Kabrute Posted June 5, 2018 Share Posted June 5, 2018 Each pocket feeds 1 drecko, shown are 2 pockets. Dreckos seems to prefer eating from the wall, this puts every plant next to a wall, keeps the dreckos in hydrogen alot, and lets you farm the mealwood right next to the hydrogen environment. I put an o2 vent in the top left corner an H vent in the middle, move stations to far right and add in farm plots as needed for critter count. Allows the active farming and maintenance of glossy dreckos with their preferred meal, tested stable over 150 cycles Link to comment Share on other sites More sharing options...
0xFADE Posted June 5, 2018 Share Posted June 5, 2018 Nice pockets. i had a hell of a time trying to get hydrogen and co2 to play nice together. Link to comment Share on other sites More sharing options...
Siromatik Posted June 6, 2018 Share Posted June 6, 2018 Nice and simple one ! Dont know why but I really want to replace thoses 2 tiles high separator with doors.. but how its interact all together in your build ? Link to comment Share on other sites More sharing options...
Kabrute Posted June 6, 2018 Author Share Posted June 6, 2018 the walls act as gas blockers to keep the plants growing. pockets are O2/Co2 because dupes breath the dividers are necessary for feeding and for gas Link to comment Share on other sites More sharing options...
Siromatik Posted June 7, 2018 Share Posted June 7, 2018 I was thinking something like "hey, and what if dreckos stand on doors for eating-time and on the same time dupes travelling could be faster" sort of... but i miss the holding gas pocket part (Anyway you gave me ideas, have to try setups with gas pressure control and... DOORS ! I never give up ahah) Link to comment Share on other sites More sharing options...
Kabrute Posted June 7, 2018 Author Share Posted June 7, 2018 well you could use doors in that setup if you left the oxy vent running in the top left corner of the room, this would filter feed a constant supply of o2 over the plants and eventually out of the room if designed for/around it Link to comment Share on other sites More sharing options...
Miravlix Posted June 7, 2018 Share Posted June 7, 2018 Isn't that a broken setup, it doesn't have enough mealwood plants? You need 3 plants for each drecko. Link to comment Share on other sites More sharing options...
BlueLance Posted June 7, 2018 Share Posted June 7, 2018 33 minutes ago, Miravlix said: You need 3 plants for each drecko. Ehhh? My drecko eats from one plant on its own. Where did you get 3 from out of curiosity. Link to comment Share on other sites More sharing options...
calibayzone Posted June 7, 2018 Share Posted June 7, 2018 How does glossy compare with oil cooking + polymer press? I use very little plastic (only mini pumps and high pressure vents) but if I put tubes everywhere... Link to comment Share on other sites More sharing options...
Lilalaunekuh Posted June 7, 2018 Share Posted June 7, 2018 4 gloosy drecko have the same production as one 100% running polymer press Link to comment Share on other sites More sharing options...
Miravlix Posted June 7, 2018 Share Posted June 7, 2018 5 hours ago, BlueLance said: Ehhh? My drecko eats from one plant on its own. Where did you get 3 from out of curiosity. Someone posted the math and I have confirmed it by having my dreckos start starving if I didn't make sure you keep the right mealwood farm to drecko ratio. It does take a lot of cycles depending on how much your off the right ratio, but eventually the game will start spamming critter starving warnings. Link to comment Share on other sites More sharing options...
WanderingKid Posted June 7, 2018 Share Posted June 7, 2018 Actually, you need 2 plants per drecko. They eat 30% of a Mealwood for 1,000 kCal. They consume 2,000 kCal per day. You can cut the corner for an extra 3%/plant eventually, but really that just helps deal with new drecko relocations. Link to comment Share on other sites More sharing options...
Miravlix Posted June 7, 2018 Share Posted June 7, 2018 5 minutes ago, WanderingKid said: Actually, you need 2 plants per drecko. They eat 30% of a Mealwood for 1,000 kCal. They consume 2,000 kCal per day. You can cut the corner for an extra 3%/plant eventually, but really that just helps deal with new drecko relocations. I'm not following your math, a mealwood plant can't be eaten by a drecko when it's blow 25% and above 75%, so that would make it 3 plants. Link to comment Share on other sites More sharing options...
