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Shine bugs - best source of food?


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they consume 0,2 kg of phosphorite per cycle and give you 2 eggs every 3 days which means you will get 3,84 eggs per cycle from 8 shine bugs in trade of 1,6 kg of phosphorite(1 drecko is enough for that)

shine bug is a baby first 5 cycles, so we have only 20 cycles for eggs

20/3*2 = 13,(3)

1 shine bug can give us 13 eggs max for his life -1 to grow new shine bug

so 12 eggs for 25 cycles from 1, 96 from 8

96/25*2800=10752 calories every day. from 1.6 kg of phosphorite

1.6 kg of phosphorite(1 drecko poop) = food for 10 dupes

 

Am i right?

Why would it be nerfed?

The egg laying rate is in direct proportion to the lifespan, shine bugs only live for 20 cycles. 

It's called being perfectly imbalanced. 

Spoiler

Or I dunno, maybe they'll nerf it so that all food is basically worthless.

Spoiler

Who needs food anyways?

Spoiler

Food's for chumps.

Spoiler

*Starves*

 

 

 

 

5 minutes ago, watermelen671 said:

Why would it be nerfed?

The egg laying rate is in direct proportion to the lifespan, shine bugs only live for 20 cycles. 

It's called being perfectly imbalanced. 

  Hide contents

Or I dunno, maybe they'll nerf it so that all food is basically worthless.

  Hide contents

Who needs food anyways?

  Hide contents

Food's for chumps.

  Hide contents

*Starves*

 

 

 

 

But this is Oxygen Not Included, not Don't Starve

2 hours ago, landromat said:

You don't need food when you have vodka and communism, comrade

We have neither, though. Sleet wheat doesn't seem to malt and duplicants don't mind when other dupes eat much better food and sleep in much better beds.

So I've found the numbers are a bit difficult to keep up in practice.  In practice I can manage like 6 adults, 1 nymph, and one incubating egg in a stable without needing to cull or face the "expecting" status.  That's four eggs a day, less one every four days or so to keep the incubator full, call it 10.5kcals a day.  That should be enough to feed 8 dupes on but I usually also wrestle with forgetting to refill the incubator, or cooking all the eggs, or cooking important eggs, or having die-offs as nymphs aren't yet coordinated across birth-times.

 

Maybe time and automation will smooth it out, but right now, for me, a stable of bugs plus some hatches to make coal doesn't quite support 8 dupes on omelets -- I still need to keep some mealwood around or risk periodic famines.

13 hours ago, watermelen671 said:

The egg laying rate is in direct proportion to the lifespan, shine bugs only live for 20 cycles. 

THIS is what happened to my stable, and it's so hard to try to manage keeping some but not all eggs away from the grill to cover the lifespan of your stable.  I hope eventually we won't have to micromanage it, it's a great food, but I don't like the micromanage part.  Plus, if you are trying for another critter, like I had just retrieved my first Pacu egg, thought I had it worked so that Pacu egg would go only into a storage way away from grill, instead dupe ran clear across the map and dumped in grill.  I've had to turn off the Omlettes while the stone hatch egg is incubating......

12 hours ago, Coolthulhu said:

We have neither, though. Sleet wheat doesn't seem to malt and duplicants don't mind when other dupes eat much better food and sleep in much better beds.

Just imagined the possible ingame implications: 

  • Communism stat to maintain dependent on decor and vodka
  • A distillery to produce it from excess foods
  • New vodka-based recreation room facility to relieve stress
  • Vodka-driven power generators
  • A dedicated ear-flapped hat to operate all that
3 hours ago, Winternewt said:

Just imagined the possible ingame implications: 

  • Communism stat to maintain dependent on decor and vodka
  • A distillery to produce it from excess foods
  • New vodka-based recreation room facility to relieve stress
  • Vodka-driven power generators
  • A dedicated ear-flapped hat to operate all that

You forgot the most important one, comrade. 

COMMUNISM. 

