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A bit crushed with work atm, but in the meantime there's a new tiny mod: faster jetpacks! Now you can whoosh around three times as fast. (base  jetpack speed is the same as walking speed, which is tad too slow) 

https://github.com/Cairath/ONI-Mods/blob/space-industry/modfiles/FasterJetpacks.dll

  • Like 2

@FierceClaws I could, or at least halve it (I've got 5 skimmers and the map is still full of high-pressured co2...)

 

There are problems with a few mods currently:

- faster jetpacks

- ranching rebalanced

 

There's quite a few annoying things changing almost every small patch right now, I'm trying to patch it up asap, but please let me know if something else breaks.

 

It's unrealistic- they need thrust to hover, but it takes no effort for me to upload two versions, so there you go

Base jetpacks emit 3 times as much CO2 mass as the fuel used (???)

This mod brings it to 1x as much: https://github.com/Cairath/ONI-Mods/blob/space-industry/modfiles/LessWasteFromJetpacks.dll

This one removes CO2 emission completely: https://github.com/Cairath/ONI-Mods/blob/space-industry/modfiles/NoWasteFromJetpacks.dll

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A heads up: after the two most recent preview updates there are issues with mods causing crashes. I will get to fixing tomorrow when the version hits live. In the meantime, if you are experiencing crashes or can't launch the game please remove the mods and try again.

  • Like 1

Update for Space Industry now live on the master branch!

https://github.com/Cairath/ONI-Mods/tree/master/modfiles

Change to two mods:

Bio cargo is still effy so seeds for Fervine and Palmera Palm are now craftable in the fancy molecular machine.

New mod: Draw Buildings Without Materials https://github.com/Cairath/ONI-Mods/blob/master/modfiles/DrawBuildingsWithoutMaterials.dll

You can place researched buildings with discovered materials even if you currently don't have them in the inventory. Sorta a blueprinting thing so you can place those pipes when your metal is still refining and you want to place them all at once 

  • Like 1

New & still warm: conveyor drop-off! You can drag a rail to it, like to a conveyor receptacle, and the stuff will be dropped on the floor at that point. Replaces those sweeper droppers!

https://github.com/Cairath/ONI-Mods/blob/master/modfiles/ConveyorDropoff.dll

  • Like 3
  • Thanks 1

Could you maybe make a mod with bigger panels at the bulding lists, so that you do not have to scroll anymore. 

Like it is in Sijko's mod

I like his mod really, but some features I don't like and I can't deactivate them. 

 

Edited by Tauometre

Hi, first of all thanks for Your mods. Enjoying the modded ONI experience very much. @linainverse pointed me in Your direction for a request regarding the egg incubator. Would it be possible to make it automatable i.e. put eggs into the machine using the sweeper? Also, could You add the possibility for rock hatches to consume abyssalite to Your Ranching Rebalanced mod? Thanks again and keep it up!

Is it possible to add average output in the geyser info panel? A new line in the UI box.

 

Obviously after analyzing  the geyser; would save few moments calculating, and many more moments recalculating because you forgot how much oomph it gives.

10 minutes ago, Ixenzo said:

Is it possible to add average output in the geyser info panel? A new line in the UI box.

 

Obviously after analyzing  the geyser; would save few moments calculating, and many more moments recalculating because you forgot how much oomph it gives.

@Cairath made that mod. Look in the GitHub. Don't know if it still works.

https://github.com/Cairath/ONI-Mods/blob/master/modfiles/GeyserCalculatedAvgOutputTooltip.dll

 

Edited by trevice
  • Thanks 1
1 hour ago, Ixenzo said:

Obviously after analyzing  the geyser; would save few moments calculating, and many more moments recalculating because you forgot how much oomph it gives.

I just gotta say this description really made me laugh - thanks :D

 

And enjoy the mod :)

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