Cairath Posted August 10, 2018 Author Share Posted August 10, 2018 Don't run the pipe in a straight line between them - leave space for the water to merge together, ideally two segments then merge 1 Link to comment Share on other sites More sharing options...
alghorabi Posted August 10, 2018 Share Posted August 10, 2018 Thanks! They started working after i disabled and enabled the terrairums again even with just 1 segment before merging Link to comment Share on other sites More sharing options...
Seeker89 Posted August 10, 2018 Share Posted August 10, 2018 13 hours ago, melquiades said: Suggestion: Can you make a terrarium that consumes CO2, water and some (very little) fertilizer exposed to light that could grow algae? I still can't comprehend why terrariums "consume" algae. How hard would it be to do this? Link to comment Share on other sites More sharing options...
Cairath Posted August 10, 2018 Author Share Posted August 10, 2018 Not hard, just takes time Link to comment Share on other sites More sharing options...
melquiades Posted August 11, 2018 Share Posted August 11, 2018 I started using RefinedMetalsUsableAsRawMetals.dll but i can't use steel to make stuff... is that intended? and can yo make it so we can use steel as well? Link to comment Share on other sites More sharing options...
Cairath Posted August 11, 2018 Author Share Posted August 11, 2018 @melquiades Not intended, thanks for reporting. It's been added, you can re-download Link to comment Share on other sites More sharing options...
melquiades Posted August 11, 2018 Share Posted August 11, 2018 SO sweet! Thanks a lot! @Caraith Sorry to bother you, but Drywall Hides Pipes is also hiding paintings. First time i used it it was working but only after i deconstructed and build drywalls again, now that i reloaded the game i got this: I like the simplistic way it looks, but i can bet that wasn't intended xD Link to comment Share on other sites More sharing options...
Cairath Posted August 11, 2018 Author Share Posted August 11, 2018 (edited) @melquiades I had someone report it to me, but due to a very wonky nature of the bug (it acts differently every time you reload the game -- and I personally have only had problems with plants) I opted in for creating a separate wall object that hides pipes (but can mess up art) and leave the original drywall without change, so that you can use the normal drywall and only use the modified ones where you have pipes to hide. The separate objects (wall&tempshift plate) are in the mod with a very graceful name DrywallAndTempshiftHidePipesSeparateObjects I'll update the readme to clarify that And if something doesn't work/breaks, feel free to bother me Edited August 11, 2018 by Cairath Link to comment Share on other sites More sharing options...
melquiades Posted August 11, 2018 Share Posted August 11, 2018 Thank you for the quick response, I started playing with DrywallAndTempshiftHidePipesSeparateObjects, i'll have to wait and see what happens when i reload the savefile. Link to comment Share on other sites More sharing options...
Cairath Posted August 12, 2018 Author Share Posted August 12, 2018 @melquiades There was a bug in my crashfix from this morning, I've just uploaded a crashfix for a loading issue for the drywall separate objects mod. That's how coding straight out of bed ends D: Link to comment Share on other sites More sharing options...
melquiades Posted August 12, 2018 Share Posted August 12, 2018 I had no problem with the morning fix, but thanks for fixing the fix xD Link to comment Share on other sites More sharing options...
Cairath Posted August 12, 2018 Author Share Posted August 12, 2018 It's possible that I published the correct dll but messed up the code by accident after building it (there was one line missing), I could have sworn it worked in the morning but didn't in the evening (I rebuilt the dll with the wrong code..) It was early morning so everything could have happened Better safe than sorry, don't want people to crash on load Link to comment Share on other sites More sharing options...
Cairath Posted August 12, 2018 Author Share Posted August 12, 2018 (edited) By request added Algae Grower (terrarium consuming light+fertilizer+water+optionally co2 and produces algae and polluted water) Edited August 12, 2018 by Cairath Link to comment Share on other sites More sharing options...
melquiades Posted August 12, 2018 Share Posted August 12, 2018 11 minutes ago, Cairath said: By request added Algae Grower (terrarium consuming light+fertilizer+water+optionally co2 and produces algae and polluted water) Sweet! Could you please post the stats of it? And how is CO2 optional? Link to comment Share on other sites More sharing options...
Cairath Posted August 12, 2018 Author Share Posted August 12, 2018 Optional as in non-mandatory (like normal terrariums, it'll use co2 if it's around but will work without it) I've done little to no changes except for adding algae output, stats as follows + won't work if there is no light If you come up with something more sensible let me know and I can tweak it for you Link to comment Share on other sites More sharing options...
melquiades Posted August 12, 2018 Share Posted August 12, 2018 Making it so it is mass neutral, and making it similar to a plant where it gets its mass from CO2 and water, i came up with this: if you want to make it so it produces 15g/s algae: 44 g/s CO2 + 18 g/s H2O + 2 g/s fertilizer = 15 g/s biomass + 47 g/s O2 The water gets consumed in the process and transformed to oxygen, so there is no polluted water. The CO2 would be transformed to algae with fertilizer and the water's hydrogen. Maybe it could produce less algae per second but keeping those proportions. It could also not produce algae per second but instead how about having to harvest it? Link to comment Share on other sites More sharing options...