4 hours ago, Denisetwin said:

THIS is what happened to my stable, and it's so hard to try to manage keeping some but not all eggs away from the grill to cover the lifespan of your stable.  I hope eventually we won't have to micromanage it, it's a great food, but I don't like the micromanage part.  Plus, if you are trying for another critter, like I had just retrieved my first Pacu egg, thought I had it worked so that Pacu egg would go only into a storage way away from grill, instead dupe ran clear across the map and dumped in grill.  I've had to turn off the Omlettes while the stone hatch egg is incubating......

What I do is lock the egg grill in a room and not allow the ranchers in. Then I have a ranch and an egg storage room where only the ranchers are allowed in. In the egg storage room the storage is limited by KG to a few eggs, and has a higher priority than an egg storage in the main base where all the overflow eggs go.

5 hours ago, absimiliard said:

So I've found the numbers are a bit difficult to keep up in practice.  In practice I can manage like 6 adults, 1 nymph, and one incubating egg in a stable without needing to cull or face the "expecting" status.  That's four eggs a day, less one every four days or so to keep the incubator full, call it 10.5kcals a day.  That should be enough to feed 8 dupes on but I usually also wrestle with forgetting to refill the incubator, or cooking all the eggs, or cooking important eggs, or having die-offs as nymphs aren't yet coordinated across birth-times.

 

Maybe time and automation will smooth it out, but right now, for me, a stable of bugs plus some hatches to make coal doesn't quite support 8 dupes on omelets -- I still need to keep some mealwood around or risk periodic famines.

I wonder if you could do some kind of "Critter Rotation" where you hatch each generation of shine bugs in a different room so at to avoid expecting status. Would be pretty difficult (if not downright impossible) to automate though.

8 hours ago, absimiliard said:

So I've found the numbers are a bit difficult to keep up in practice.  In practice I can manage like 6 adults, 1 nymph, and one incubating egg in a stable without needing to cull or face the "expecting" status.  That's four eggs a day, less one every four days or so to keep the incubator full, call it 10.5kcals a day.  That should be enough to feed 8 dupes on but I usually also wrestle with forgetting to refill the incubator, or cooking all the eggs, or cooking important eggs, or having die-offs as nymphs aren't yet coordinated across birth-times.

 

Maybe time and automation will smooth it out, but right now, for me, a stable of bugs plus some hatches to make coal doesn't quite support 8 dupes on omelets -- I still need to keep some mealwood around or risk periodic famines.

You've gotten further than I have, but if you add sweepers and keep it at 7 adults, 1 nymph and add a critter lure. Then incubate behind a pneumatic door, open that door once the nymph hatches. Lure keeps the bugs inside the stable. Still it is very strong food source, just with those 6 bugs laying eggs. 

I finished my shinebug farm and the calory output feels like cheating.

Incubator outside the ranch and you can keep 8 adults for 17000 calories/cycle/96 tile room. No feeding, as they eat virtually nothing. Klei need to fix it. Even with accept 1dup/3cycle I am unable to create enough demand for omeletts.

If you need more shinebugs you can just leave 8 eggs to rot somewhere.

Gamebreaking, so decided to stop using them. Maybe they can be turned into a spice like pinchas, not something to mindlessly mass?

I have a simple design for a ranch that maintains population and allows excess eggs to be taken for grills but it's unreliable due to the bug that sometimes prevents eggs in storage from hatching (seems to be yet another fps bug as it doesn't happen at 60+ fps)

 

Basically it uses a high priority fridge that dupes can reach but a sweeper arm can to keep a desired number of eggs in storage. A simple calculation of incubation time, critter lifespan and desired population lets you figure out how many eggs you need to store in order to have a natural hatch rate that keeps parity with the natural death rate.

But due to the bug mentioned above eggs will sometimes sit at 100% incubation and not hatch. I think this happens if a frame is dropped when the egg hits 100%. I base this on the fact that it seems to happen more as FPS drops and/or when playing higher speeds.

1 hour ago, BionicSandwich said:

If you wanted, you could shove all those shine buds around your base, allowing you to get a massive decor bonus from the amount of shinebugs packed within the base.

or like me you don't cook them fast enough and they hatch from the ration box and fill your base.....

 

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