - what changes: Pacu: - Pacu die out of water instead of flopping forever. Opens new possibilities of fish...butcheries. - Tropical pacu convert clean water to polluted water, 200g/s, output water temperature 55C Shinebugs: - I really love colorful stuff, so shinebugs colors are way more vibrant now. Spoiler - People seemed to like the idea of making shinebugs useful for power purposes. The shinebugs now are brighter the better they are! PS: Can cause temporary player blindness or dupe sunburn Spoiler Diets: - mechanics change: if fed with actual food, the calories are transformed into corresponding mass, not using food mass, for example: a hatch can eat either 140kg ore and poop 140kg of coal, or 700kcal of food and poop <1kg of coal. In the mod, the 700kcal will be equivalent to 140kg of ore and eating 700kcal of food will make it poop 140kg of coal. Breaks mass? Sure! But makes food feeding viable. - actual diet changes: Slicksters - Longhair slickster: 30kg Oxygen/day -> 20kg Oxygen/day Hatches Spoiler (Eating food is equivalent to eating 140kg of ore) Pacu Spoiler (Tropical pacu eating food - 1000kcal - is equivalent to eating 150kg with poop conversion ratio 1:1) Dreckos, shinebugs & pufts Unchanged Credits: Big thanks to jakkdl who has done a great deal of brainstorming and math behind the ideas! Edited September 9, 2018 by Cairath 4 3 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1082802 Share on other sites More sharing options...
ToiDiaeRaRIsuOy Posted September 10, 2018 Share Posted September 10, 2018 Hello there Cairath. Impressive work. Really a lot of veru useful tweaks! I was wonder if you could add a completely new hatch, with unique textures, size and features: I would be willing to do all the animation frames. Let me know if you are up to it. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083022 Share on other sites More sharing options...
dangerousdarede Posted September 11, 2018 Share Posted September 11, 2018 Yo Cairath! Thanks for making mods, I just noticed this thread (im slow) and I must say the conveyor rail is super neat. Takes away a lot of headaches and bridges. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083325 Share on other sites More sharing options...
FenrirZeroZero Posted September 11, 2018 Share Posted September 11, 2018 could you make a mod that leds critters longer live? And maybe that brushing them holds longer? That way the critters would be far less micro managment Otherwise: Thanks for the mods. (But you should add the descriptions of the new ones to the github :D) Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083330 Share on other sites More sharing options...
Cairath Posted September 11, 2018 Author Share Posted September 11, 2018 10 hours ago, FenrirZeroZero said: Otherwise: Thanks for the mods. (But you should add the descriptions of the new ones to the github :D) You're welcome! I will... when I'm not busy writing other mods 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083477 Share on other sites More sharing options...
Cairath Posted September 11, 2018 Author Share Posted September 11, 2018 (edited) Releasing another one of my mods! Many of you have seen the Palmera Tree when @watermelen671 was datamining the assets a long while ago, sadly it never made it into the game. Here it is (the images being uneven annoy me more than they annoy you, trust me): Details: - they consume chlorine at a 1g/s rate - upon harvest, they drop 10kg (10 berries, 1kg each) worth of those little guys: - Palmera berries are inedible. If left alone they will continue releasing hydrogen at 1g/s until they disappear or spoil (8 cycles if not refrigerated like food). Atmosphere of 1.8kg pressure of above suppresses the hydrogen emission. Fully grown tree ready to harvest (with berries visible) will also emit a tiny bit of hydrogen. - Palmera berries can be cooked into delicious Steamed Palmera Berries. Do not question the realism! Steaming takes by far the longest to cook of all other foods. Highly skilled chiefs preferred! This steamed berry is worth 2000kcal of food with quality of +6 (ambrosial!) Does not emit any gases. This means that one tree provides you with 1000kcal/cycle if you prevent the uncooked berries from offgassing! - The tree looked super weird in plantboxes. Meet trellis! It's two tiles wide and is a special planter "box" for the palm only. You cannot plant the palm in a normal farm tile. - Why are the berries so magical and delicious?!?! Because they're FROM SPACE! Mount your old dusty rocket and make your way to a completely new Gassy Dwarf, be it for its gasses, palm seeds or dirt. And once again thanks to jakkdl for math-balancing-thingies brainstorming! Edited September 11, 2018 by Cairath 4 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083487 Share on other sites More sharing options...
G lander Posted September 11, 2018 Share Posted September 11, 2018 Great! Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083488 Share on other sites More sharing options...
FierceClaws Posted September 11, 2018 Share Posted September 11, 2018 i think the critter sensor mod doesn't work with eggs, the eggs are not detected at least not detected in a 192 tiles room with the mod that expands the rooms Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083490 Share on other sites More sharing options...
Cairath Posted September 11, 2018 Author Share Posted September 11, 2018 @FierceClaws sorry, I don't use that mod, so not sure! Have you used the egg sensor? There are three: critter, egg and critter+egg (just making sure) It uses the same counter that critter drop-off uses to display number of critters in the room - if that one is working with the big-room mod, then the sensors should work too Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083491 Share on other sites More sharing options...
Cairath Posted September 11, 2018 Author Share Posted September 11, 2018 (edited) @FenrirZeroZero Yet another mod - Less Needy Critters -- the 'groomed' effect lasts 3 instead of 1 cycle. Aaaand Double Sweeper Range - reach from 4 to 8 in all directions. Edited September 11, 2018 by Cairath Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083500 Share on other sites More sharing options...
