JonnyMonroe Posted April 24, 2018 Share Posted April 24, 2018 2 minutes ago, Oozinator said: Test the hydrofans! ^^ "Help! A black hole ate my game!" pretty sure aquatuners are what's making my game crash. Seem to be hitting the crash every time I finish building one. I guess if hydrofans are busted then the problem is with whatever function they both use since they share functionality. 1 Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029378 Share on other sites More sharing options...
lunazone Posted April 24, 2018 Share Posted April 24, 2018 Dupes still seem to vanish, hopefully the cause of this mysterious duplicant consuming bug presents itself Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029380 Share on other sites More sharing options...
Alpe12 Posted April 24, 2018 Share Posted April 24, 2018 (edited) 5 minutes ago, Gooblender said: double skinning abyssalite works it seems Good. It adds some cost to abys but without completely nerfing it for people who like it. It is a bit less overpowered now. ;p Edited April 24, 2018 by Alpe12 1 Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029381 Share on other sites More sharing options...
JonnyMonroe Posted April 24, 2018 Share Posted April 24, 2018 Just now, Alpe12 said: Good. It adds some cost to abys but withou completely nerfing it for people who like it. It is a bit less overpowered now. ;p Good. It adds some cost to abys but withou completely nerfing it for people who like it. It is a bit less overpowered now. ;p Bit strange that a normal 2 thick wall of aby is now a better insulator than an insulated wall of aby for the same material cost. I suppose you could argue that density makes the difference. 1 Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029382 Share on other sites More sharing options...
Nemez Posted April 24, 2018 Share Posted April 24, 2018 pipe content is not displayed Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029386 Share on other sites More sharing options...
pnambic Posted April 24, 2018 Share Posted April 24, 2018 The really annoying part about that abyssalite thing is that it now matters from where you got the stuff. The bottom of my base is heating up quickly because there's a formerly thermally inert wall of 35+°C abyssalite tiles from a jungle biome boundary. Other parts are getting a bit chill; their walls came from an ice biome. All that specific heat capacity is hard to counter. Ah well, time to start over, I guess. Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029387 Share on other sites More sharing options...
Alpe12 Posted April 24, 2018 Share Posted April 24, 2018 4 minutes ago, JonnyMonroe said: Bit strange that a normal 2 thick wall of aby is now a better insulator than an insulated wall of aby for the same material cost. I suppose you could argue that density makes the difference. I think they will probably change insulated things to balance that. It's a bit weird now. Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029388 Share on other sites More sharing options...
KittenIsAGeek Posted April 24, 2018 Share Posted April 24, 2018 I don't have a problem with dupes vanishing and my aquatuner isn't crashing anything. But..it isn't just abysallite that is a problem. Insulated tiles now need to be double-walled as well. I've got hot and cold leaking all over the place. The far right is a toxic biome.. as you can see, the air inside (hydrogen) has already started to cool down. And my cold pool is now starting to leak cold into the base. Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029389 Share on other sites More sharing options...
Nemez Posted April 24, 2018 Share Posted April 24, 2018 (edited) double will not help Edited April 24, 2018 by Nemez 1 Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029390 Share on other sites More sharing options...
onebit Posted April 24, 2018 Share Posted April 24, 2018 (edited) Average of 0 and 1. Arithmetic: (0 + 1) / 2 = .5 Geometric: [(0+1) x (1 + 1)]^(1/2) - 1 = .41 Not much difference and higher computational cost. @Nemez Double every wall. Edited April 24, 2018 by onebit Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029393 Share on other sites More sharing options...
Sabranan Posted April 24, 2018 Share Posted April 24, 2018 It would be simple enough to change the insulated versions of tiles/pipes to use the minimum thermal conductivity of two elements. It would make sense too, they'd be acting as if they're multiple layers thick of the same material, which would justify the cost increase. 4 Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029396 Share on other sites More sharing options...
Nemez Posted April 24, 2018 Share Posted April 24, 2018 watch this, 1 cycle 1 Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029397 Share on other sites More sharing options...
Alpe12 Posted April 24, 2018 Share Posted April 24, 2018 3 minutes ago, onebit said: Average of 0 and 1. Arithmetic: (0 + 1) / 2 = .5 Geometric: [(0+1) x (1 + 1)]^(1/2) - 1 = .41 Not much difference and higher computational cost. I think geometric would be waaay better for this. And possibly the cost in the entire scenario wouldn't be noticiable. Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029398 Share on other sites More sharing options...