WanderingKid Posted June 7, 2018 Share Posted June 7, 2018 @Miravlix It doesn't eat the entire plant. Once it's above the needed percentage, it simply eats it 30% at a time. You'll have to watch 'em sometime, but that's how the domestic dreckos end up working if you stare at them long enough. Oh and they can CERTAINLY chew down a 100% plant. Try leaving your plants in a non-harvestable setting. Link to comment Share on other sites More sharing options...
Kabrute Posted June 7, 2018 Author Share Posted June 7, 2018 It was only after I disabled autoharvest on my crops that I was able to keep 2 plants per dreck, having the plants waiting means the dreckos eat their fill a little more often, I have found my starving stopped 2 cycles after turning off autoharvest, now its just the puft prince starve spamming me. Link to comment Share on other sites More sharing options...
Miravlix Posted June 7, 2018 Share Posted June 7, 2018 1 minute ago, WanderingKid said: @Miravlix It doesn't eat the entire plant. Once it's above the needed percentage, it simply eats it 30% at a time. You'll have to watch 'em sometime, but that's how the domestic dreckos end up working if you stare at them long enough. That still doesn't change that it can't eat a plant for something like 50% of it's lifespan. Not sure if it can eat 26% from a 26% plant either or just 1%. Link to comment Share on other sites More sharing options...
Kabrute Posted June 7, 2018 Author Share Posted June 7, 2018 the only time i've seen a drecko not get the 26% from said plant is when its the second one to the meal..... Link to comment Share on other sites More sharing options...
PhailRaptor Posted June 7, 2018 Share Posted June 7, 2018 Worth nothing here that Glossy Dreckos eat more than Woolly Dreckos. Woolly are satisfied with 2 plants per Drecko, Glossy need a third per Drecko. Link to comment Share on other sites More sharing options...
Kabrute Posted June 7, 2018 Author Share Posted June 7, 2018 ok, we were wrong. they "need" 3 plants each to maintain stable food state. Apparently glossies have a higher food requirement... Link to comment Share on other sites More sharing options...
XEVEN Posted June 7, 2018 Share Posted June 7, 2018 Polymer press is so much easier IMO. Link to comment Share on other sites More sharing options...
WanderingKid Posted June 7, 2018 Share Posted June 7, 2018 Hrm, I suppose my testing needed to actually include the glossy drecko! I've been so involved in figuring out optimal setups for *getting* glossy, I don't think I ever noticed if I actually filled a ranch with them now. I've been figuring out percentage gains for possible glossy / cycle, atmosphere setups for getting tons of reeds, etc... but now that I'm staring at it... My current game has... *4*. A whole 4. Glossy Dreckos. Well, thanks @Miravlix and @PhailRaptor , I'd probably have ended up banging my head on the wall a while before I'd remembered there was a calories count difference. Link to comment Share on other sites More sharing options...
Ambaire Posted June 8, 2018 Share Posted June 8, 2018 Thanks for this. I've been trying to figure out a workable glossy farm ever since I randomly noticed a wild one in a caustic area. I guess a wild regular drecko hit the 2% chance for a glossy egg... lol. Also, sheared dreckos give me the heebie jeebies. There's something vaguely icky about the look... Link to comment Share on other sites More sharing options...
Denisetwin Posted June 8, 2018 Share Posted June 8, 2018 I am so annoyed about glossy dreckos getting stuck in the door to the stable. Every so often I have to wrangle one of them back in. I wish I would see it happen so I know what conditions cause this. I thought at first it was when they were moving on the door and it opened but that's not it. Maybe it's when they are moving from the tile in front of the door to the door and it opens before they get there. Link to comment Share on other sites More sharing options...
Kabrute Posted June 8, 2018 Author Share Posted June 8, 2018 increase your doorway to include a pneumatic door on either side of the door, these "screen" doors have been very effective at keeping critters contained long term. Link to comment Share on other sites More sharing options...
Carnis Posted June 17, 2018 Share Posted June 17, 2018 Cute. If you setup shearing + grooming one tile higher that should ensure gravity keeps The co2 pocketed. Might get away with 1 tile high midwalls. Link to comment Share on other sites More sharing options...
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