Cairath Posted August 12, 2018 Author Share Posted August 12, 2018 Doesn't algae technically use something (mass/energy) to grow? The 5kg chunks drop was requested by someone else, but I like your idea. Today I have lots of rl things that need taking care of, but I can tweak the mod tomorrow Link to comment Share on other sites More sharing options...
melquiades Posted August 12, 2018 Share Posted August 12, 2018 (edited) 10 minutes ago, Cairath said: Doesn't algae technically use something (mass/energy) to grow? The 5kg chunks drop was requested by someone else, but I like your idea. Today I have lots of rl things that need taking care of, but I can tweak the mod tomorrow Yes exactly, it uses the mass from the CO2 and the hydrogen of water, the leftover oxygen from water gets expelled. I don't mind it dropping it in chunks, i am quite happy already from being able to grow algae =D Edit: Welp i screwed that calculation up xD ill fix it in a bit Revised stats would be something like this: 13.75 g/s CO2 + 5.625 g/s H2O + 0.625 g/s fertilizer = 15 g/s algae + 5 g/s O2 Tried to make it equimolar. Edited August 12, 2018 by melquiades Link to comment Share on other sites More sharing options...
Seeker89 Posted August 12, 2018 Share Posted August 12, 2018 (edited) 54 minutes ago, melquiades said: Yes exactly, it uses the mass from the CO2 and the hydrogen of water, the leftover oxygen from water gets expelled. I don't mind it dropping it in chunks, i am quite happy already from being able to grow algae =D Edit: Welp i screwed that calculation up xD ill fix it in a bit Revised stats would be something like this: 13.75 g/s CO2 + 5.625 g/s H2O + 0.625 g/s fertilizer = 15 g/s algae + 5 g/s O2 Tried to make it equimolar. I have thought about having the water and a bit of algae apart of the building requirements and removing them from what need to produce. like in real life. thoughts? maybe add a little bit of power to say that it collects the newly grown algae Edited August 12, 2018 by Seeker89 Link to comment Share on other sites More sharing options...
Cairath Posted August 13, 2018 Author Share Posted August 13, 2018 (edited) In the meantime, a few days ago I've uploaded a decor lights pack made from unused assets in the game: 4 lights -salt lamp, lava lamp (the lava moves!), fixed ceiling lamp from POIs and a wall lamp. Only the first two give decor, but don't question my naming choices Light offsets are ~0.5 tile off, I'll be fixing them sometime soon/today fixed Spoiler Edited August 13, 2018 by Cairath Link to comment Share on other sites More sharing options...
melquiades Posted August 13, 2018 Share Posted August 13, 2018 @Cairath hey now that i see those lamps (they are really good looking!) i thought that, regular light can't be used for growing, so, how about making a new kind of lamp, a "sun lamp" for growing the algae?, it would consume quite a lot more power and would output quite a lot more luxes. It would make growing algae a bit more difficult though, something you would do mid-late game. I leave to you to do the magic for the building to detect the lux levels xD Link to comment Share on other sites More sharing options...
Cairath Posted August 13, 2018 Author Share Posted August 13, 2018 @melquiades I rebalanced the grower using your numbers. As to sun lamps, I don't want to get into that level, at least not while bristles can be grown using normal light. The grower won't "die" without CO2 but production will be halted. Algae will be dropped in 5kg chunks Link to comment Share on other sites More sharing options...
melquiades Posted August 13, 2018 Share Posted August 13, 2018 The sun lamps were just an idea xp Thanks a lot for your work! I'll see how many pacus i can raise before everything breaks xDD On another note, could you please explain how to use ConveyorFilter ? i haven't been able to make it work. Link to comment Share on other sites More sharing options...
Cairath Posted August 13, 2018 Author Share Posted August 13, 2018 Just like any other filter. Input, output, secondary filtered output in the middle (as noted the second output icon does not show). None of the outputs can be backed up for the filter to work. more details here: Link to comment Share on other sites More sharing options...
melquiades Posted August 13, 2018 Share Posted August 13, 2018 (edited) Ahh thanks for the explanation... i would never have imagined it worked that way ._. Edit: Regarding the algae grower, it says it needs water output even though it really doesn't need it. Edited August 14, 2018 by melquiades Link to comment Share on other sites More sharing options...
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