BlueLance Posted April 24, 2018 Share Posted April 24, 2018 (edited) Yeah my insulated tiles are letting temperature through like there is no tomorrow. Dno if I am doing it wrong.... Also @Cheerio I think the world state might go downhill pretty quick from the image posted above. Edited April 24, 2018 by BlueLance Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029401 Share on other sites More sharing options...
onebit Posted April 24, 2018 Share Posted April 24, 2018 (edited) Geometric always seems lower. Could also weight the lower term double for a similar result. Edited April 24, 2018 by onebit Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029402 Share on other sites More sharing options...
suicide commando Posted April 24, 2018 Share Posted April 24, 2018 Hmm, looks to me that the new heat transference is making anything that's supposed to be insulated less insulated, I hope they'll either roll this back and come up with a different solution to the problem they were hoping to fix with this, or figure out a way to have insulation actually mean something again. Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029404 Share on other sites More sharing options...
BlueLance Posted April 24, 2018 Share Posted April 24, 2018 Just now, suicide commando said: Hmm, looks to me that the new heat transference is making anything that's supposed to be insulated less insulated, I hope they'll either roll this back and come up with a different solution to the problem they were hoping to fix with this, or figure out a way to have insulation actually mean something again. Didn't even take 1 cycle for my insulated tiles to go from 50 to 5 degrees XD Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029406 Share on other sites More sharing options...
onebit Posted April 24, 2018 Share Posted April 24, 2018 (edited) My vote is also for rollback and to change radiant pipes specifically. edit: actually would like to try geometric mean Edited April 25, 2018 by onebit 2 Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029407 Share on other sites More sharing options...
Gooblender Posted April 24, 2018 Share Posted April 24, 2018 2 minutes ago, suicide commando said: Hmm, looks to me that the new heat transference is making anything that's supposed to be insulated less insulated, I hope they'll either roll this back and come up with a different solution to the problem they were hoping to fix with this, or figure out a way to have insulation actually mean something again. I suppose a possible fix for the insulation issues would be to if they could treat insulated tiles as a double skin of the tiles material. This would make insulated tiles actually mean something. Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029409 Share on other sites More sharing options...
Saturnus Posted April 24, 2018 Share Posted April 24, 2018 1 hour ago, Cheerio said: Thermal conductivity for heat exchange is now based on the average conductivity of the two elements instead of the minimum. This should improve the temperature exhchange of many things including radiant pipes. Well, at least it was mentioned in the update notes. A very effective way to heat death the entire map quite fast I must say. Guess we'll go back to the vacuum separated outer walled dwarven fortresses we made a year ago before abyssalite was a thing you could build stuff from. We have come full circle it seems. Fortunately, Borg Cubes still work so we'll have to rely on those a lot more than before to have any chance of making a sustainable base, I guess. 1 2 Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029410 Share on other sites More sharing options...
Maleus M Posted April 24, 2018 Share Posted April 24, 2018 The problem with automation still up yet. I'm trying to build a carbon dioxide supressor, but when it crashes the game when starting to work. Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029414 Share on other sites More sharing options...
Nemez Posted April 24, 2018 Share Posted April 24, 2018 10 cycle Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029417 Share on other sites More sharing options...
Kabrute Posted April 24, 2018 Share Posted April 24, 2018 well there goes free ranging mid game :/ Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029418 Share on other sites More sharing options...
TheScaryOne Posted April 24, 2018 Share Posted April 24, 2018 Or ranching. I mean, I'm sure by cycle 50 or 60 most of your wild critters will be dead. I've never stopped running vacuum insulated base walls, but this is going to make everything else suck, like my water sieve. Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029420 Share on other sites More sharing options...
Risu Posted April 24, 2018 Share Posted April 24, 2018 3 minutes ago, Nemez said: 10 cycle It looks like none of the heat is moving through the borders, just the edges interacting with nearby cells. Funny enough it's the high heat capacity of abyssalite that is the problem with this. They really want to soak up all the nearby heat. 1 Link to comment https://forums.kleientertainment.com/forums/topic/90152-game-update-265438/page/2/#findComment-1029424 Share on other sites More sharing options...
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