UnderwearApp Posted September 11, 2018 Share Posted September 11, 2018 (edited) 2 hours ago, Cairath said: Releasing another one of my mods! Many of you have seen the Palmera Tree when @watermelen671 was datamining the assets a long while ago, sadly it never made it into the game. Here it is (the images being uneven annoy me more than they annoy you, trust me): Details: - they consume chlorine at a 1g/s rate - upon harvest, they drop 10kg (10 berries, 1kg each) worth of those little guys: - Palmera berries are inedible. If left alone they will continue releasing hydrogen at 1g/s until they disappear or spoil (8 cycles if not refrigerated like food). Atmosphere of 1.8kg pressure of above suppresses the hydrogen emission. Fully grown tree ready to harvest (with berries visible) will also emit a tiny bit of hydrogen. - Palmera berries can be cooked into delicious Steamed Palmera Berries. Do not question the realism! Steaming takes by far the longest to cook of all other foods. Highly skilled chiefs preferred! This steamed berry is worth 2000kcal of food with quality of +6 (ambrosial!) Does not emit any gases. This means that one tree provides you with 1000kcal/cycle if you prevent the uncooked berries from offgassing! - The tree looked super weird in plantboxes. Meet trellis! It's two tiles wide and is a special planter "box" for the palm only. You cannot plant the palm in a normal farm tile. - Why are the berries so magical and delicious?!?! Because they're FROM SPACE! Mount your old dusty rocket and make your way to a completely new Gassy Dwarf, be it for its gasses, palm seeds or dirt. And once again thanks to jakkdl for math-balancing-thingies brainstorming! This is beyond wicked! Nice work! Think you could do something like this for the shockworm? Always thought they could be harnessed for power. If it's a possibility I'll brainstorm some drawbacks and values. Edited September 11, 2018 by UnderwearApp 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083524 Share on other sites More sharing options...
Cairath Posted September 11, 2018 Author Share Posted September 11, 2018 @UnderwearApp I'm working on the Volgus now! Extremely busy with work though, so no ETA yet. Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083528 Share on other sites More sharing options...
UnderwearApp Posted September 11, 2018 Share Posted September 11, 2018 46 minutes ago, Cairath said: @UnderwearApp I'm working on the Volgus now! Extremely busy with work though, so no ETA yet. No worries, I get it. No pressure. Love the work so far! Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083537 Share on other sites More sharing options...
Slvrsrfr Posted September 11, 2018 Share Posted September 11, 2018 THE SHINEBUGS!!!!! <3 <3 <3 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083539 Share on other sites More sharing options...
FenrirZeroZero Posted September 11, 2018 Share Posted September 11, 2018 3 hours ago, Cairath said: @FenrirZeroZero Yet another mod - Less Needy Critters -- the 'groomed' effect lasts 3 instead of 1 cycle. Aaaand Double Sweeper Range - reach from 4 to 8 in all directions. Awesome! Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083543 Share on other sites More sharing options...
watermelen671 Posted September 11, 2018 Share Posted September 11, 2018 (edited) 5 hours ago, Cairath said: Yo. Mind sending me a version of them moved up a tile? (so that they're in the air?) I'll then reassemble them so you don't have to worry about uneven screenshots. 2 hours ago, Cairath said: @UnderwearApp I'm working on the Volgus now! Extremely busy with work though, so no ETA yet. Spoiler @minespatch Edit: What would the possibility of you being able to put the Fervine (Heatbulb) plant to be added back into the game? Spoiler BTW, if you need any of the old build's .dll files, just lemme know and I can hook you up. Edited September 11, 2018 by watermelen671 1 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083582 Share on other sites More sharing options...
Cairath Posted September 11, 2018 Author Share Posted September 11, 2018 (edited) @watermelen671 I definitely want to add the nice part of the heatbulb! It's on my todo list. I've played around with its animations (the open/closed leaves) and it's pretty neat. The vines look awful, but the flower itself is sure worthy of being in game. I just don't have enough time right now haha. Floating trees: It sways! Spoiler Sneak peek: Spoiler Edited September 12, 2018 by Cairath 2 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083592 Share on other sites More sharing options...
Cairath Posted September 12, 2018 Author Share Posted September 12, 2018 (edited) I've updated most (or all?) mod descriptions in the readme: https://github.com/Cairath/ONI-Mods/blob/master/README.md If anything's still unclear lemme know edit: yesterday evening I corrected a bug in FlowSplitters which came up a few updates ago. Works fine again. Edited September 12, 2018 by Cairath 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083696 Share on other sites More sharing options...
FierceClaws Posted September 12, 2018 Share Posted September 12, 2018 On 9/11/2018 at 7:01 PM, Cairath said: @FierceClaws sorry, I don't use that mod, so not sure! Have you used the egg sensor? There are three: critter, egg and critter+egg (just making sure) It uses the same counter that critter drop-off uses to display number of critters in the room - if that one is working with the big-room mod, then the sensors should work too i tried all the sensors, only the critters one works Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083820 Share on other sites More sharing options...
Cairath Posted September 12, 2018 Author Share Posted September 12, 2018 @FierceClaws Alright, I've verified that it indeed bork in rocketry. I'll upload a fix soon Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083824 Share on other sites More sharing options...
FierceClaws Posted September 12, 2018 Share Posted September 12, 2018 1 minute ago, Cairath said: @FierceClaws Alright, I've verified that it indeed bork in rocketry. I'll upload a fix soon mind reacting to my post when you do so? 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083827 Share on other sites More sharing options...
Cairath Posted September 12, 2018 Author Share Posted September 12, 2018 (edited) Will do! Edit: done, thanks for reporting! Edited September 12, 2018 by Cairath 1 Link to comment https://forums.kleientertainment.com/forums/topic/94120-mods-cairaths-mod-corner/page/3/#findComment-1083828 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now