• Announcements

    • JoeW

      Support Email Error (Zendesk)   08/12/2019

      We are migrating to a new customer support ticketing system (desk.com) and unfortunately while moving over our old tickets the new system (Zendesk) sent an auto reply to "new users". We weren't aware this would happen and so and email was sent out in error. You do not need to create an account and you can ignore the email entirely. You can find more info about this over on our forums here: https://forums.kleientertainment.com/forums/topic/110413-zendesk/ Sorry for the confusion

TheScaryOne

  • Content count

    255
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Downloads

Klei Bug Tracker

Game Updates

Hot Lava Bug Reporter

Everything posted by TheScaryOne

  1. [Game Update] - 283571

    AFAIK, bedrooms must have only one bed per room. Works in my game. Terrible morale bonus for so much work, though. I always rush the Great Hall.
  2. [Game Update] - 283571

    You can try building a hydrogen wheeze chamber around it to cool the contents, as long as it's not made out of abyssalite. You could try harnessing the energy from it to power a steam generator for a little while until it cools down.
  3. [Game Update] - 283571

    You can try setting up a debottler somewhere and see if the dupes can pick liquid bottles from the machine (needs to be higher priority than the refinery, IIRC) to dump somewhere else for heat?
  4. [Game Update] - 283571

    It has an output blocked message, my guess is you've been constantly heating that same 10t of PH20 for a while now. Phase states won't occur in the machine. Deconstructing turns it into 10t of steam?
  5. The system map should be like the Caves in Don't Starve. I'd leave the system map fixed, but generate each POI individually. Theme them. Unique critters and zones and elements with unique properties. Have some large enough to support founding a colony with a reasonable (or slightly less reasonable, for the hardcore) resources on site. I'd have the two colonies function independently, way too much work in Kerballing it and trying to keep time relative, but allow them to ship things back and forth between the two colonies, up to and including all dupes.
  6. Sulfuric acid + steam + natgas from oxygen + sour gas + water when? Future wet plate batteries with lower heat and greater storage?
  7. [Game Update] - 266638

    Loving the phosphorite change for dreckos, but can we get some way to renew algae a little better than (or at least supplementary to) the Morb/Puft farm>Slime>Distiller loop? Maybe actually have algae terrariums grow algae? Although I do like their "mass positive" reaction currently where they create extra matter when lit. Maybe have them be built out of algae, generate 10g/s algae that needs to be emptied or double that when lit, take the current 300g/s of water, keep the current CO2 and O2 numbers, and return 250g/s polluted water instead. You'd need 60 to feed one distiller with those numbers or 30 lit, which doesn't seem that outrageous. Definitely easier on your CPU than the 48 Morbs/24 Puft farm.
  8. [Game Update] - 266516

    We need a "Shinebug Nest" where we can park shinebugs so they can provide heat free light for bristle blossoms. Maybe have an aerial creature leash you can only use on tamed critters to move them around without having to use the lure?
  9. [Game Update] - 266385

    Pretty sure that's a stolen version of the Polish, "Nie mój cyrk, nie moje małpy." Or "Not my circus, not my monkeys."
  10. [Game Update] - 266385

    The drecko falling animation is by far one of my favorites.
  11. Dupes retain skill boosts without mastering related jobs. Expected behavior would be that increased stats were not permanent until job is mastered, like decor and food expectations, and special job abilities, like mining abyssalite, etc.
  12. [Game Update] - 265550

    I doubt it. Look at games like Empyrion. Unity is a lot more flexible than most give it credit for.
  13. [Game Update] - 265438

    Or ranching. I mean, I'm sure by cycle 50 or 60 most of your wild critters will be dead. I've never stopped running vacuum insulated base walls, but this is going to make everything else suck, like my water sieve.
  14. [Game Update] - 265438

    Bless all you preview testers. Look forward to seeing how this changes things.
  15. Algae Terrarium Bugs – Master Thread, Post Here!

    Just lower your lamps one more tile. Your end terrariums will get light, and you'll have room for another bottom row.
  16. Were any other changes made to worldgen, IE, can regenerating a current seed still spawn the same map, but now with Pacu and Drecko?
  17. I think this has been present for a while, but on my latest build it's annoying me enough to report it as a bug. A small packet will get stuck and be unable to process, which will then escape when deconstructed. This kills my OCD seeing the little purple splotches on my O2 overlay.
  18. Sounds like a bug. You can wrangle them out of the ground right now, which is fun.
  19. Will the followup be on a regular six week cycle, or will it be a shorter cycle since it is related content?
  20. [Game Update] - 256131

    Does the bleach stone in hand sanitizers not offgas? I've never used them because I always assumed it did.
  21. [Game Update] - 255486

    Have I said you guys are my favorite devs? Because you guys are totally my favorite devs. If only every early access title got updates this quickly.
  22. [Game Update] - 255385

    A little hotter is okay. If your dupes core temp goes above 108*F (42*C) they take overheating damage and will eventually die if not moved or treated. Same with below 90*F (32*C)
  23. [Game Update] - 255385

    A deoxydizer, a manual generator, and a small (or smart) battery work just as well (with much less Dupe interaction). By cycle 100 I've backed up oxygen production from my electrolyzer, so I just start flooding my tunnels with O2.
  24. [Game Update] - 255385

    They're bloody outrageous uses of water. 300g/s each is INSANE. I haven't fired up the update to see what the storage was reduced to, but all it means is more dupe trips with water and algae. They only use about 30% less algae than deoxidizers to boot for the same amount of oxygen. Twelve put out less O2 than one Electrolyzer, and use enough water to feed almost four electrolyzers....